90% of my deaths are from LAG!

"
goetzjam a écrit :
"
The_Great_Alex a écrit :
.0001% deaths you say? So its only 1 death to desync out of 10 000 deaths? What I like about PoE community is everyone so correct in numbers.

Also i didnt say I want to remove penalty. But I want the penalty to be reduced


Further reduction would make the XP penalty pointless. The numbers don't really matter if its 1/10,000 or 1/1,000 the deaths from desync, THAT CAN'T BE AVOIDED is far less then deaths caused by poor build defenses.


Poor build defense? I reallly just dont have the energy not wish to discuss it further with you, but know that *caused by poor build defenses* thing is very dump in my opinion when we speaking about desync. Your *or 1/1000* is funny though. Im done
If I dont reply to you - I dont give a flying duck about your opinion

If you dont reply to me - I dont care either because I dont come back to see who replied to me


The amount of deaths in this game from noobs is more then enough to justify the 1/1000 estimation I provided. In regards to desync like I said if you are on these forums, you know how it exists and how to prevent\plan for it. Wanting the pentality of XP loss reduced is just asking for a freebie for your mistakes.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
Dernière édition par goetzjam#3084, le 12 janv. 2015 à 14:49:05
Having nothing to go on besides my death rate I feel that the sync issues have gotten worse in the last few weeks.
I keep coming to the forums to see if i find any updates of desync seems not.The game stays uninstalled in my library and not coming back to it till or if ever this will be fixed.Plenty of games out there and in none of them i don't have this issue at all with 200 games only on steam ! I refuse to accept this from game developers and people should stop encourage them overall to develop games like this one even if is not other like it.I could not play the hardcore part of this game at all knowing that my death will be useless nothing to achieve when u have this kind of mod and u have this kind of desync problems.
Anyway my post is not gonna change anything so wish ya all happy gaming and i do hope someday i'll see some good news on forums!
Best regargs,M
Always be good to others you gain nothing by being mean!
Have to say, i feel sorry for the earlier people who threw down nearly a grand or more on PoE.

Ever since i got into running multiple maps on a daily basis as current end-game, i'm finding myself more annoyed (or pissed off) then happy at any given moment.

Struggling to reach lvl 79, because multiple-deaths (most of them unavoidable due to desync and it's varying causes) keep wiping me down to near-zero xp, or on last death before i logged out completely due to frustration, zero xp. Plus im having a hell of a time even finding the lvl 72+ maps i need to see reasonable xp progression when i CAN stay alive.

Melee class's (marauder especially) still getting the short end of the stick unless they grab every life node they can get. Duelists are slightly better off, because they can take acrobatics and evasion. Still incredibly dependant on gear to try and make up for all the dps nodes they are being forced to ignore, where as ranged have much more room to compromise w/ gear, and have more options w/ passives and skills. Build diversity for melee's..where?

GGG continuing to support current content (and release new stuff) that only adds to the desync issue, which THEY DAMNED WELL KNOW they have. More recent examples i've banged my head against the wall about:

Minara and her army, especially on less-open maps/area's(not to mention being able to attack me/start spamming her summons from off-screen before i even know she's there). Jungle valley/dungeon boss fights (which i've made a thread about already). Croaking chimeral's enhanced with allies move/attack faster from their boss AND being enhanced by +speed/damage totems. Annnnd whatever script controlls their AI thought it would be fun to have them ALL decide to jump on me at once.

Putting timer's on haku/zana missions...really? You already know you have a desync issue, and you thought it would be a good idea to put time-pressure on top of that, forcing most players to try and run thru the mobs that are not their target, thus increasing the oh-so-nice rubberband of death effect.

Now having said all this, i've donated(or invested, as i prefer to think of it) around $550 into poe thus far. Aside from the childrens day donation, past cple days i've been really wishing i had the opportunity to get it all back, because i'm f'ing sick of being punished for trying to stick around and give an otherwise great game the time it needs to hopefully mature and get over these god-awful growing pains. (and they are indeed god awful and frustrating)

And again, as others have said, no other game in memory has such shitty performance issues, and if GGG decides to keep adding to the engine's load with act 4+, without a significant re-design, then it's only going to get worse. Part of the reason why i decided to buy grim dawn. Would have gladly put that $ into PoE, maybe upgrade the last pack i bought, but i really cant justify more significant payments into the game these past few days..
-Zombie#1- "That guy has passed right over us 3 times now..shouldnt we be popping out to attack?"
-Zombie#2- "No way, you saw what he did to our friends. Lets just stay down here where its safe.
Besides, you heard how angry he is..keeps shouting something about needing the last 2 to clear.."

