"Meaningful Combat" Is Anti-ARPG

Zoom zoom is boring like meaning full combat.

I guess nothing existe between those.

But agree the curser should be closer to zoom zoom or at worst in the middle for a hack and slash.
Dungeon Fighter Online is the single most successful MMO in gaming history, even bigger than WoW. And that game is essentially Arpg Golden Axe Beat'em'up. So what OP is suggesting is absolutely untrue. Cookie Clicker is a more fitting game for him.
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nagisanzeninzz#2697 a écrit :
Theres a problem with the slow and methodical combat in ARPG game.

ARPG game, since Diablo 2, have established it's identity on a few pillars, and grind is one of them.

You literally grind on certain content for hours on end to find a certain special / rare items.

I still don't understand slow and methodical people stance on this.

Do you really want to grind hours on end rolling, dodging, parrying, being "methodical and tactical", like seriously, all that for hours and hours?

Or do you just want a Dark Souls game where you have good combat system?

Because that's not what make ARPG shines. Zoom Zoom was born from the need to comfortably and pleasantly hours on end farming. It's quite literally derived from one of the core pillar that defines modern ARPG.

And before you want to debate on how I can tell you that grind is certainly one of the core pillar, re-read "GGG" name in full, its: "Grinding Gear Games"

It boggles the mind that the meaningful combat crowd is so anti-ARPG. You come here, demand the game and genre to be something else, to be just like your "omg its Dark Souls Elden Ring", not knowing what made the game and genre great in the first place.

PoE1 got tons of janky 5 or more buttons builds. But rarely nobody ever plays them, why? Because it's horrible to grind with, so the community naturally attracted to and play what makes them feel good. On contrary to your belief, PoE1 actually have the creativity freedom to choose the way you play, you can play multiple buttons builds or 1 button zoomy build. PoE2 enforcing multiple button comboing generator/spender non-sense is just restricting.

The fact that PoE1 is full of zoom zoom 1 button build is because it makes sense and feels good to play, not this "the game has degenerated into 1 button build without any meaningful combat" rhetoric.



i would rather play poe1 sofar then poe2, poe2 is disgustingly bad in combat, its slow, its sluggish, u get stagged the shit out of everything.

for who is poe2 designed? what a joke
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nagisanzeninzz#2697 a écrit :
Theres a problem with the slow and methodical combat in ARPG game.

ARPG game, since Diablo 2, have established it's identity on a few pillars, and grind is one of them.

You literally grind on certain content for hours on end to find a certain special / rare items.

I still don't understand slow and methodical people stance on this.

Do you really want to grind hours on end rolling, dodging, parrying, being "methodical and tactical", like seriously, all that for hours and hours?

Or do you just want a Dark Souls game where you have good combat system?

Because that's not what make ARPG shines. Zoom Zoom was born from the need to comfortably and pleasantly hours on end farming. It's quite literally derived from one of the core pillar that defines modern ARPG.

And before you want to debate on how I can tell you that grind is certainly one of the core pillar, re-read "GGG" name in full, its: "Grinding Gear Games"

It boggles the mind that the meaningful combat crowd is so anti-ARPG. You come here, demand the game and genre to be something else, to be just like your "omg its Dark Souls Elden Ring", not knowing what made the game and genre great in the first place.

PoE1 got tons of janky 5 or more buttons builds. But rarely nobody ever plays them, why? Because it's horrible to grind with, so the community naturally attracted to and play what makes them feel good. On contrary to your belief, PoE1 actually have the creativity freedom to choose the way you play, you can play multiple buttons builds or 1 button zoomy build. PoE2 enforcing multiple button comboing generator/spender non-sense is just restricting.

The fact that PoE1 is full of zoom zoom 1 button build is because it makes sense and feels good to play, not this "the game has degenerated into 1 button build without any meaningful combat" rhetoric.



i would rather play poe1 sofar then poe2, poe2 is disgustingly bad in combat, its slow, its sluggish, u get stagged the shit out of everything.

for who is poe2 designed? what a joke


Poe1??? Ah you mean Blow Up 1....

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nagisanzeninzz#2697 a écrit :
Theres a problem with the slow and methodical combat in ARPG game.

ARPG game, since Diablo 2, have established it's identity on a few pillars, and grind is one of them.

You literally grind on certain content for hours on end to find a certain special / rare items.

I still don't understand slow and methodical people stance on this.

Do you really want to grind hours on end rolling, dodging, parrying, being "methodical and tactical", like seriously, all that for hours and hours?

Or do you just want a Dark Souls game where you have good combat system?

Because that's not what make ARPG shines. Zoom Zoom was born from the need to comfortably and pleasantly hours on end farming. It's quite literally derived from one of the core pillar that defines modern ARPG.

And before you want to debate on how I can tell you that grind is certainly one of the core pillar, re-read "GGG" name in full, its: "Grinding Gear Games"

It boggles the mind that the meaningful combat crowd is so anti-ARPG. You come here, demand the game and genre to be something else, to be just like your "omg its Dark Souls Elden Ring", not knowing what made the game and genre great in the first place.

PoE1 got tons of janky 5 or more buttons builds. But rarely nobody ever plays them, why? Because it's horrible to grind with, so the community naturally attracted to and play what makes them feel good. On contrary to your belief, PoE1 actually have the creativity freedom to choose the way you play, you can play multiple buttons builds or 1 button zoomy build. PoE2 enforcing multiple button comboing generator/spender non-sense is just restricting.

