0.3.1 is flawed

Current system forces players to run 6 modifier maps or lose a lot of bonuses.

Some players don't have strong enough builds yet, and have to lose a lot of maps because of this.

Old system just required us to run towers, 6 modded.
Dernier bump le 1 oct. 2025 à 10:42:45
You dont have a strong enough build for 6 mod maps, but want 3 tablets as a buff?



You had to do 6 modded maps to get those before.




Im not understanding the issue here.
Mash the clean
Access to revives basically erased
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Mashgesture#2912 a écrit :
You dont have a strong enough build for 6 mod maps, but want 3 tablets as a buff?



You had to do 6 modded maps to get those before.




Im not understanding the issue here.


That's one time running it just for the tower vs. always being forced to run it. In the old version you could prepare towers and then run your juiced maps with maybe 4 or 5 mods, so you'd at least have some revive attempts. This new version basically forces you to constantly run 6 mods to juice your map.

This whole system is atrocious imo. Should have just stuck to the PoE 1 system. I get that this game wants to be different, but there's some things they just shouldn't have changed. PoE 1 System with 6 portals was fine. There was absolutely no need to change that in a game where certains mobs with certain mod combinations can one tap even tanky builds.

This was also one of the few advantages Solo Mappers had versus Groups. We had 6 portals, so if we died, we were at least able to salvage our map, while groups would lose their Map if someone died due to how groups were set up. (Killer/Aurabot/Cursebot etc). On the flipside Groups generally find much more currency due to how busted grouping is. In PoE 2 you now only have disadvantages as a Solo Player, while Grouping pretty much stays exactly the same. It's an unfair system that massively punishes Solo players every step of the way.
if you were running on less than 6 mod on juiced content, you were doing it wrong.

the atlas passives & waystones give effect per modifier on the waystone. you are missing out on massive amount of multiplicative effect that can then be further increased through Unstable Energies.

make your build better, 6 mod your maps, eat the Ls. you will earn faster and more than making your maps worse to have +1 revive.
Dernière édition par AverBeg7#1689, le 30 sept. 2025 à 23:16:20
I mean, this take falls flat out of the gate on basic math alone.

New tablets are roughly 3x old tablets. Even if you're only running two per map that's still the equivalent from 0.3 of 6x tablets or 2x towers for 100% of every map you run.

That's already a massive buff to your overall average. Like, period. End of "flawed" discussion.
The Quant is not "3x" its not even 1.5x - losing the safety net of having just 1 revive feels terrible, as does the loss of a tablet slot if I choose too.
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amzirak#7568 a écrit :
The Quant is not "3x" its not even 1.5x


that's what they should make a thread about then, because that's kind of BS it's not even 2x. a thread about 5 mod maps being worse is useless, because 5 mods were already bad and you shouldn't be running them with good precursors

if they dont want people to run high quant maps all the time then they should add in more rare precursors with higher effect and less uses, so we can at least sometimes get close to a 3x. a lot of people were running on 4x layouts with visions, so the amounts of item quant we were getting is more like 3.6x. kind of sucks to gut it that hard
Dernière édition par AverBeg7#1689, le 30 sept. 2025 à 23:32:55
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AverBeg7#1689 a écrit :
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amzirak#7568 a écrit :
The Quant is not "3x" its not even 1.5x


that's what they should make a thread about then, because that's kind of BS it's not even 2x. a thread about 5 mod maps being worse is useless, because 5 mods were already bad and you shouldn't be running them with good precursors

if they dont want people to run high quant maps all the time then they should add in more rare precursors with higher effect and less uses, so we can at least sometimes get close to a 3x. a lot of people were running on 4x layouts with visions, so the amounts of item quant we were getting is more like 3.6x. kind of sucks to gut it that hard


That's actually not really true. Rarity mostly came from prefixes. So, if you had full prefixes, it was fine to leave off a suffix to have a revive chance available. It really didn't mess anything up at all.
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AverBeg7#1689 a écrit :
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amzirak#7568 a écrit :
The Quant is not "3x" its not even 1.5x


that's what they should make a thread about then, because that's kind of BS it's not even 2x. a thread about 5 mod maps being worse is useless, because 5 mods were already bad and you shouldn't be running them with good precursors

if they dont want people to run high quant maps all the time then they should add in more rare precursors with higher effect and less uses, so we can at least sometimes get close to a 3x. a lot of people were running on 4x layouts with visions, so the amounts of item quant we were getting is more like 3.6x. kind of sucks to gut it that hard


So you think when someone is still working on their build, they shouldn't try to optimize side mechanics or irradiate, and get a few mechanics?

These two things are not connected. Maps are infinite. Tablets are infinite. You will get more. In the previous patch, there is no reason *not* to drop 3 tablets on a tower and then run 4 affix waystones otherwise, so that you can make mistakes or have bad situations happen and not get completely screwed out of a useful map entirely.

Yes, it's less optimal. When you're still building, optimal is not the concern.

This is even more relevant when losing the map means you can't juice it at all. I'd rather successfully complete a 4-affix waystone with 3 tablets worth of buffs from a nearby tower (or more, depending on the configuration) with a death or two, than be forced to do a neutered map that is just there to waste my time because I was forced to try and 6-affix it.

This tie-in of tablets to affixes on the waystone is an unnecessary connection that is only there to frustrate and punish newer/early build players. It literally does nothing to players at the top percentage.
Dernière édition par Polantaris#1920, le 1 oct. 2025 à 00:11:14

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