We need regular and frequent Combat Balance focused patches
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Throwing a large patch on league start is cool, but it is not possible to get it right in terms of balance without fine-tuning.
This game needs monthly balance patches. Some movement in numbers of abilities and uniques at least. It is Early Access ffs, why won't you even try to use this time for what it's supposed to be used? 1. We need separate, dedicated teams for poe1 and poe2. Milking two cows with one hand is not gonna work for long. 2. We need at least monthly Combat Balance patches, that are focused on small, but frequent changes for EACH Ability, with a goal in mind. So you gradually head towards a sweet-spot of given ability. 3. Balance Team/person should constantly monitor how given change affected the state of an ability and act accordingly in next patch-cycle. 4. Throwing a patch of massive changes for new league is nice, but doesn't work if you leave it be for next X months... You create a hype that disappoints over time, which will lead to players leaving for good (many games went through that and didn't survived). You need to provide some maintenance for what you implement. Example of a game that collapsed because of bad management and no communication with players besides top-down announcements: WoW. I've been there, giving feedback on the forums, a lot. Nothing ever changed, they continued to balance with too big numbers, which was leading nowhere. Lack of transparency and bad management made the game die (not to mention whitening developers sins with in-game agenda, but that's another story). It will soon become a mobile game with botting as a feature in game... Example of a game that does it right: LoL. They are tracking statistics for each champion and balance bi-weekly. Nicely and transparent, great communication with playerbase. Sure perfect balance is not possible, but they have everything near 50% winrate, which is pretty amazing. The moment players realize that the game is not planned to be balanced in any way, they will leave. And all you're gonna be left with will be casuals, which to hook-on, you are gonna make hype, and they will fall for it. The ones who won't fall for it anymore, are the real players, the excel-dwellers, streamers, no-lifers, a foundation of game community. Great Passive tree and all-round usage of weapons for all the classes, so we can play whatever we want, right? I wish that was true. It is, in fact, very far from the truth. Please GGG, rethink your approach of this issue. Make a good game, as you promised. PS. Before someone says something about seasonal model: League wipe is there to reset the economy. So currency don't inflate into infinity and new players can actually join the game without being behind - like Millenials on the real estate market. Dernière édition par Evergrey#7535, le 21 oct. 2025 à 05:25:21 Dernier bump le 24 oct. 2025 à 03:03:04
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Standard players routinely experience their builds/gear being tinkered with. There's no reason to exclude Leagues.
Bring more balance tuning patches more often! Dernière édition par LeFlesh#9979, le 21 oct. 2025 à 15:08:26
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" There is a good reason and that's because a league is a set amount of time and the biggest draw for the game. The resets are what makes the genre so enjoyable and people invest time into their builds so they don't want them to be screwed with. Most people have limited time to play and doing big changes in the middle of a league would only hurt people who don't have time to adjust their builds. Standard is nice to have for those that enjoy it, but the game should never be designed around standard in any way. There just aren't enough players interested in that aspect. The leagues in PoE have always worked and been run this way, no need to fix something that isn't broken. |
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" Cool, and now they can get more of them. " Do you see the contradiction in your statements? |
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lol not gonna happen. poe is a gacha game.
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I would welcome mid league buffs.
Mid league nerfs are absolutely unacceptable. GGG has a years long track record of being unable to reasonably nerf things. They need to build some trust between leagues before mid league nerfs are even up for discussion. Also, focusing too much on balance right now is silly. We are still waiting on a shit load of weapons, skills, supports, classes... Everything. All those things will bring more interactions with eachother ect. Too much dev time on balance right now is essentially pissing into the wind. LoL is a bad example because it's an established game, we are playing something mid development. Classes all need to be viable right now, which they are. Dernière édition par JODYHiGHR0LLER#6171, le 21 oct. 2025 à 20:13:48
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" The sole reason for that it is that then understand balance with tiny changes. Nerfs are totally ok when it's something like 0.5% base damage reduction on lvl18+ skill gems for some skills. Dernière édition par bestsss#7863, le 21 oct. 2025 à 20:32:57
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" Practice makes perfect. They won't get better at doing something if they never do it. Now is the perfect time for them to improve via trial/error. |
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" They have had over a decade to practice in POE1. That's where their reputation comes from regarding this subject. |
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" Can you provide one singular example of this being a meaningful change in the history of POE? |
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