2 OP Mobs
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Rares endgame are generally more difficult than the bosses, this isn't unique to the Eternal Knights.
"Some call him a genius. Others, a monster. The truth is usually somewhere in between.
Me? I say power like his comes with a cost... and it's never the one wieldin' it who pays." - Delwyn, re: Doryani |
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" But getting 1 shot from a skill off screen that you would have no idea is coming is wild. You know i'd hate to reference League of Legends, please don't cringe. You know how in LOL when Lux fires her Ult you can see where its going to be, regardless if she's on screen or far away? That would be great in Abyssal case. |
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" Yeah i think they can be more difficult, but not in a good way, Eternal Knights are my least favorite by far when it comes to durability. I don't think there is another rare mob that can really compete, It's very basic and the gameplay around it is very repetitive. |
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+1
F*ck Eternal Knight. And Prowling Shade, who disappears. The mobs who hide underground in my damn Rituals or Strongboxes. Priest of the Sun with his beam. The rest is fine IMO |
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-1
Eternal knight is one of the few mechanics that makes range actually have to make decisions regarding their dps. Much like proximal tangibility. These mechanics need to be in this game and more need to be made like them to make range characters actually have some form of decision making. Rather than just brain off and dps. The cold beam mobs from abyss .... are of no concern. They would only hurt a build without much defense. Mash the clean
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For Eternal Knight there could be a short cooldown for how quickly it can fire the skulls, it can get crazy because it seems like it has an uncapped cast speed. I guess it does create a balance of powers though.
It's just not fun encountering multiple rares on a high tier waystone with modifiers, they can get out of hand. I think there needs to be a test to see if they block projectiles while being electrocuted. For the venerable abyysal ice mage, I still think there should be a way to telegraph where the beam will be before it fires. Then again they are locked on like robots and have a pretty fast turn rate, there's barely any counter play, especially when 2 of them have you in a cross formation. Dernière édition par TwitchGLHFsport#2155, le 16 févr. 2026 à 01:41:48
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The only OP mobs "crit resistants" for me. Rest is peace of cake one shot.
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