[SUGGESTION] The Atlas is too big, too messy, and it lacks any sense of completion.
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People are saying this for ages. The infinite Atlas isnt good.
It gets increasingly unwieldy the longer you play “The bird of Hermes is my name, eating my wings to make me tame.”
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I like your ideas, OP. Especially the general idea of limiting the size of the Atlas. GGG should focus on player agency, progression, and providing players with some sense of completion. Personally, I'd prefer a "static" Atlas over an infinite one all day (which is also why I rarely engage with Delve in PoE 1 - it's fun for a short while, but I run out of steam rather quickly).
Whatever they decide to do, I hope that they introduce at least some type of "static" progression system. PoE 1 has that with it's version of the Atlas, while also providing players who like to explore with an alternative, Delve. PoE 2 should also aim to cater to both types of players, those who engage more with "static" progression systems and those who want to delve / travel ever deeper / farther. Lastly and most importantly, we need a way to "shape" our Atlas. Give us tools that would allow us to play more (not exclusively) of the maps / tilesets / biomes we like while avoiding those we don't like as much. |
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SSF
Its extremely unusual to see so many people agree on something. They should definitely take this and run with it. I'm surprised no one has suggested this, I've tried to post about a few times- but the whole point is to defeat corruption... so that should be incorporated, haha. In some manner. Then you could have races to complete corruption- some sort of scaling on it- like entire nodes could merge when you clear enough of it and behave like the overran desecration nodes. Corruption could really start to get pissed and start spawning rares, bosses- corrupted normal bosses. Theres so many things that could be done with the corruption base. Just having more powerful standard bosses is the most boring. I get it, placeholder. Kinda. I mean they already have the corruption cores with unique bosses that you only see once. Its not hard, they can spawn more later, theres more of them, any of them can spawn- that stuff is so cool. Rares climbing out of cracks or uniques that actually arrive like that big skeleton boss, like epic entry. The possibilities... Some of the COOLEST shit in the game, is encountering different mob types. The breach mobs, expedition, corruption- its sick. It also feel like progression. Dernière édition par kazajhodo#6457, le 25 oct. 2025 à 13:54:57
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the current "atlas map"
feels kinda..."where is the reset button to reset it?!" |
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Random generated interludes, each contains one random event (breach n stuff).
You get 1 corrupted interlude once every X normal ones cleared with a citadel on it (citadel only on area level 79). Each interlude has 1 anomaly and 1 unique map. Big boss at the end of each interlude. Tablets on maps like it is now, no need for a background story just a group of different biomes (10 maps each?) and forget about messy atlas and towers and bookmarks in the fog. There are enough maps (more to come maybe?) to make each interlude less repetitive than the atlas. Once you complete 1 interlude it's gone, deleted to save resources (it even lags exploring the atlas so it really is heavy on res). World map will only have the ziggurat in the middle, monolith, crux of nothingness, twisted domain, clearfell lumbermill and the kaalguran tomb and other things if they will add new stuff. :D |
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I don't mind the endless design of it. But the lack of any sense of completion is a real issue I do believe. But that will probably get fixed in time as they add more content to the game and more things to do. As of right now, once you get all your atlas points there isn't much of an incentive to go exploring really, unless you just want to grind Arbiter.
That being said, some better navigation tools should probably be implemented. Book marks help, but probably not enough for a lot of foks. Dernière édition par Berylstone#2209, le 8 nov. 2025 à 20:14:25
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Being able to recreate the Atlas from scratch with e.g. preference for specific biomes - say, +100% chance for Sandpit, -50% chance for Forge - and perhaps some other mods/changes would be cool indeed.
I also like the idea of each Atlas having a central node that becomes the stronger the more you complete of the said Atlas instance. I'd think that this system would be something that most players, even those enjoying the end game, would only finish once or twice per league. And I do think it really should be something that takes a fair bit of time and grind to do - so it's primary purpose is not to offer some unique rewards, but rather, to indeed just give some kind of a framework, a context, for your journey through the Atlas. Which makes playing the Atlas itself more enjoyable, whether you ever complete a full Atlas or not. |
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Fully agree, current atlas feels more like a chore and it has no sense of progression
Would like to see something like OP suggested |
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we gotta wait for 0.4 and what tehy do with the endgame. Feedback rn for the atlas wont be useful.
“The bird of Hermes is my name, eating my wings to make me tame.”
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" This is the way. Each new atlas given would have some personality. If you just have one giant atlas... there is no personality, it's just a big, random, noisy mess. |





