Dear GGG, you just need to understand that adding a content such as Zana's timed missions you add more whine threads on forums, because you force players to hurry, to run fast skipping mobs, that leads to desync, you know it.

When you are going to implement another idea, first you must ask yourself: " How will that work with our core feature - desync?"

This is not 1st post about timed missions, why you didnt remove it yet? Do you like when people cry on your forum? Dont you understand that this idea doesnt work well with desync? Why not to remove all that doesnt work well with desync and replace it with other stuff? To reduce players rage to minimum?
If I dont reply to you - I dont give a flying duck about your opinion

If you dont reply to me - I dont care either because I dont come back to see who replied to me
"
The_Great_Alex a écrit :
Dear GGG, you just need to understand that adding a content such as Zana's timed missions you add more whine threads on forums, because you force players to hurry, to run fast skipping mobs, that leads to desync, you know it.

When you are going to implement another idea, first you must ask yourself: " How will that work with our core feature - desync?"

This is not 1st post about timed missions, why you didnt remove it yet? Do you like when people cry on your forum? Dont you understand that this idea doesnt work well with desync? Why not to remove all that doesnt work well with desync and replace it with other stuff? To reduce players rage to minimum?


Isn't it clear GGG staff enjoys reading about player's tears on the forums?
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
this was posted to the wrong thread - disregard please.
Welp, just got screwed out of zana's daily xp. again. 4th or 5th timed daily in a row. Barely managed to complete yesterday's, but today's was like most of these missions: F-king impossible for a solo player, and even a group would be hard-pressed to do it w/o incredibly OP gear and builds.

Mission: Kill the map boss
Map: Dungeon (yes, THAT boss fight. The one w/ the unlimited, large-number adds constantly spawning)
Map Mods(that mattered) Monsters have 60% boost to attack/cast/movement speed
Time limit: 30 seconds (initial, could be boosted w/ kills)


Boss fight is well known for causing horrible desync due to constant number of adds thrown in or on screen at any one time..and RNG boosted them all with 60% speed..and only 30 initial seconds to even REACH the boss room.

....really, devs?

At this point in time, i'm honestly wondering if all these poor, player-punishing decisions you've made on content/implementation can be chocked up to ignorance of what really happens in-game (e.g do you guys even PLAY the game you design?) or if it's just sheer incompetence on your part, mainly due to the horrible restrictions you have on hiring outside help..
-Zombie#1- "That guy has passed right over us 3 times now..shouldnt we be popping out to attack?"
-Zombie#2- "No way, you saw what he did to our friends. Lets just stay down here where its safe.
Besides, you heard how angry he is..keeps shouting something about needing the last 2 to clear.."

I live in Taiwan, so i used to play on SEA which was terrible latency wise. They've opened a Taiwan regional server recently, got my all excited and stuff.

Going through normal was a breeze, hadn't noticed much desync so i figured it was solved. But the more complex the monsters got and the more extravagant my skillset became, the more desync started popping up. I have a very standard ranger build which i had to ditch cause I couldn't progress after lv 66 (started doing maps) and it was just desync heaven.
Some enemies just make the game completely unplayable. Every monsters which is too fast, attacks too fast, has skills like flicker strike, leap slam, cyclone or shield charge will cause astronomical rubberbanding.

For example, i was doing fine in the Barracks. Was fighting a pretty large group of soldiers (among which 2 rares) and out of the blue i saw elite blackguards charge in. I moved out of the way and continued firing. A second later "You have died". There is just no way to avoid this nonesense.
The additional of Chimerals turned purgatory into full blown hell. With their insane base damage, sick speed and desync inducing leap slams, they just make me go click "Exit Path of Exile" at first sight.

It's very, VERY unfortunate that the game remains in this state and sadly always will be (it's impossible to rewrite the netcode or significantly reduce desync at this stage as i've read). But with every single content patch there is so much new stuff that ultimately gets overshadowed by the frustration of desync problems introduced by new mobs or skills. In addition to that, a large variety of builds that Sound fun, just aren't because the servers can't deal with it (IAS builds, large summoner armies etc).

I can only dream of how amazing PoE would have been as a single player game with closed local/online multiplayer. Although i still it's possible (Hellgate London did it), i'm not sure what their reason is apart from potentially cutting off a source of income (unless they make expansions paid [but reasonable] DLC)

Signaler

Compte à signaler :

Type de signalement

Infos supplémentaires