Looting Options Discussion (I will update this thread Daily)
Please read the announcements page. Should answer most questions.
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" How can you trivially fix this issue? Let me know and I'll add your solution to the topic post. " If the problem is the ability to use skills to trap you away from your loot then those skills need to be fixed. Or you could actually make the loot LAND at the feet of the player that "rolled" it, and keep the current timer. " Actually this depends on your build. But "technically" you get less loot with more people. ----------------------------------------------------------- 2 people playing solo get 200% loot (100% per player), and the monsters have 100% hp. 2 people playing together get 150% loot and monster have 150% hp. 150%/2players=75% loot per player. So they can kill them 50% faster and get 50% less loot. ----------------------------------------------------------- 3 people playing solo is 300% items and 100% hp 3 people playing together get 200% loot and 200% monster health. 200%/3players=66% loot per player. So again they kill stuff 100% faster than solo, but get 100% less total loot. ----------------------------------------------------------- To me this evens it out. It just seems like more because each player in the group sees TONS more loot, but they don't realize that this loot is split between each player in the party. |
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