defences in poe2

I’m not a pro player, but I’ve tried so many things this league: evasion/ES builds, a warrior armor stacker. I even added curses to lower the speed and damage of enemies, full ES, but they all seem to fail. There’s always something—one mob or elite—that one-shots me, sometimes even off-screen.

The real mechanic of this game is buying currency if you’re a casual, making a 600-div build, and hoping to clear screens and one-shot everything while not getting hit by an ultra-juiced, shitty elite. Having block and parry in this game makes me laugh so hard.
Dernier bump le 5 janv. 2026 à 11:08:56
Its nice to the game not have a invincible build...

BUT...

everything seems like paper, and we need to focus on one-shot to not be one-shotted.

yeah, all defences have a lot of flaws

I think, it's the balance on debuff/dmg. Everything is like 30%+... it's 30%+ slow, extra dmg as elemental... there is no scaling, it's all every time...

Would be nice to have some scaling time on those dmg... just that we were meant to combo our dmg, enemies should do the same with their dmg.
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GatoPreto1718#7829 a écrit :
Its nice to the game not have a invincible build...

BUT...

everything seems like paper, and we need to focus on one-shot to not be one-shotted.

yeah, all defences have a lot of flaws

I think, it's the balance on debuff/dmg. Everything is like 30%+... it's 30%+ slow, extra dmg as elemental... there is no scaling, it's all every time...

Would be nice to have some scaling time on those dmg... just that we were meant to combo our dmg, enemies should do the same with their dmg.


You’re right—having one build that never dies isn’t fun. But investing time and effort and not getting paid back is really annoying. When I watch YouTube builds from pro players, I watch and learn because I like the game. But when you see their guides and builds, they’re extremely expensive. Let’s be real: no casual player has the time to grind 24/7.

Deep down, I really think the game is designed this way to push casual players toward RMT. And with this economy, where a single Lineage gem can cost up to 120 divs? Someone even said on Raxx’s stream that a party of five made 25k divs in Temple in just two days.

Now GGG has made it even harder for me to run Temple, and I don’t have the time to play like that top 1%. In the end, I’m fine with everything—I just hope that when the game goes live, they reset everything.

By the way, what do you think about Temple? Do you want to see it as a core mechanic in PoE 2? Personally, I don’t want it, because it’s too time-consuming.
In my experience there isn't many real one shots in this game.

I've never died to an off-screen rare shooting something at me.

I guess technically once your Atlas tree is leveled and if you happen to run particularly bad combinations of juiced maps, then a crit hit can end up killing you in one go. But you don't actually have to run those bad combinations.

All defenses require stacking of a couple things to feel comfortable.

- ES stacking. You also want to stack either recoup (with Sacrosanctum) or recharge delay.

- Armour stacking. You also want to stack life/block and armour applies to elemental

- Evasion stacking. You also want have a little ES and use Ghost Shroud for sustain.


This is the basics. There are other more advanced techs.

Some defenses are better than others. Armour is good for lots of small hits if getting swarmed. ES can tank the highest max hit but has trouble surviving if you get swarmed (unless recoup stacking). Evasion is usually the most prone to getting oneshot but can have good sustain with Ghost Shroud.

ES is the best if doing the most juiciest content because as you stack more monster modifiers, there's more chances of oneshots. But if doing just regular content then they're all kind of balanced.
Dernière édition par SaiyanZ#3112, le 5 janv. 2026 à 04:22:33
This is entirely due to lazy development. It wouldn't be a problem if the game had different dodge mechanics in addition to the silly rolling animation. But instead, it has the exact same combat mechanics as Dark Souls, with a third-person isometric camera angle, which is ridiculous.

However, this is the only logical way to improve the RMT market. If you make your game unnecessarily difficult, most people will quit, but those who remain will get bored of the game until they reach the point where they can't enjoy it (killing almost everything in one hit) and will go online and consume RMT.

If you were in their shoes, wouldn't you do this to earn more money? Are you going to sit there waiting for cosmetics to be sold while your Chinese anime-fan boss whips you for more money? Do you really think that's how you're going to pay the salaries of 200+ people?
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Clearly, the melee mechanics are terrible and poorly designed in every aspect.

The passives lack useful and efficient defense; this "hit 3 or 4 times and run" approach is poorly designed, with many exaggerated ground effects without defenses against them.

The melee passive tree is severely lacking in Vitality Max Life points, and the leech is garbage. Besides that, there are tons of punishments you get from the gear passives, maps, etc.

I believe the key to all melee damage in this game is the effectiveness of armor. I tested it rigorously, with 25% and 80% armor, and the toon continues to take the same damage, no matter how much armor and armor effect you have.

I play a pure melee wolf, and I'm level 92. The ice damage and high-handed attacks help a lot, but the problem persists. As I said, the defenses aren't efficient; the only effective form of defense in this game is ES (Energy Shield), and even that wears down quickly.

This game continues to be poorly developed, with bad ideas, and they always make the worst choices. If you're a PoE1 player, look at Marauder's passives; they're very well developed, and the story there is quite different.
Dernière édition par Kaiserbla444#2834, le 5 janv. 2026 à 08:15:46
It would be nice if Omen of Resurgence actually worked too. I've died hundreds of times with one in my bags, it just ignores the one-shots and even beam deaths that are slower it should proc but doesn't.
From my experience best defense in this game is damage, just 1shot everything and you're good

this league pumped everything to damage and lvling to 98 was quite comfortable with 0 armor, 0 evasion and 7k es with capped res

Running 6mod/1portal maps all day, i think this design isn't really good tbh
Dernière édition par Rikku#7536, le 5 janv. 2026 à 10:02:38
What I really don't like is how there is just basically no "building" for defense. You either have them, or you don't. There isn't the nice build up during levelling where you can feel yourself get more and more tanky.

Even then, endgame defenses are still way too inconsistent for the most part either way. On a tanky build, the only things that should kill you are things that you yourself caused in some way. Like map mods, or trying to facetank the Uber Ultra Death Beam. Not a random tiny bug exploding.

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