The fact that PoE1 is full of zoom zoom 1 button build is because it makes sense and feels good to play, not this "the game has degenerated into 1 button build without any meaningful combat" rhetoric.



i would rather play poe1 sofar then poe2, poe2 is disgustingly bad in combat, its slow, its sluggish, u get stagged the shit out of everything.

for who is poe2 designed? what a joke


PoE2 is designed for the D4 crowd obviously. That's why we (the PoE) crowd throw everything we have at it
Anti zoom tourists are the absolute worst. Go play other games that cater to you.
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Roachamus#7360 a écrit :
Anti zoom tourists are the absolute worst. Go play other games that cater to you.


OR zoom tourists can continue play Blow Up 1 and let the others play a normal game like Poe2!
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teobibu#1278 a écrit :
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Roachamus#7360 a écrit :
Anti zoom tourists are the absolute worst. Go play other games that cater to you.


OR zoom tourists can continue play Blow Up 1 and let the others play a normal game like Poe2!


This
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nagisanzeninzz#2697 a écrit :
Theres a problem with the slow and methodical combat in ARPG game.

ARPG game, since Diablo 2, have established it's identity on a few pillars, and grind is one of them.

You literally grind on certain content for hours on end to find a certain special / rare items.

I still don't understand slow and methodical people stance on this.

Do you really want to grind hours on end rolling, dodging, parrying, being "methodical and tactical", like seriously, all that for hours and hours?

Or do you just want a Dark Souls game where you have good combat system?

Because that's not what make ARPG shines. Zoom Zoom was born from the need to comfortably and pleasantly hours on end farming. It's quite literally derived from one of the core pillar that defines modern ARPG.

And before you want to debate on how I can tell you that grind is certainly one of the core pillar, re-read "GGG" name in full, its: "Grinding Gear Games"

It boggles the mind that the meaningful combat crowd is so anti-ARPG. You come here, demand the game and genre to be something else, to be just like your "omg its Dark Souls Elden Ring", not knowing what made the game and genre great in the first place.

PoE1 got tons of janky 5 or more buttons builds. But rarely nobody ever plays them, why? Because it's horrible to grind with, so the community naturally attracted to and play what makes them feel good. On contrary to your belief, PoE1 actually have the creativity freedom to choose the way you play, you can play multiple buttons builds or 1 button zoomy build. PoE2 enforcing multiple button comboing generator/spender non-sense is just restricting.

The fact that PoE1 is full of zoom zoom 1 button build is because it makes sense and feels good to play, not this "the game has degenerated into 1 button build without any meaningful combat" rhetoric.



Thats called an opinion buddy

Would love slowed down combat, well paced endgame, not all people trying to get the same items to do the exact same build and play the exact same way.....

Theres a reason all builds use Olroths flask, hunt down Movement speed boots, and rarity gear or relying on leechers, its the only way to effectivley do things at a reasonable pace and actually see drops, this shouldn't be the case.....
These items are stupidly difficult to obtain, have killed olroth 30+ times, not a single flask, these items should be a commodity, not relied on for this ultimate endgame zoom zoom experience

We should all have similar experience, but the gameplay difference between spellcasters vs ranged vs melee is night and day different, ranger almost on the level of spellcasters in terms of dps+speed

Melee? Well you could be on the same level with items that will never drop for you, only the people with 5+ players in the map to get the rarity bonus knowing they have a broken build that can insta the boss and only need these others for rarity boost...

The state rn is not fun, why have this big tree? all these skill and support gems? when theres really only a few "effective way's" in your opinion to play the game?

Meaningful combat isnt anti arpg, action role playing game, dark souls is an ARPG, so idk what you mean................

Diablo 2? endless grinding hours on end, no gurantees, yet ways to craft with the horadric cube, although the game relies heavily on RNG, thats where trading shines, and horadric cube, With D2 resureccted? blizzard actually does events to make ingame loot easier to obtain as they know it doesnt have a massive playerbase, they want everyone to experience what the game has to offer equally.....

POE2 is not the case, and it doesn't matter what I say or nayone says, You've clearly formed your opinion and are clearly the right one just as every zoom zoomer is and its everyone else thats just wrong, like obviously

Look at launch numbers, look at following seasons.... Season 4 has seen the biggest decline in players per week compared to every other season, because they are butchering my boy, 0.1 was solid, needed improvements, yet they reworked major components of what was making it fun, not properly balancing certain stats and skills, we were missing half the classes, now we have 1 more after 4 releases, 6 more releases to go before 1.0, and its still gonna be a mess with no clear direction, because the community is divided as a whole, we can meet in the middle ground, just lose this mentality as oh theres only 1 way to play and have fun, everyones different, we should be able to have fun in multiple different ways and styles
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Jobama#9902 a écrit :
Look at launch numbers, look at following seasons.... Season 4 has seen the biggest decline in players per week compared to every other season, because they are butchering my boy, 0.1 was solid, needed improvements, yet they reworked major components of what was making it fun, not properly balancing certain stats and skills, we were missing half the classes, now we have 1 more after 4 releases, 6 more releases to go before 1.0, and its still gonna be a mess with no clear direction, because the community is divided as a whole, we can meet in the middle ground, just lose this mentality as oh theres only 1 way to play and have fun, everyones different, we should be able to have fun in multiple different ways and styles

decline because players have more experience in campaign and builds, while also get more power. Zoom kills game, because now ppl need endgame for endgame.

Still there is space to check other builds, but it takes not long time for completing campaign/arbiter/atziri. I bet we need zoom nerfs (dps, aoe and movespeed)

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