We need regular and frequent Combat Balance focused patches

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JODYHiGHR0LLER#6171 a écrit :
I would welcome mid league buffs.

Mid league nerfs are absolutely unacceptable.
GGG has a years long track record of being unable to reasonably nerf things.
They need to build some trust between leagues before mid league nerfs are even up for discussion.

Also, focusing too much on balance right now is silly.
We are still waiting on a shit load of weapons, skills, supports, classes... Everything.
All those things will bring more interactions with eachother ect.
Too much dev time on balance right now is essentially pissing into the wind.
LoL is a bad example because it's an established game, we are playing something mid development.

Classes all need to be viable right now, which they are.



Honestly, any balance changes that are on frequent schedule would be amazing. I see your point of nerfs being hard to swallow, but GGG really could just try to make these changes subtle, you know? Like up to 5% nerf of the most popular/broken abilities would only bring them down to the rest of the pack, which in my eyes would be healthy.
I cannot speak of GGG history, as I wasn't here - I dislike poe1.
What I can do, is to give feedback, which I am doing here.
Your defeatism might be reasonable, but I am still full of hope for some good changes.
I stand my ground and sustain my feedback points of this post.
Dernière édition par Evergrey#7535, le 22 oct. 2025 à 05:33:05
GGG needs a team dedicated to balance tuning for PoE2 instead of the current juggling of their staff between multiple platforms.

Their implementation should always be league-agnostic and, ideally, they could make a Q/A forum post once a month or so on what they're working on.
Dernière édition par LeFlesh#9979, le 22 oct. 2025 à 12:48:41
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JODYHiGHR0LLER#6171 a écrit :

Can you provide one singular example of this being a meaningful change in the history of POE?


Why PoE1, though - they are even "trying" to move away from? This is how balanced games/modes are made - it's a well established practice. Bumping skill damage by 40%+ is no balancing (e.g. nova projectiles), it's just throwing stuff to see what sticks. Another blatant example how not to do it - "rakiata's flow".

Examples of reasonable balance, atlas nodes for 3% quantity.
If they want a balanced game where all (most) weapons & classes are viable overbuffing/overnefing stuff every 4 month is not going to work. They have to start somewhere, try something.
Dernière édition par bestsss#7863, le 22 oct. 2025 à 15:26:57
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bestsss#7863 a écrit :
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JODYHiGHR0LLER#6171 a écrit :

Can you provide one singular example of this being a meaningful change in the history of POE?


Why PoE1, though - they are even "trying" to move away from? This is how balanced games/modes are made - it's a well established practice. Bumping skill damage by 40%+ is no balancing (e.g. nova projectiles), it's just throwing stuff to see what sticks. Another blatant example how not to do it - "rakiata's flow".

Examples of reasonable balance, atlas nodes for 3% quantity.
If they want a balanced game where all (most) weapons & classes are viable overbuffing/overnefing stuff every 4 month is not going to work. They have to start somewhere, try something.


Because POE1 & POE2 are made by the same company.
That company has a history of NOT being able to do nerfs reasonably.

For the THIRD time, I'm not saying they shouldn't. I'm saying they need to show us that they are capable of it before they are acceptable mid league.
If you were actually reading that would be perfectly clear.
There is no 'us'. It's just you and what you want. GGG doesn't need to show you anything.
bump

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