If the map bosses are not nerfed for next season, there will be a HUGE drop in player count.
" Sure, if they wanted to plan for "hardcore" gamer, that's fine. Like I said, if that happens, the player base will decline sharply. Secondly, the point i was trying to make with this post was that the current end game setup discourages a lot of different builds and play styles. With the same 200d I have ivnested in lighting spear, I just sold off my spear today and swapped to another bow with a similar price, and I am ABSOLUTELY CRUSHING everything, including all the bosses I couldn't beat before. As long as I am playing it safe by sticking to a meta build, I am gonna enjoy this game. It is very simple and ez for someone like me who has had over 1.6k hr sunk into the game. That said, are the devs sure that we are the only type of people they wanted to traget or they see this as the game still has lots of room to grow. |
![]() |
" Would agree mostly with this. Mash the clean
|
![]() |
My issue is I don't like beating the boss being the only win condition for maps. I really wish I had control over that vs killing rares.
Also, with the boss juiced via atlas they're MUCH harder to kill than they were. Thing is, it's a non-issue if you're riding the meta or following a premade guide. But go off the beaten path at all and it's a third class ticket to Strugglesville, GGG. |
![]() |
" +1 Though I hope they either buff the boss rewards or make them an optional fight. I'm fine with either case Right now bosses simply don't drop loot aside from some t5, which are essentially useless considering crafting is better than anything you can possibly drop |
![]() |
map boss are fine but most of the time i don't bother maxing them actually everything in my atlas is maxed exept bosses, the reward is not worth the hustle and maxed boss are actually pretty dangerous. I mostly go lvl 0 boss :D . i tried boss farming once (max level,with spirit and all) it sucked but idk i did not insist much so maybe i was unlucky.
|
![]() |
Max atlas bosses are at correct difficult for ranged classes and some warrior build.
|
![]() |
At level 0 or 1 they should be easy enough for everyone, if you can´t finish them off fast at those levels you should work on your character.
|
![]() |
if you can't do the content, then remove passives on boss tree, or ugprade your gear
this is simply a balance change to prevent players from hitting end game too fast - i.e. a good change because MANY have already quit |
![]() |
I think the bosses being required are fine as long as we can choose the difficulty with the atlas tree. I found that if you unspec all the boss difficulty nodes from the atlas, they are no more difficult than a tough rare monster. Sometimes even weaker.
This is coming from someone who skipped most map bosses in POE1 unless I was playing a tank build. Dernière édition par SaiyanZ#3112, le 13 oct. 2025 à 03:40:55
|
![]() |
Or don't add Empower Boss Tablets? Without tablets most +4 bosses has like 4M hp max.
|
![]() |