Enduring cry makes me hate playing a melee
I have a lvl 63 2h marauder using Ground slam and heavy strike. After I got to merciless I realized the mandatory status of Enduring Charges.
Even if I got these 2 increase duration nodes, the duration is just too short and I have to cast EC during and inbetween each engagement and still having a hard time to keep charges up when I need it (well I need it all the time basically, since armour is gimped in POE). A common playing cycle is to kite a single mob for 20 secs to build up enough charges, ground slam 3-4 times, cry again, kill remaining mobs and meticulously keeping 1 mob alive so I can sing for him to maintain my endurance charges. In worst cases, due to some network connection or weird game mechanics my last EC didn't count even if I cried in the face of a horde of mobs, (which happened quite a lot), due to the 4 sec cooldown my current EC expired and I died all in a sudden. The mandatory status of EC for melee characters and the tedious EC mechanics makes me hate it more and more everyday, I decided to quit playing melee until GGG fixed it. Dernière édition par abakus#2720, le 15 févr. 2013 à 09:34:21
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I'm inclined to think that u mad bro. #YOLO
RIP:
YOLOGUCCISWAG - 42 Maraurder - desync SwagMasterX - 22 Ranger - desync xXxBlazeItxXx_Swag - 25 Shadow - i'm a retard |
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I use Warlords Mark to keep up my enduring charges. Though, you need some quality on your gem to have a more reliable uptime.
On farm zones like Docks I can easily keep my endurance charges up, but on other zones with small packs or more runtime between packs, you probably loose them everytime. But I just like the extra benefits of Warlods Mark (HP/mana leech and faster potion recovery), that's why I choose that one instead of the Cry. EDIT: typo Dernière édition par Tikal#1807, le 15 févr. 2013 à 09:46:13
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I've said this a few times, but I always get pointless arguments. I'll say it again.
People like consistency, armour scaling sucks. Continually raising armour values will NEVER EVER fix the perceived problem. We need constant mitigation (just like endurance charges) without having to use endurance charges, preferably from passives and/or gear. |
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There is one quest reward that lets you get Enduring Cry in Act 2 and one in early Act 3 normal. I tend to take Enduring Cry for both of the rewards. If you socket both of the gems into your gear, you get two Enduring Cry skills on your hotbar and they're on separate timers. This lets you use Enduring Cry two times in a row, basically halving the time it takes to build charges.
Warlord's Mark is nice and everything, but it's pretty bad if you're defensively spec'd. A lack of damage results in not getting a lot of benefit out of the leech and not being able to kill quickly enough to reliably build and maintain endurance charges using that method. Dernière édition par StarlightGamer#6805, le 15 févr. 2013 à 10:00:57
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yup playing meele is awseom!! just spam enduring cry over and over and over over and over and over over and over and over over and over and over over and over and over, ggg plz fix meele and fix endurce charges why should i be FORCE! yes forced in to stack and keep endurce charges just because i want to play meele?
frenzy, fine power charges, fine endurnce charges - a must... |
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warlord is good for large groups with white mobs nothing more.
u find a yellow with bad aura, run near and cry, run away, run near and cry, run away..... this is more then stupid and yes , the duration is to short too. and i speak not for groupplay with a lot auras. maybe this is the difficult in upcomming balance ? make real mele who play alone playable without goodmode for the groupplayers, i dont know. Dernière édition par Ticha#0993, le 15 févr. 2013 à 10:16:31
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" i wouldnt even say makeing the dura longer will help, problem is meele is alrdy gimped and having to spam endurce charges just so we can play is stupid, i want to play meele with out having to have endurce charges, wizards are fine with out power charges...rangers are fine with out frenzy, but meel must have enduring..., and GGG are yet to even comment on the state of meele and endurnce charges, even after all the posts Dernière édition par danny868686#3811, le 15 févr. 2013 à 10:17:00
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Yeah, a real change to how melee defence works would be great. But until then i would really like a quick-fix of increasing the duration of endurance charges to 20 or even better 30 seconds.
That would make playing melee more fun, and less of a chore. |
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Not every skill needs to be suitable for solo play. Enduring Cry seems like it was meant to be used in parties, where your role is not to do most of the killing, but taunt mobs to you while the glass cannons that them out. Also for the balancing of skills, how they work in a group needs to be considered.
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