Looting Options Discussion (I will update this thread Daily)

Please read the announcements page. Should answer most questions.
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GhostlightX a écrit :
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Flatlander57 a écrit :
First, I will explain why Instanced Looting does not work in PoE
Loot is determined by whoever got the last hit. Meaning quantity and rarity is calculated from the player who opened a chest or killed a creature. Giving the items that one player increased the quantity or rarity of to other players with him having no chance to see or loot is unfair.


Well, since the "problem" you highlight here is trivially easy to fix, it is not a real problem imo.

How can you trivially fix this issue? Let me know and I'll add your solution to the topic post.

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Problems with looting right now
The biggest problem with looting right now is that in a group, if you aren't concentrating on looting items, you will be beaten to the looting by other players. This isn't necessarily bad... but it can be very frustrating to some players, and frustrating situations aren't fun.


You have not fairly described the main problem imo. Even if you are 100% concentrating on loot, unscrupulous players can use various methods to beat your timer and grab it that are completely unfair. Either using skills that move them very quickly across the screen, or those which prevent you moving across the screen. Either way, unless loot lands right at your feet, you CANNOT get "your" loot when faced with such players.

If the problem is the ability to use skills to trap you away from your loot then those skills need to be fixed. Or you could actually make the loot LAND at the feet of the player that "rolled" it, and keep the current timer.

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Dudebag a écrit :

grouping makes game much easier, and also more loot.

Actually this depends on your build. But "technically" you get less loot with more people.
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2 people playing solo get 200% loot (100% per player), and the monsters have 100% hp.
2 people playing together get 150% loot and monster have 150% hp.
150%/2players=75% loot per player.
So they can kill them 50% faster and get 50% less loot.
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3 people playing solo is 300% items and 100% hp
3 people playing together get 200% loot and 200% monster health.
200%/3players=66% loot per player.
So again they kill stuff 100% faster than solo, but get 100% less total loot.
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To me this evens it out. It just seems like more because each player in the group sees TONS more loot, but they don't realize that this loot is split between each player in the party.

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