Can we talk about Leech IMMUNITY?
I think we need a discussion thread on the issue.
" I think this would be fine (good even) on very specific bosses, or as a bloodline/nemesis mod but as a map-mod there is nothing I detest more than "Immunity to X". If you're going to do this GGG, you might as well break open the floodgates and add map affixes that grant immunity to anything. Why is this outright immunity? Why not X% less effect of all leech? IGN: Victory_Or_Sovngarde
It's not a 13 week development cycle, it's a 13 week supporter-pack cycle. You can play any build you want, as long as it's the current meta. Ce fil de discussion a été automatiquement archivé. Les réponses ont été désactivées.
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I find that mod hilarious.
Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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As a build that relies quite a bit on leech, I am really curious to find out how this will play. Challenge accepted ;). Don't know why it only appears on high-level maps though. Would also have been nice to quote a number for that.
If I get that mod together with no life and mana regen, I will be pretty fucked ;). Or have to bring more life flasks. Remove Horticrafting station storage limit.
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" At least they're both suffixes. If they reworked this affix to have a percentage-reduction range we could see it in lower-tier maps. It could also mean that people divine that nasty 100% reduced effect of leech roll. WTB Divines. IGN: Victory_Or_Sovngarde
It's not a 13 week development cycle, it's a 13 week supporter-pack cycle. You can play any build you want, as long as it's the current meta. |
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My new favorite mod. Since they don't want to nerf curse immunity I see no reason to nerf that one.
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Well, leech is already garbage so who cares? Slap a LGOH and be done with it.
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" " It should be all, or nothing. IGN: Victory_Or_Sovngarde It's not a 13 week development cycle, it's a 13 week supporter-pack cycle. You can play any build you want, as long as it's the current meta. Dernière édition par Ashen_Shugar_IV#4253, le 3 août 2015 à 20:25:46
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" They don't nerf stun immunity either. Remove Horticrafting station storage limit.
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Just go all in.
Immunity to Burn/Freeze/Chill/Shock. (because fuck burn builds) Immnuity to Physical/Fire/Cold/Lightning/Chaos damage. (obviously players need to 'git gud' and prepare their builds for immunity) You have 50-100% LESS armor/evasion/dodge/block (build your character with multiple defenses and not just rely on one) You have 50% LESS life/energy shield (game too easy, players need more risks) |
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if you don't like the mods reroll the map or sell it :)
That's how I deal with it |
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