Why did you or your friend quit playing POE?

I quitted because I personally have a problem with getting rid of junk I collect, I simply must convert everything to currency. And doing it one by one is quite a job. Now I'm overwhelmed with pages full with assorted items and I have lost all clues on how to fix it. Remember, I can't just throw them off (yes, I had a shitty childhood).
That's the only reason I cannot play this game anymore. Maybe, an option like "autosort items by known recipe" could help to resolve this issue. I'm sure, I'm not the only one who would have wished something like this.
Proud Beta tester.
I've been around off and on since Beta. I'm trying to think of all the reasons I/my friends have quit. I'll list a few.

Typical Burnout. Its hard to play a grindy game, all the time. Eventually, no matter how amazing the game, the grinding burns you out. I quit D2 multiple times; same with something like WoW. I'm actually amazed so many people can continually play a single game for years with no apparent break.

The economy. At some point, you are almost forced to trade. You hit a point where you are not going to be able to upgrade your character through farming alone. You have to trade. And the trading system is and always has been horrendous. People can hate on D3 AH all they want, it had its problems, but I can honestly say I spent more time farming then I did AHing. I get to a point in PoE, that I spend far more time trading and searching for items on websites then I do playing the actual game. And its just a convoluted and time wasting mess. Sitting around hoping a guy comes online, and all the stuff that goes into it, burns me out.

Also, the fluctuating currency prices. I really wish they would just add a legit exchange table for all the currency in the game. I understand you are trying to keep some currency out of the clutches of the bots and such, but its never worked and still doesn't work, and just punishes normal players even as much, if not worse, then having a complete exchange system in place. I know just looking for an item, the price on a league can go up multiple exalts every single day you dont buy one. Its nothing to be sitting on 2 exalts worth of chaos orbs, trying to get an item, for you to be 10 chaos short of those 2 exalts the next day just becuase of some rediculous inflation, and there wasn't much you could do about it, either.

Not to mention the 100s of scam and flipper spam clogging up all of the trade channels wanting to screw people out of an alteration here or there. It just gets old and annoying. And eventually it stops being PvE the monsters and PvE the trade chat.

Those are probably the 2 main reasons I eventually give up.

"
nitefox1337 a écrit :
I quit playing PoE and deleted all my Characters and gave my legendary items around just because of the XP loss.

The difficulty is not a problem. Seen worse in Diablo Inferno prior patch 1.05. Difficulty is challenging. But the XP loss, that's a deal breaker.

Losing XP means that the time you invest in the game is not respected.


I've always kind of felt like playing online only games like this never really respect anyone's time invested, because technically, the servers for any game you like could be shut down at some point, and everything you played for will be gone forever. That's why I kind of wish I could play this (and Diablo 3) offline.

I hate the XP penalty only because dying in this game can be so completely random and unavoidable sometimes. I have a character with max resists and 7500 hp and I have still been, what appeared to be 'one-shot' at times, by abilities that should not one shot a character with that much HP and max resists. The problem is this game doesn't have a combat log, so it's hard to ever learn from mistakes if you don't know what exactly killed you (because half the time it probably wasn't even the players fault anyway, probably sync-related issues).

Having said that though, I think the XP penalty would be okay if one of two things changed: A) the flat 10% needs to start to scale downward at level 90+. Dying at level 80 and losing 10% is nothing; dying at level 91 and losing 10% can mean a massive time loss, depending on how much or how little time someone has to play the game. If a person can only play for an hour or two a day, one death at level 90 could mean days lost. That's not fun. Or B) Add higher level maps so the XP grind at 90+ isn't as bad, then a death won't feel overly punishing.

Like I said, the deaths can be so extremely random and seemingly unavoidable at times (especially with desync issues), that with the lack of a combat log, there is no way for the player to gain anything from the experience. This game can at times feel more like a chore than an enjoyable experience, but I get the impression that might be the way GGG wants it.
Because big contents come to slow and take ages, but of course all that proves to be a different story now.


Love,
Bunny
Dernière édition par Aalhamas#3470, le 3 juil. 2015 à 11:02:03
I stopped playing during beta simply because the game wasn't in a very good state then. I came back about 2 weeks ago and i'm loving it.

How much more can you ask for with a free game ? Sure its got a grind to it, but every ARPG does.
1. no auction house - if there was one, I would have lots of fun trading all kinds of stuff. would keep me in the game every day really!

2. I can't really progress anymore at level 87 cause a) I can't get better gear without the trading gains b) random "unfair" deaths eat up my xp and that's just too frustrating to deal with. there should be an xp bank feature

let's say I have 20% xp, I bank it and it is cut down to half, but I can't lose that half anymore. that would make the game so much more playable on high levels

3. the fact that the pvp update did NOTHING. queues still never work at all. I could wait for a ctf game all day and it still woulnd't start. that update was the point when I completely lost all faith in ggg's competence permanently
since I have no hope for significant game design improvements in this game I am officially done with Path of Exile. done for good
Dernière édition par LMTR14#6725, le 4 juil. 2015 à 07:28:30
My friends(15ish persons, 0 stayed or came back for temp leagues)

main reasons:
1) New to HnS, completly lost, do not understand anything at all(25%)
2) Can't educate themselves and run only shit builds over and over up to stop playing. Those ones used rmt consistantly for no impact lol. (25%)
3) Can't stand the fear of sucking like 2) ones.
4) Do not have the patience of running 3 times the games
5) Do not understand end game mechanics(mapping, general farming, currency management, trading)
6) Not skilled enough to handle the curve in higher maps

agravating factors:
1) optimisation

From my experience I believe that 25% of the player base uses RMT and rq the game frequently. And a good 10% P2W but at least doest it properly.

We need vip leagues tbh.
Dernière édition par galuf#4435, le 4 juil. 2015 à 10:42:04
Desync, but since it will be fixed, I'll be back in ~6 days.
I quit playing PoE because of the lootsystem. After some mf characters I just realized that the only way to get healthy or to get the right items you need for your build is by flipping items.

I was fed up with just finding shit items after hours and hours of farming every day. I don't want to have all the items I need after 1 week of playing or so, but if you still don't' find at least 1 item that is more worth than 1 ex after weeks and weeks of farming than it is just frustrating. I don't want to flip items to get some of the items I need, it just feels like buying them for real money. I want to play the game and not to flip the game.

One other negative point is the amount of XP loss when you die, I have nothing against loosing exp when you die, but it is a way too much, you lose hours and hours of playing when you die oO
Dernière édition par Afura#6483, le 4 juil. 2015 à 13:54:21
I only quit because standard is a dumbass place. I rather play new games like the witcher 3 or GTA5 between leagues.

But i always come back when a new 3-4 month league starts.

For me not a reason to quit, but the balance politics that GGG use is a pretty dumb one. They can't actually build their game up consistently. They can't add new stuff without destroying the existing ones.
As i see , they are forcing people to play certain builds and with this they are destroying existing well working builds. The player should have the choice to choose from building an already well working build or trying out a new one. The purpose of building characters is somewhat damaged by this politics.

Signaler

Compte à signaler :

Type de signalement

Infos supplémentaires