Templar's 10% "Melee Damage" Nodes

so it's before conversion, tnx
There are exactly zero modifiers that apply before Conversion.
Converted Damage benefits from modifiers to the source type, however.

The reason for it working this way is, all sources of Increased/Reduced Damage are meant to be additive. If you multiply in two separate steps, that doesn't happen.
I too have question about "increased melee damage", hope someone can answer for me.

Say if I have 100 melee damage (physical), I put an Added Fire Damage suppor gem linked, does the "increased melee damage" happen before Added Fire Damage or after?

Therefore with 10% increased melee damage and level 1 Added Fire Damage (25% of physical as fire), is it:

A) 100 * (1 + 0.1%) + 25 [fire] = 110 + 25 = 135

or

B) (100 + 25) * (1 + 0.1%) = 137.5

Very confusing for me.
B).

As answered in this thread already.

Any damage that is "based" on some other damage (added fire, hatred) or "converted" from other damage (like static strike 50% lightning conversion) also gets the same boni applied.

There's just no "doubledipping".
With "10% increased melee damage", you do not first get 10% on your 100 damage, then +25% fire, and then +10% fire damage on top. Instead you get B).
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
"
BearCares a écrit :


Basically my question is does the 3 10% "Melee Damage" nodes at Templar start double dip for physical and elemental damage?



No, all it does is give a 10% increase to your melee damage, nothing more or nothing less.
"ran out of high teir maps to leave on the ground - people kept taking the higher teirs" - Da Pagionator
https://www.youtube.com/watch?v=T31clJn_oNQ

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