Playing maps with 1 portal is a horrible experience

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vexorian#9572 a écrit :
But I didn't want the best rewards. I want some slightly better rewards while losing only one or two portals. The decision is a lot more binary now.


Ok. That's a fair take. But if you're not running no portal (6 mod yellow) that means you're running things that allow for a death. ie, anything less than 6 mod.

What's changed?
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Mashgesture#2912 a écrit :


Risk reward is there for a reason.



Except it’s so bad in the endgame, I tried the new tablet system with all for bossing and also 1 waystone that had delirium adding 1 mod to the boss. The boss has 20mil HP, can 1 shot my lv97 deadeye with full res cap, 1.8k hp, 2k ES, 76% eva, 65% deflect. And the reward? 1 exalt orb and 2 waystones XDD
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Mashgesture#2912 a écrit :


Risk reward is there for a reason.



Except it’s so bad in the endgame, I tried the new tablet system with all for bossing and also 1 waystone that had delirium adding 1 mod to the boss. The boss has 20mil HP, can 1 shot my lv97 deadeye with full res cap, 1.8k hp, 2k ES, 76% eva, 65% deflect. And the reward? 1 exalt orb and 2 waystones XDD


A empowered boss is dangerous?


Boss isnt the only loot in the map.


RNG is RNG in the end.


Mash the clean
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vexorian#9572 a écrit :
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Mashgesture#2912 a écrit :
Then dont run 6 mod maps.

Make a build that can if you currently cant.


You dont have to run 6 mod maps to gain any profit in this game. Thats to gain maximum profit.


Game is not designed for ranged characters either.
The crux of the matter is that it used to be completely possible to add up to mods from tablets on a single tower to maps without losing Portals. Now that option is completely gone.

Did anyone ask for this nerf? I don't remember anyone saying something like that. I don't think anyone ever said that it is too easy to juice maps without reducing the number of portals.

What I do remember is that People disliked towers and hated not being able to overlap Tower radii. But for some weird reason the devs also decided to make it more difficult to get mods without losing portals. It is now much more difficult to have a medium experience. It's either no juice and 6 portals or all juice and no portals with nothing in between. Top players I guess are happy with being able to run more mods but what about the people that weren't running high tier waystones yet?


That's honestly a fair take. I do hope they can bring a compromise on the option of being able to use 3 tablets while still keeping the waystones lower for people who want to do that. After all, some mechanics are locked behind tablets
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1.8k hp, 2k ES, 76% eva, 65% deflect.


I run 2.8k life, 1.3k es, 9k ev, 8k defl. % is a waste to post as it's an estimate. Need the numbers to know where you're at.

I also run Ghost Dance, Wind Dancer with blind and maim, and Charge Regulation.

Red slams one shotting is intended. They do the same to me. I press spacebar. Or I eat it and rip, which is a common alternative. HC soon. Once I stop dying to the slams if I have a few beers beforehand.

Do we need a share your defense and boss strat thread? I love game dev and everything involved included nerd math. We could learn instead of argue.
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vexorian#9572 a écrit :
Did anyone ask for this nerf? I don't remember anyone saying something like that.


For a start, I think it might be helpful for you to understand that the developers absolutely do not need to be "asked" to make design changes to the game. That's not how this dynamic works. We're here to give feedback; they decide how the game gets designed.

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iHiems#0168 a écrit :
That's honestly a fair take. I do hope they can bring a compromise


They just did bring a compromise. The current system lets you run 100% of maps with something roughly equivalent to 2-3 towers worth of modifers while also giving you the flexibility to swap tablets in and out between every map to adjust for your interests and objectives. The current system is absolutely more consistent and flexible than the previous one.
I had 1.5k HP and 6.5k ES, I ran a 100+% rarity map and 3 tablets on a T15 map, where one of the tablets spawned a powerful boss + rarity etc. That boss was the bird with the tornado (Bahlak, the Sky Seer). That bird turned into a tornado for over 20 seconds. I fought bravely 40s, managed to take down 50% of its HP, and then suddenly it one-shot me xDDDD

Additionally, I did other boosted maps - RNG is RNG, and no, I don’t think tough bosses are bad. It’s actually great that there’s a challenge. But please... let there at least be some guaranteed good reward, not just 1ex... and some great blue orbs...

I’m not interested in getting 10 items that are Tier 2 and 3, and maybe two Tier 4s... which are mostly useless. I would really like rare mobs and bosses to give better rewards, at least every other boss... or for rarity to work more effectively. Because right now, only certain mechanics are really worth doing - since they’re easier and more profitable.
Dernière édition par Nsuidara#2315, le 3 oct. 2025 à 22:05:40
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Mashgesture#2912 a écrit :
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Mashgesture#2912 a écrit :


Risk reward is there for a reason.



Except it’s so bad in the endgame, I tried the new tablet system with all for bossing and also 1 waystone that had delirium adding 1 mod to the boss. The boss has 20mil HP, can 1 shot my lv97 deadeye with full res cap, 1.8k hp, 2k ES, 76% eva, 65% deflect. And the reward? 1 exalt orb and 2 waystones XDD


A empowered boss is dangerous?


Boss isnt the only loot in the map.


RNG is RNG in the end.




You missed the point, it’s not about how dangerous the boss is but how bad the risk reward proportion is. Sure give me the most bullshit oneshot stacking mechanic boss but atleast drop me something valuable for endgame, not a bunch of waystones and random items with little to no value.
Boss is not the only loot but it is the most dangerous factor in map, if I have to choose killing 1000 rares with 10% chance of death from bullshit on death effects or 100 boss with 30% chance of dying from oneshot mechanics, I’d rather have the rare mobs.
Here a suggestion to make the game more engaging and challenging but also rewarding. Remove exp penalty from death, makes boss atk deal only % to your hp/es pool but cap the dps of players so you can fine tune how long each boss fight should be. Massively bump the reward for boss fight like divine orb tier after sweating for 15mins, I’m sure people willing to do that. You can have what we having right now in hardcore.
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comnom#5629 a écrit :
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1.8k hp, 2k ES, 76% eva, 65% deflect.


I run 2.8k life, 1.3k es, 9k ev, 8k defl. % is a waste to post as it's an estimate. Need the numbers to know where you're at.

I also run Ghost Dance, Wind Dancer with blind and maim, and Charge Regulation.

Red slams one shotting is intended. They do the same to me. I press spacebar. Or I eat it and rip, which is a common alternative. HC soon. Once I stop dying to the slams if I have a few beers beforehand.

Do we need a share your defense and boss strat thread? I love game dev and everything involved included nerd math. We could learn instead of argue.


I have 1.8k hp, 2k es, 35k eva, 15k delfect which result in maximum 76% eva, 65% deflect in t15 full juiced map, also running lv21 ghost dance that regain 2.5k es if get hit. I use shockburst round with crit, can delete bosses with 15mil Hp whithin 10s but I have to heavy stun the boss before he can hit me with bullshjt.
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Sure give me the most bullshit oneshot stacking mechanic boss but atleast drop me something valuable for endgame, not a bunch of waystones and random items with little to no value.


My guy, if the rewards have little-to-no value to you then it literally doesn't matter how much risk is involved. Surely the solution here is to improve the value of the rewards and not to remove the risk involved in acquiring things you just got done saying have little to no value to you??

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Here a suggestion to make the game more engaging and challenging but also rewarding. Remove exp penalty from death


For the love of god just fix your build I'm so tired of hearing from people who die often enough for this to still be something they think about. Like I'm about to hit 95 and I think I've died ~12 times total since I was 85. Just fix your build.

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