POE2 disrespecting our time (Post-0.4.0)

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Japonbu#0742 a écrit :
H
3. SSF IS UNPLAYABLE (Forced Trade) I want to play Solo Self-Found. I don't want to trade. But the game punishes me for it. Why does SSF share the same Item Rarity/Quantity rates as Trade League?

I almost exclusively play SSF, and it's in excellent shape. But ignore me; look at all the people who ladder in SSF, and are better than both you and me. Don't make a challenge league easier. Hard disagree on your suggestions.


there is no challenge , there sacrifice of grinding part to uplift trading part its no challenge , its player disrespect in order to shoehorn the "vision" in
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TOP_BOMJIK#4977 a écrit :

there is no challenge , there sacrifice of grinding part to uplift trading part its no challenge , its player disrespect in order to shoehorn the "vision" in


Using the top 0.1% of the ladder to justify a broken system is just survivorship bias. Just because a pro can grind through the friction doesn't mean the design is good; it just means they have more free time than you.

Grind is not a skill check. Making SSF loot identical to Trade isn't "challenging," it's just a way to force players into a market they don't want to be in. If your definition of a "challenge league" is just a test of who can tolerate boredom the longest, then you're not playing a game—you're just participating in a war of attrition.

Stop confusing tediousness with difficulty.
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Japonbu#0742 a écrit :
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TOP_BOMJIK#4977 a écrit :

there is no challenge , there sacrifice of grinding part to uplift trading part its no challenge , its player disrespect in order to shoehorn the "vision" in


Using the top 0.1% of the ladder to justify a broken system is just survivorship bias. Just because a pro can grind through the friction doesn't mean the design is good; it just means they have more free time than you.

Grind is not a skill check. Making SSF loot identical to Trade isn't "challenging," it's just a way to force players into a market they don't want to be in. If your definition of a "challenge league" is just a test of who can tolerate boredom the longest, then you're not playing a game—you're just participating in a war of attrition.

Stop confusing tediousness with difficulty.


I have a full-time job and a level 98 hcssf character, some 85 and 90+ alts, and lots of gear in the stash. There's even still like 2 months left in the league - tons of time. Trade is a tool, not a necessity, and I enjoy the challenge of playing and planning around it's absence. It's just me against the game - not me and everyone else's stash against the game. The "tediousness" of ssf is vastly overstated by players who act like you need t1/t2 affixes on all your gear to do a build and complete content.

All that shit gets filtered out and doesn't even make it to the market in trade league so you've all forgotten it even exists, don't even pick it up yourselves, and then you hop into ssf with your trade-league loot filters on and act like the game is "disrespecting your time" lol.

Opinion feels brought to us by the same people who think we need an "exalt sink" who also won't slam a single item until they start dropping ilvl 82 gear with 2-3 t2+ affixes or hoard exalts for trading.

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Japonbu#0742 a écrit :
Hi everyone,

I sent this to support, and they told me to post here. I know I’m not the only one feeling this way, especially after the "Last of the Druids" (0.4.0) update.

We all love the combat and visuals, but the structure of the game is actively pushing players away. Here is the reality for those of us who have jobs, families, and limited playtime:

1. STOP WASTING OUR TIME (The "Walking Simulator" Problem) Not everyone is a streamer with 16 hours a day to burn. Some of us have 1-2 hours a night. When I spend that limited time just walking through massive, empty zones (especially in Acts 2 & 3) with zero density, it doesn't feel like gameplay. It feels like a commute.

The Issue: The ratio of walking-to-fighting is completely off.

The Result: By the time we reach maps, we are already burnt out.

2. WE NEED A CAMPAIGN SKIP / ADVENTURE MODE It is 2026. Diablo 4 has a Campaign Skip. Last Epoch has dungeon shortcuts. Why is PoE 2 still forcing us to run the same 20-hour story acts for every single character? I wanted to reroll a Druid, but after realizing I had to do all the fetch quests again with a slower character, I just logged off.

Fix: Once we finish the campaign on our main, let Alts level up in Maps/Delve. Don't punish us for wanting to play your game more.

3. SSF IS UNPLAYABLE (Forced Trade) I want to play Solo Self-Found. I don't want to trade. But the game punishes me for it. Why does SSF share the same Item Rarity/Quantity rates as Trade League?

The game is balanced around a Trade Economy.

Solo players are left starving for loot.

Fix: Give SSF a dedicated loot buff or a "Loot 2.0" system. I shouldn't be forced into Trade League just to make a build viable.

TL;DR: We want to play the game, not run a marathon in empty zones.

Give us an Adventure Mode for Alts.

Buff SSF Loot.

Fix the Pacing.

If you agree, please bump this thread so the devs actually see it. We need changes before the next league.

Cheers.


-1

There is no need to argue against any of this cause it is only zoomy crying without substance to it.
Dernière édition par Ondrugs#1147, le 17 févr. 2026 à 11:32:24
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karsey#2995 a écrit :
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Japonbu#0742 a écrit :
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TOP_BOMJIK#4977 a écrit :

there is no challenge , there sacrifice of grinding part to uplift trading part its no challenge , its player disrespect in order to shoehorn the "vision" in


Using the top 0.1% of the ladder to justify a broken system is just survivorship bias. Just because a pro can grind through the friction doesn't mean the design is good; it just means they have more free time than you.

Grind is not a skill check. Making SSF loot identical to Trade isn't "challenging," it's just a way to force players into a market they don't want to be in. If your definition of a "challenge league" is just a test of who can tolerate boredom the longest, then you're not playing a game—you're just participating in a war of attrition.

Stop confusing tediousness with difficulty.


