Monkey nerf is bad

I think monkey was fine in the campaign. When monsters dont render though and you die its not the monkeys fault.

The game is having issues rendering monsters since 3.26 in poe1. The problem exists in both games. I had to do farm sirus this league on prayers as his spinning beam never rendered a single time for me.

Also one of the incarnations ripped me from lack of animations. Invisible monsters all over the place etc.
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Lonnie455Rich#2087 a écrit :
Invisible monsters all over the place etc.

I rushed a boss and it was invisible. The shaders hadn't been built yet. Now when I enter a map I turn on analytics, and I don't do the boss until the shaders have finished loading.
Evasion-only melee character that can kill Ubers with cheap gear (SSF Rise of the Abyssal), no armor, no energy shield, 62k eHP:
https://poe.ninja/poe2/pob/119e9
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nah im glad they did. All these SC babies got no idea what its like to have to fight that thing on HC lol


I've only ever played this game on HC and have lost several characters to the slam, it was good and it lessens the experience to have it nerfed. Of all the bosses to nerf, this wasn't one of them.
I can't believe they'd nerf the fairest and most simple boss in the game.

if they're gonna do this does that mean they'll remove all of the cheap 'gotcha' boss abilities that one shot?
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Darosius#3984 a écrit :
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BlastYa#4875 a écrit :
Very weird decision to do that to such an iconic boss.
Idk.
Not a fan of that decision either.


cause of the crybabies.

poe2 already too easy and will be easier and easier.

ggg, dont listen to the crybabies please.


Yea, GGG suport people who play viable builds.....

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