Templar's 10% "Melee Damage" Nodes

Hi guys doing a bit more casual research into my super duper special whirling blades build I'm making. Went on wiki and all it says about melee damage passives is that they increase physical damage. But aren't the ones in the Templar's starting area different?

Basically my question is does the 3 10% "Melee Damage" nodes at Templar start double dip for physical and elemental damage?

And for that matter how about Deidbell, it's melee damage bonus applies to elemental and physical doesn't it?

I haven't played Templar in about 2 years lol
Any source of increased damage can only apply a maximum of 1 time, as far as I know. Yes, unspecified melee damage is supposed to include both physical and elemental.

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Zed_ a écrit :
Any source of increased damage can only apply a maximum of 1 time, as far as I know. Yes, unspecified melee damage is supposed to include both physical and elemental.


I have some characters with full passive respec and verified this is correct. The weapon had lightning damage. The lightning portion did indeed increase with the Templar increase melee damage node.
thx gais, maybe I will actually start Templar instead of Scion. gasp I can't believe it. But it's good because I won't have to mute the dialogue for the 1month
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Zed_ a écrit :
Any source of increased damage can only apply a maximum of 1 time, as far as I know. Yes, unspecified melee damage is supposed to include both physical and elemental.


Does it work for Spectral Throw?
Of course not. ST is a Projectile.
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Fauxite a écrit :
Does it work for Spectral Throw?


You have to watch the exact wording in this game.


1) % Increased Melee Damage
Increases all melee damage, including physical and elemental damage that comes from a melee attack.

2) % Increased Melee Physical Damage
Only increases melee physical damage - not projectile damage, not elemental damage even if it's inflicted with a melee weapon.

3) % Increased Physical Damage
Increases all physical damage from any source including melee, projectiles, and some odd ones like Glacial Cascade.


4) % Increased Physical Damage with Attacks
The difference between this one and #3 is the word attack. The word attack eliminates the odd ones from #3 like Glacial Cascade which does some physical damage but is a spell not an attack.

Converted damage and aruas like Hatred are special cases.

Pay attention to the grammar. Adjectives limit or in some way modify the noun.

In #1 'Damage' is the noun. 'Melee' is the adjective that limits that noun. What kind of damage? Not just any kind of damage. It has to be melee damage.

In #2 'Damage' is the noun again. This time it has two adjectives, 'Melee' and 'Physical'. What kind of damage? It must be BOTH physical and melee damage.

It's the same if you say "The red brick house". Both adjectives apply. If the house is not both red and brick, then it's not the right house.

I'm tired, I hope I explained that right.
Dernière édition par harddaysnight#7837, le 20 mars 2015 à 01:28:22
so then why a support gem like 'melee physical damage' increases the elemental damage of an attack?. it's calculated before the conversion to elemental?.
are gems different than passives?
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kreca74 a écrit :
it's calculated before the conversion to elemental?.
are gems different than passives?


Yes for the first question
Pretty sure it's no for the second, but someone more qualified needs to answer that one. However the gem only works with linked skills and the passive is global. Gems also increase the mana cost.

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kreca74 a écrit :
then why a support gem like 'melee physical damage' increases the elemental damage of an attack?.


I should point out that the support gem will ONLY increase the elemental damage if it's converted damage or otherwise dependent on the physical damage like Hatred. If the weapon has flat elemental damage, the increased physical damage support gem will not increase the ele damage.
Dernière édition par harddaysnight#7837, le 20 mars 2015 à 02:42:43
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kreca74 a écrit :
so then why a support gem like 'melee physical damage' increases the elemental damage of an attack?. it's calculated before the conversion to elemental?.
are gems different than passives?

Melee physical damage does not "increase" elemental damage. It does, however, "increase" the damage elemental conversion is based on, which is physical. So yeah, it gives you MORE damage on physical side, and then that damage is converted. Every increase node is calculated only once for that matter, tho.

Gems are not "different" than passives. Very few passives are giving you "more" modifier tho (melee physical is "more". Not sure if there is any "more" physical damage modifier). If you are getting 40% increased damage from passives (melee, physical, elemental, whatever) and then 30% from skill, they simply sum into 70% total increased damage, which is then applied to the damage.
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
Dernière édition par Perq#4049, le 20 mars 2015 à 02:39:43

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