I have a full-time job and a level 98 hcssf character, some 85 and 90+ alts, and lots of gear in the stash. There's even still like 2 months left in the league - tons of time. Trade is a tool, not a necessity, and I enjoy the challenge of playing and planning around it's absence. It's just me against the game - not me and everyone else's stash against the game. The "tediousness" of ssf is vastly overstated by players who act like you need t1/t2 affixes on all your gear to do a build and complete content.

All that shit gets filtered out and doesn't even make it to the market in trade league so you've all forgotten it even exists, don't even pick it up yourselves, and then you hop into ssf with your trade-league loot filters on and act like the game is "disrespecting your time" lol.

Opinion feels brought to us by the same people who think we need an "exalt sink" who also won't slam a single item until they start dropping ilvl 82 gear with 2-3 t2+ affixes or hoard exalts for trading.


Thing is, GGG is competing against other games, not against pure boredom.

There's a threshold, and it's much higher in PoE 1 but still very present, where it's more enjoyable to drop their games and go do something else, even if you still feel like playing ARPGs.

GGG doesn't see the clear drop-off points in their design where players opt out, not because they're done with the game, gameplay or genre, but because they get fed up with menial bullshit and busywork.

PoE 2 SSF is more busywork than learning valuable skills IRL, let that sink in.

Simple games can afford to be boring, but to be boring and needlessly complex is a big mistake on a seasonal model.

Something is wrong when players drop your "King of ARPGs" to play D2 for the millionth time.
Dernière édition par GabrielCorso#5386, le 17 févr. 2026 à 14:01:05
POE2 having checkpoints is a nice addition, in some maps I think there should me more.

There might be inconsistencies with how the maps are generating and some lack enough checkpoints.
Dernière édition par TwitchGLHFsport#2155, le 17 févr. 2026 à 14:26:59
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GabrielCorso#5386 a écrit :
Thing is, GGG is competing against other games, not against pure boredom.

There's a threshold, and it's much higher in PoE 1 but still very present, where it's more enjoyable to drop their games and go do something else, even if you still feel like playing ARPGs.

GGG doesn't see the clear drop-off points in their design where players opt out, not because they're done with the game, gameplay or genre, but because they get fed up with menial bullshit and busywork.

PoE 2 SSF is more busywork than learning valuable skills IRL, let that sink in.

Simple games can afford to be boring, but to be boring and needlessly complex is a big mistake on a seasonal model.

Something is wrong when players drop your "King of ARPGs" to play D2 for the millionth time.


I know I may risk being muted again, but I need to say that your comment seems quite disconnected from reality as I see it.

I don’t think you recognize the amount of irony and confusion in what you’ve said.

Name me 1 (objectively) game, in its genre, that is able to hold a candle to PoE 2 at the moment and please make it difficult.
Dernière édition par Ondrugs#1147, le 17 févr. 2026 à 14:37:12
Agree with every single point. Having to do the story again is less of a big deal to me personally, but I’d appreciate it if the experience was a bit smoother. Having to load a new zone just to be told that the Halani Gates are closed is annoying. Or being told by Una in the woods to meet her in Clearfell after the shade was freed, only to be sent right back to where I was. Surely there are better ways to tell the story. I'm completely fine with an option to skip the story though. It'd be optional.
Dernière édition par mattia2103#3008, le 17 févr. 2026 à 16:01:06
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karsey#2995 a écrit :


I have a full-time job and a level 98 hcssf character, some 85 and 90+ alts, and lots of gear in the stash. There's even still like 2 months left in the league - tons of time. Trade is a tool, not a necessity, and I enjoy the challenge of playing and planning around it's absence. It's just me against the game - not me and everyone else's stash against the game. The "tediousness" of ssf is vastly overstated by players who act like you need t1/t2 affixes on all your gear to do a build and complete content.

All that shit gets filtered out and doesn't even make it to the market in trade league so you've all forgotten it even exists, don't even pick it up yourselves, and then you hop into ssf with your trade-league loot filters on and act like the game is "disrespecting your time" lol.

Opinion feels brought to us by the same people who think we need an "exalt sink" who also won't slam a single item until they start dropping ilvl 82 gear with 2-3 t2+ affixes or hoard exalts for trading.



Your individual success doesn't negate systemic failure. Leveling a character to 98 in HCSSF proves you have the patience and the specific game knowledge to bypass the friction, but it doesn't prove the friction is good design.

Claiming that people are just using "trade filters" is a straw man argument. The issue isn't about wanting T1 affixes on day one; it's about the fact that the entire loot system is mathematically balanced around a market that SSF players are locked out of. If 99% of the floor loot is garbage specifically because it’s meant to be filtered out for a trade economy, forcing an SSF player to sift through that same garbage isn't a "challenge"—it's a lack of basic mode-specific tuning.

Also, bragging about having "tons of time" left in a 3-month league while having a 98 HCSSF character only confirms that you are not the average player GGG needs to keep the lights on. You are the outlier.

Designing a game's balance solely around outliers like you is how you end up with a dead game. Real difficulty should come from mechanical mastery in combat, not from how well you can tolerate a loot system that was never intended for solo play. Stop pretending that your high tolerance for tedium is a superior skill set.
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Ondrugs#1147 a écrit :

-1

There is no need to argue against any of this cause it is only zoomy crying without substance to it.


Labeling detailed feedback as "zoomy crying" is a pathetic way to dodge a real conversation.

If you think wanting a game to respect your time and provide functional systems is "crying," then you aren't a hardcore player—you're just someone who confuses tediousness with prestige. Real substance is discussing the math behind loot drops and the friction of the leveling process, things you clearly have no answer for.

Dismissing the concerns of the majority doesn't make the game better; it just ensures that the community continues to shrink until you're left playing a dead game with your "substance."

If you can't provide a single logical reason why these changes would hurt the game, then your "-1" has less substance than the "zoomy" posts you're complaining about.

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