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OnmyojiOmn a écrit :
Okay, thanks. Interestingly, aside from eliminatingh damage spikes, reducing crit damage by 100% is only a 6.5% reduction in total damage if crit chance is always 5%.
It's not.
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Dreggon a écrit :
Doesn't that seem wrong to you?
Not particularly? It's doing exactly what it says. Now if it were actually possible to get 100% in the game, I'd say that was wrong, but I don't think it is (you're welcome to correct me on this if I'm mistaken).
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Posté parMark_GGGle 7 déc. 2011 à 19:26:09Grinding Gear Games
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Dreggon a écrit :
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Mark_GGG a écrit :
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OnmyojiOmn a écrit :
- If it's not capped, does crit reduction over 23% make crits do less damage than normal hits? Does 100% make crits do zero damage?
Yes.
wait, what
Doesn't that seem wrong to you?
Im sure the normal hit still applies.
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Posté parRiney#5423le 7 déc. 2011 à 19:26:29
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Mark_GGG a écrit :
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OnmyojiOmn a écrit :
Okay, thanks. Interestingly, aside from eliminatingh damage spikes, reducing crit damage by 100% is only a 6.5% reduction in total damage if crit chance is always 5%.
It's not.
What are some typical values for enemy crit chance?
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Dreggon a écrit :
Doesn't that seem wrong to you?
Not particularly? It's doing exactly what it says. Now if it were actually possible to get 100% in the game, I'd say that was wrong, but I don't think it is (you're welcome to correct me on this if I'm mistaken).
That multiplier reduction could reduce crits below 100% is pretty unintuitive, and reducing them to zero is honestly pretty silly. Just sayin'.
There's a passive that gives 10% crit multiplier reduction per endurance charge, so 70% with all seven charges. Then there are two 15% passives near the Marauder start. 100%, right? That would be a terrible build, but getting six charges is very reasonable.
The Amazon Basin: A Community of Friends Playing Games
http://www.theamazonbasin.com Dernière édition par OnmyojiOmn#1981, le 7 déc. 2011 à 19:41:17
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Posté parOnmyojiOmn#1981le 7 déc. 2011 à 19:37:12
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OnmyojiOmn a écrit :
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Mark_GGG a écrit :
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OnmyojiOmn a écrit :
Okay, thanks. Interestingly, aside from eliminatingh damage spikes, reducing crit damage by 100% is only a 6.5% reduction in total damage if crit chance is always 5%.
It's not.
What are some typical values for enemy crit chance?
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Dreggon a écrit :
Doesn't that seem wrong to you?
Not particularly? It's doing exactly what it says. Now if it were actually possible to get 100% in the game, I'd say that was wrong, but I don't think it is (you're welcome to correct me on this if I'm mistaken).
That multiplier reduction could reduce crits below 100% is pretty unintuitive, and reducing them to zero is honestly pretty silly. Just sayin'.
There's a passive that gives 10% crit multiplier reduction per endurance charge, so 70% with all seven charges. Then there are two 15% passives near the Marauder start. 100%, right? That would be a terrible build, but getting six charges is very reasonable.
Interesting... I will discuss this with Carl.
Update: We'll be changing this in some way yet to be determined.
Dernière édition par Mark_GGG#0000, le 7 déc. 2011 à 20:01:02
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Posté parMark_GGGle 7 déc. 2011 à 19:42:51Grinding Gear Games
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My Witch is basically all crit, so anybody with this would be nigh invulnerable against me in PvP.
...I win if they don't have it, but still. Hard counter.
IRON MAN
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Posté parDreggon#7708le 7 déc. 2011 à 19:51:47
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Dreggon a écrit :
My Witch is basically all crit, so anybody with this would be nigh invulnerable against me in PvP.
...I win if they don't have it, but still. Hard counter.
Yeah, you'd suddenly being trying hard not to crit.
While the mods are doing what they say they are doing, intuitively a crit shouldn't ever do less damage than a non-crit.
Dernière édition par Malice#2426, le 8 déc. 2011 à 10:29:30
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Posté parMalice#2426le 8 déc. 2011 à 10:27:27Membre Alpha
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That would be a terrible build, but getting six charges is very reasonable.
It's not a terrible build :(.
Merely overloaded on defense!
WHy not just make it a flat reduction instead? Weaken crit builds without denying them their advantage; similar utility against regular crits.
Dernière édition par konfeta#2391, le 8 déc. 2011 à 10:33:58
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Posté parkonfeta#2391le 8 déc. 2011 à 10:32:45
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Not hard to not crit with the new Shock Nova. :P
If only you could get crits to do negative damage and heal you, or increase your chance to be crit.
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If only you could get crits to do negative damage and heal you, or increase your chance to be crit.
LOL. That would make my day. Immortality, but better!
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Posté parkonfeta#2391le 8 déc. 2011 à 14:42:14
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The reduction will be changing to reducing only the part of the multiplier which is above 100%.
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Posté parMark_GGGle 11 déc. 2011 à 20:54:18Grinding Gear Games
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