How I got rid of PoE addiction

I'm getting to the same conclusions as OP (missed out several other games because playing PoE, too). Thought that with the Awakening, playing hard content would really matter more for endgame progression, than just luck & RNG. Lol the naivety... :)

GGG wants solo endgame players to gtfo or conform to party-shopping.
When night falls
She cloaks the world
In impenetrable darkness
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morbo a écrit :
I'm getting to the same conclusions as OP (missed out several other games because playing PoE, too). Thought that with the Awakening, playing hard content would really matter more for endgame progression, than just luck & RNG. Lol the naivety... :)

GGG wants solo endgame players to gtfo or conform to party-shopping.

or you can grind low maps a lot and build up your pool like that

or you can go and play tons of maps you (well I did) had in standard stash pre 2.0
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grepman a écrit :
or you can grind low maps a lot and build up your pool like that

or you can go and play tons of maps you (well I did) had in standard stash pre 2.0


Well, I'm looking at the game (progression) from the position of a fresh start in new league from empty stash. Getting into your Std GG geared char, Zana 8 & tabs of 78s maps and start from there is a skewed reality. All those items & levels have been obtained under different circumnstances / PoE versions.

Ofc, I'll likely have to do that, if I want to have a chance at seing the new high lvl tilesets.

As for your first point; I'm super bored of 72 - 74 :/

When night falls
She cloaks the world
In impenetrable darkness
^lol graph :)

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
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grepman a écrit :
poe is a game about grind, where efficiency is king. its a game about repetition in a genre that assumes repetition

seems like you arent familiar with arpgs or something. arpgs are very mechanical and the last thing they care about is 'suprises' and showing you 'something new' and other exposition single player stuff

every person is 'entertained' differently. you might think watching a movie and learning something is entertaining to you. well for some it's not. for some entertainment is going to the gym and punching the same fucking bag 200 times.

neither watching a movie or punching a bag are pointless waste of time. doing something you enjoy is NEVER a waste of time.

and um, the game is completely different at lvl 40 than level 95. in fact these two experiences are hardly comparable. the endgame in poe is vastly different.


ROFL, its like you are so used to eating shit you cant imagine eating anything else.

Most ARPGs vary depending on level and gear, tome4, demons souls, diablo, diablo 2, dins curse, almost every single ARPG presents a change in gameplay depending on low, mid or high level gameplay. Heck even shooters present a change when you take into account loadout and enemies you are facing. Games like doom, HL, stalker, etc.
You saying gameplay changes from level 40 to lvl 100 in this game is a lie, all the real content youve done by level 40. In fact the experience of a level 100 player can be replicated by a level 40 player doing level 20 normal maps.

Sure, repetition can be relaxing, lulling, and some people just want to unwind and not think about anything while mashing keys, thats fair enough, but thats the issue here, thats all PoE offers. Ergo me calling it shallow.
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Lhynn a écrit :

ROFL, its like you are so used to eating shit you cant imagine eating anything else.


baseless accusation. I have played pretty much every significant ARPG ever. on top of that, Ive played every significant CRPG ever. (and every significant FPS and every half known p&c adventure game period that came out on pc). in fact I guarantee I played more pc games than you have. good pc games most of which came out before 2010, because actually nowadays youre lucky if more than a couple of games that come out that aren't in fact 'shit'. now, thats not to say its a peen measuring contest, but its to illustrate that I know and have played games that you consider 'good'. and then some.

