"Meaningful Combat" Is Anti-ARPG

GGG finally needs to decide whether they want a slow or a fast game, because they’re releasing a druid who on paper looks cool, hits at his own pace, and offers meaningful combat, while on the other hand we have an Amazon who has absurd damage and is doing T15 maps on day two, while the bear is just coming out of the campaign.
We can’t have a game with two speeds, where on one side you have parry and on the other one-button builds that clear the entire screen in a second. Two speeds mean that some people are earning currency while others are just chasing inflation. That can’t work, because in a trade league people will always choose the fastest builds that let them make money for nice items.
The tankiest character in 0.3 without an energy shield - https://poe.ninja/poe2/builds/abyss/character/fil0sofen-7545/szmichalwoj
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fil0sofen#7545 a écrit :
GGG finally needs to decide whether they want a slow or a fast game, because they’re releasing a druid who on paper looks cool, hits at his own pace, and offers meaningful combat, while on the other hand we have an Amazon who has absurd damage and is doing T15 maps on day two, while the bear is just coming out of the campaign.
We can’t have a game with two speeds, where on one side you have parry and on the other one-button builds that clear the entire screen in a second. Two speeds mean that some people are earning currency while others are just chasing inflation. That can’t work, because in a trade league people will always choose the fastest builds that let them make money for nice items.


100% This is one of the biggest problems and then what happens is 70% of the players are playing the faster builds which drives the prices of currency and items relevent to those builds sky high.

The second issue is that while the other less efficient builds items might be cheap they are generally not available as nobody is crafting them and crafting your own item is not viable because the currency to craft with is driven by the profits of the speedier more efficient currency farming builds.

Then the third problem is that a lot of builds have crossover items that are used in just about everything which exacerbates the speed issue even more. Having a "farming" toon does not solve the problem, that toon basically just becomes the toon you play most and you may as well not roll anything else.

This is actually one of the reasons I believe that they reduced density and increased drop rates, to alleviate this problem a little without the need to buff other builds or nerf the fast ones. The fast builds can be as fast as they want but if they curb the REQUIRED SPEED for maps then the edge they have is gone.
Dernière édition par Cyriac_Darakus#1022, le 26 déc. 2025 à 04:05:37
meaningful combat when my build runs on empty maps.

first let it be combat, then let it be meaningful combat.

40% mob count drop is making maps boring, i find myself entering maps just to clear the temple beacon. kill the boss (to be able to continue moving in the atlas) and then leave. I am tired of running in empty maps, after death effects still bugged as fuck and they stay there after mobs are long dead and as map is empty u sprint and u fucking fall to an effect of something that IS NOT THERE ANYMORE CAUSE U KILLED IT!.

No reason to enter empty maps.
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Cyriac_Darakus#1022 a écrit :


100% This is one of the biggest problems and then what happens is 70% of the players are playing the faster builds which drives the prices of currency and items relevent to those builds sky high.




If the crafting has not been a complete dogpoopoo in this game.... But right now because of this, ppls mindset on to do things fast and spend the currency they got, in the market while it still cheap, rather than playing slots. Everything is trade driven.
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Cyriac_Darakus#1022 a écrit :

100% This is one of the biggest problems and then what happens is 70% of the players are playing the faster builds which drives the prices of currency and items relevent to those builds sky high.


Yeah. How can someone who finished the campaign in a week compete with me when I was buying divines at day two for 60ex, when I was pulling that amount from a single map with ritual? You cannot balance a game like that for two speeds.
The tankiest character in 0.3 without an energy shield - https://poe.ninja/poe2/builds/abyss/character/fil0sofen-7545/szmichalwoj
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fil0sofen#7545 a écrit :
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Cyriac_Darakus#1022 a écrit :

100% This is one of the biggest problems and then what happens is 70% of the players are playing the faster builds which drives the prices of currency and items relevent to those builds sky high.


Yeah. How can someone who finished the campaign in a week compete with me when I was buying divines at day two for 60ex, when I was pulling that amount from a single map with ritual? You cannot balance a game like that for two speeds.

This is partially why Ruthless existed in PoE1. It's literally impossible to balance for slow, methodical gameplay alongside speedy PoE gameplay. Another example in a laundry list of examples of GGG not learning from past mistakes and lessons.
Meaningful combat all the way. Zoomers can stay with Path of Exile 1
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Haziza#1519 a écrit :
Meaningful combat all the way. Zoomers can stay with Path of Exile 1


What is meaningful combat in your eyes?

Pressing more than 1 button? News flash: people already play those builds in POE2.
Low movement speeds? News flash: people already zoom in POE2.
Dodge rolling? News flash: people who zoom ignore that "feature".

If you didn't have POE1 players... playing this unreleased product that is advertised and treated by GGG like a fully released game, it'd be completely dead by the end of week 1.
We miss you, bald man.

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