Currency drop rates feel way worse than pre-0.3.1
As the title mentions, it feels like something has changed with loot drop calculation, and I can't find any direct references in the patch notes.
This even applies to areas pre-juiced with towers and double-stacked with tablets, not even purely new areas, only using the three tablet limit. The juicing strategy our guild used would net about 10x the cost of the maps we ran, consistently. Post 0.3.1, the loot isn't even enough to sustain the cost of the juicing strategy - and this was tested on the "best case" nodes that also had the tower buffs still applied. For context, we run full 6-man, and I have 671% Item Rarity. Maps would cost us around 2divs per map to run, and made 45d profit per 5 maps (pre split). Now we only get around 2-3d per 5 maps in total (8d loss per 5 maps) pre-split. This seemingly shadow nerf has really sucked a lot of the chase and fun out of the endgame for our guild. Anyone else experiencing this? Is this a bug? Is this intentional? Dernier bump le 3 oct. 2025 à 12:34:26
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" I made a post about it, i ran 71 maps now Ive found 3 raw divs. This is with 144% rarity gear on running fully juiced chaotic rarity + abyssal mod maps with triple distilled with mob pack/rarity/rare monsters On top of that I'm running triple quant 10% tablets. I'm literally net negative and losing divines to play the game. |
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Well, I ran about 20 maps and got 2 raw div drops plus 1 from ritual and some other good stuff including 2 or 3 annuls. No pre-juice from old towers, just alch-and-go plus whatever number of tablets could fit, 42% MF on the gear.
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" that's crazy im running with waystones close to 400% rarity and 70% quant and found 3 divs raw in 70 runs. Something is broken af. |
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Yesterday, I saw a streamer testing a similar currency mining strategy in a group with one person who had an increased rarity, and they had three divine spheres for two and a bunch of secondary currency, but also valuable, for one card.
These changes affected only one farm. Now nothing of value is falling there at all, and the farm in the group is still very profitable, not as much as before, but not much either. |
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" Dont do quant. With nerfed quant it's way better to stack rarity and rare monsters imho you can hit above 400% rarity and rare monster combos 200 rare monsters > 70 quant, really. Each rare is like an additional quant. |
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worse precursors for mf, less monsters in open layouts
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" true but if you are going for expensive items on fresh layouts its gonna be an uphill battle, if you're directly up against a bunch of people running double juiced 0.3 setups then ur just gonna be running a third of the effect for way more investment probably just go sekhemmas or chaos or bosses |
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" Honestly i'm getting raw divs more than ever before. I seem to get one every 5-6 maps if it's quite juicy. I know it's always a YMMV thing but it sounds like you have had a really unfortunate streak there. |
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" He is right, you get like a max of 36% quant using the best precursors that everyone is scamming for and then you spend 85ex to slam your map with omens and desecrated prefix because the double juicers can pay it and need them. If you invest in the best precursors (and manage to get them cheap) you go ultra negative, like -10divine in 10 maps. It's terrible to quant farm without 0.3 setups right now and even doing the good strats, people with 0.3 setups can also do those on top of their quant. Dernière édition par AverBeg7#1689, le 3 oct. 2025 à 08:14:29
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