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You saying gameplay changes from level 40 to lvl 100 in this game is a lie, all the real content youve done by level 40. In fact the experience of a level 100 player can be replicated by a level 40 player doing level 20 normal maps.

no thats not a lie. your speed changes considerably. in open beta the leveling experience was nothing like the mapping experience. now its a bit more streamlined, but still its two different games almost entirely

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Sure, repetition can be relaxing, lulling, and some people just want to unwind and not think about anything while mashing keys, thats fair enough, but thats the issue here, thats all PoE offers. Ergo me calling it shallow.

diablo series or torchlight series or any other arpg (demon souls is not arpg btw) offer exactly the same thing. the gameplay in d2 or d3 or tl isnt any different than in the endgame. stop making it out like poe is the outlier.

every aprg is 'shallow' by your definition. every arpg is about grinding for gear. get mad at the genre, not the game
I have like 22 games i have not played in my steam account. You know the "hot deals" and "specials" they run. I'm a sucker for it. Maybe joining you if they dont fix maps/gating. I'm trying the self found thing hoping I'm not a victim of gating this time and just peter out around 72 maps.
Git R Dun!
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grepman a écrit :


baseless accusation. I have played pretty much every significant ARPG ever. on top of that, Ive played every significant CRPG ever. (and every significant FPS and every half known p&c adventure game period that came out on pc). in fact I guarantee I played more pc games than you have. good pc games most of which came out before 2010, because actually nowadays youre lucky if more than a couple of games that come out that aren't in fact 'shit'. now, thats not to say its a peen measuring contest, but its to illustrate that I know and have played games that you consider 'good'. and then some.


Doubt it, the fact that you put 2010 like some significant date. That without giving any examples. l2argue.

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no thats not a lie. your speed changes considerably. in open beta the leveling experience was nothing like the mapping experience. now its a bit more streamlined, but still its two different games almost entirely

Ive seen the vids, ive played the game, its the exact same, the paces is different depending on the character being played, but thats it.


"

diablo series or torchlight series or any other arpg (demon souls is not arpg btw) offer exactly the same thing. the gameplay in d2 or d3 or tl isnt any different than in the endgame. stop making it out like poe is the outlier.

Wut?? demons souls is an action RPG, just not a diablo clone. Torchlight was better back when it was called fate. Fair enough, d2 gameplay stays exactly the same, pick a specialization and stick to it foreva.

"
every aprg is 'shallow' by your definition. every arpg is about grinding for gear. get mad at the genre, not the game

Nope, it doesnt need to be about the grind. I play PoE casually, just log in, kill some crap when im tired and dont have to think. But for example dins curse introduced gameplay dynamics like interactive environment, enemy factions, active enemies that actually do their own thing, lose states more varied than player death, npc affinity, npc mortality, town sieges, and a huge list of etcs.
Go ahead, tell me this genre cannot be more than it is.
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Lhynn a écrit :


Doubt it, the fact that you put 2010 like some significant date. That without giving any examples. l2argue.

its not a significant date, its just I can count extraordinary games made after 2010 with fingers on two hands, maybe one hand. I couldve said 2005 too but there are some exceptions.

lol at l2argue, anyone with a google can fake namedrop. I can screenshot my steam library (btw fuck steam) but 100+ games on my account arent really representative of years I played pc games starting with a x286 computer playing the wizardry IV, commander keen and the incredible machine on dos, all coming on 8 inch diskettes


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Wut?? demons souls is an action RPG, just not a diablo clone. Torchlight was better back when it was called fate. Fair enough, d2 gameplay stays exactly the same, pick a specialization and stick to it foreva.

demon souls isnt an arpg, and witcher isnt an arpg either. after diablo arpgs is a very specific genre

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Nope, it doesnt need to be about the grind. I play PoE casually, just log in, kill some crap when im tired and dont have to think. But for example dins curse introduced gameplay dynamics like interactive environment, enemy factions, active enemies that actually do their own thing, lose states more varied than player death, npc affinity, npc mortality, town sieges, and a huge list of etcs.
Go ahead, tell me this genre cannot be more than it is.
just because you want diabloid arpgs to crossover into other genres, doesnt mean everyone wants the same

I want my games separated, thank you. I want my arpgs be about grind, my crpgs be about role-playing, c&c and story, my adventures be about story and puzzles, and my action games be about action.
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morbo a écrit :
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grepman a écrit :




Is this an original graph by you for this post? In any case hilarious it is.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.

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