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I have 1.8k hp, 2k es, 35k eva, 15k delfect which result in maximum 76% eva, 65% deflect in t15 full juiced map, also running lv21 ghost dance that regain 2.5k es if get hit. I use shockburst round with crit, can delete bosses with 15mil Hp whithin 10s but I have to heavy stun the boss before he can hit me with bullshjt.
I have 1650 hp, 0 es, 3k deflect, 15k armor/evasion and have absolutely no problems through T16+2.
Maybe the fact that you're relying on heavy stuns to deal with boss mechanics is the problem, man. The only abilities bosses have that should be one-shotting you are absolutely things you can dodge if you study the boss tells and learn how to avoid them.
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Posté parKerchunk#7797le 3 oct. 2025 à 23:55:54
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I have 1.8k hp, 2k es, 35k eva, 15k delfect which result in maximum 76% eva, 65% deflect in t15 full juiced map, also running lv21 ghost dance that regain 2.5k es if get hit. I use shockburst round with crit, can delete bosses with 15mil Hp whithin 10s but I have to heavy stun the boss before he can hit me with bullshjt.
I have 1650 hp, 0 es, 3k deflect, 15k armor/evasion and have absolutely no problems through T16+2.
Maybe the fact that you're relying on heavy stuns to deal with boss mechanics is the problem, man. The only abilities bosses have that should be one-shotting you are absolutely things you can dodge if you study the boss tells and learn how to avoid them.
Have you seen the shockburst round pulse effect? It’s almost the entire screen, the bigger the boss the worst it gets. I intentionally use tablet that empower the boss to the max to test its drop, but so far it’s not worth the risk.
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You missed the point, it’s not about how dangerous the boss is but how bad the risk reward proportion is. Sure give me the most bullshit oneshot stacking mechanic boss but atleast drop me something valuable for endgame, not a bunch of waystones and random items with little to no value.
Sounds like you dont know boss mechanics.
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Boss is not the only loot but it is the most dangerous factor in map
No not really.
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30% chance of dying from oneshot mechanics, I’d rather have the rare mobs.
Sounds like you really dont know boss mechanics to think there is some chance to dying to a one shot mechanic.
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Here a suggestion to make the game more engaging and challenging but also rewarding. Remove exp penalty from death, makes boss atk deal only % to your hp/es pool but cap the dps of players so you can fine tune how long each boss fight should be. Massively bump the reward for boss fight like divine orb tier after sweating for 15mins, I’m sure people willing to do that. You can have what we having right now in hardcore.
"Heres a suggestion to make the game nearly autopilot and not require any decision making from the player since they will never choose anything wrong"
Mash the clean
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Posté parMashgesture#2912le 4 oct. 2025 à 00:01:29
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You missed the point, it’s not about how dangerous the boss is but how bad the risk reward proportion is. Sure give me the most bullshit oneshot stacking mechanic boss but atleast drop me something valuable for endgame, not a bunch of waystones and random items with little to no value.
Sounds like you dont know boss mechanics.
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Boss is not the only loot but it is the most dangerous factor in map
No not really.
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30% chance of dying from oneshot mechanics, I’d rather have the rare mobs.
Sounds like you really dont know boss mechanics to think there is some chance to dying to a one shot mechanic.
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Here a suggestion to make the game more engaging and challenging but also rewarding. Remove exp penalty from death, makes boss atk deal only % to your hp/es pool but cap the dps of players so you can fine tune how long each boss fight should be. Massively bump the reward for boss fight like divine orb tier after sweating for 15mins, I’m sure people willing to do that. You can have what we having right now in hardcore.
"Heres a suggestion to make the game nearly autopilot and not require any decision making from the player since they will never choose anything wrong"
Your reading comprehension is very poor, people like you who just want to argue for the sake of arguing. No wonder no dev ever reply to any feedback post here. It’s a shame.
It’s like here the problem, bosses give poor rewards for their high risk, and your reply? Just don’t die bro.
The game is not fun? Cheer urself up and be happy bro.
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