really, what's the point of chaos anyway ?
so we'll create something called chaos.
then we'll make it really hard to find chaos resists. then we'll put in a total of 3 chaos resist skill nodes. then, we'll make chaos puncture energy shield directly. then we'll put in mobs that throw nothing but chaos so after you've been destroyed by all that, we'll take 60 f'in percent off your meager chaos resist in merciless. and just to really mess with you, taking all the chaos resist skill nodes won't even get you back to 0 ! i mean , really , what's the point ? it's fine, have something that's called chaos, and then treat it like the other elementals. what's wrong with that ? |
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what's the point of having anything?
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" true enough. but up until chaos there's a nice symmetry to how everything works. oh look - i just answered the question. it's chaos, its job is to f-up the symmetry. interesting... |
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Its supposed to be the exile's weakness, something that only skill can save you from instead of game numbers.
I agree they should mix in chaos mobs less densely, but more uniformly across areas. Some areas you just will never come back to because everything does chaos. Western Forest comes to mind. If each area had a greater mob variety, with maybe a small percentage (one type) having a chaos attack to watch out for, that would be better. |
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To get more chaos resist, delete System 32. Apparently it worked for a lot of people.
But on a serious note, it's there to be challenging, so of course it's going to be difficult to survive chaos damage at first. You need to work to improve your defences until it's not a problem anymore. Hideout of the Week S01E04 thread: http://www.pathofexile.com/forum/view-thread/1088847
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" but, if you took chaos out of the game, you'd still die pretty easily at cruel and merciless. i'm not clear on why it's treated so much differently. why not treat it as the 4th elemental and incorporate it that way ? i like my answer - because, you know it's chaos, and it's there to throw a spanner in the works. game balance issues are a separate discussion. but when you're at -60% and mobs can throw _ranged_ chaos, that just makes for a lot of experience loss... |
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I have a +20% chaos resist 2H sword I'll let you have for 1 chaos
the cause of, and solution to, all your problems |
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For me there are three purposes it fills.
1. Anti-shield Technology What's the difference between life and ES? ES is better in most every way. It regenerates very quickly while out of combat. You can leech it with a nearby keystone and you can even convert percent life regen to percent ES regen. Don't forget you can get ridiculous amounts from armour. Think Kaom's is OP? There's a 1000 ES chest piece with resists. The main problem with ES is it doesn't stop chaos damage. Chaos damage is there to puncture ES. 2. Catch-All Damage There needs to be a damage type for stuff which isn't elemental and also isn't physical. Stuff like Acid, Poison, etc. fall under that. It wouldn't make sense for either elemental or physical to cover that. Chaos damage tends to be less than elemental damage to make up for how difficult it is to acquire. This means you don't need 75% chaos resistance to survive. Chaos resistance is less needed, harder to get thus more rewarding when you do get it. 3. Different It's different. Which is a good thing. I'm dead serious about that. Brutus. Do you even sync? Dernière édition par AnnanFay#3468, le 23 juin 2013 à 01:02:28
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" haha. -60 + 20 = -40. clearly you sell used cars for a living. didn't say chaos resist didn't exist, but it is definitely more rare than the elemental resists. in all the gear i've found, i have had exactly 4 things with chaos resist. 2 amethyst flasks a ring and a shield. and that's it. the flask are pretty darn cool, but a 35% flask on top of -60 is -25 and they're not that common. that's not reasonable given how many chaos creatures you run into. but now i'm whining about game balance and not specifically chaos. btw, how does -60 work. does the damage get magnified or is it jut a barrier to gettig meaningful amounts of resist. so -60 acts like 0 in terms of gain mechanics, the really, really awful problem is that if you want 10% resist you have to find 70... |
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I haven't had tons of experience at end game, but my impression is that chaos resist isn't the kind of defence you need to max out. If you've built chaos resist up out of the negative values, you'll probably be able to survive it quite well just by physically avoiding it, i.e. don't stand in acid clouds, don't let venom stacks build up, try to dodge poison spitballs. When you inevitably do take damage, it won't kill you that fast because you don't have negative resists.
Hideout of the Week S01E04 thread: http://www.pathofexile.com/forum/view-thread/1088847
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