Experience Loss in Endgame Maps

Oh you mean the Palesteron build? Come on now dude, are you that dense?
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Insindis#6798 a écrit :
Oh you mean the Palesteron build? Come on now dude, are you that dense?


I have no idea who that is and whatever you're thinking of is probably different than mine.

Post the passives of what you're talking about and ill post mine.

edit: https://maxroll.gg/poe/build-guides/archmage-ball-lightning-hierophant is this what you're talking about?

yea thats not even close to mine, thats not even really a full build, that is some starter budget shit that is actually really ineffective. he isnt even using ball lightning of orbit, thats just regular ball lightning.

It also says in endgame you would transition to ice nova of frostbolts, which my build does not.




"are you that dense?"

he says, completely lacking any understanding, knowledge, or self awareness.

My build relies on ivory tower, prism guard, aventail, skyforth, gravens secrets, and dream fragments. In his video, he mentioned aventail as a possible unique, and another unique that I didnt use at all. the maxroll guide does not even list any of the uniques I use at all. His flask setup is not the same. His passives are not the same. He is using 2 wands. I am using a shield.

The fact that you couldnt pick up on the the differences between my build and his build from the information already shown kind of proves you dont even really know what you're talking about.

Also just realized that that is the guy who solved stuns with Unwavering stance, where I solved stuns with Skyforth lmao.
Dernière édition par OniJihn#0420, le 28 sept. 2025 à 11:30:08
Man i've really come to see half of you guys can't even login without a streamer.

I 100% rawdogged the game from day 1, there's a few times I wanted to try something and didn't understand the tech (I was too stupid to figure out RF a long time ago) -- but for the most part I kinda just do my own thing.

It's really surprising how few people can actually play the game without 24/7 guidance.
Dernière édition par Rakie1337#5746, le 28 sept. 2025 à 11:49:54
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stkmro#2432 a écrit :


If ggg reduces xp loss on death, every player will reach level 100 very fast and nobody will play the game anymore. The game will die very fast.


That's just factual not true, I don't know why people even use this talking point. Monster level caps around 80. At lvl 95+ XP gain is at a snails pace. You are only reaching lvl100 very fast if your entire life is centered around this game and you have no job.

The fact that the player numbers already drop off pretty quick in a season when almost no one, if any, reach 100 just shows people are leaving for other reasons. If anything, people are frustrated that 100 seems unobtainable and they get bored when their XP stalls
Dernière édition par CovidPatientZero#4772, le 28 sept. 2025 à 13:38:54
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Insindis#6798 a écrit :
With the INSANE amount of visual clutter in this game, the experience penalty should be stricken from the game, Change my mind.

It is completely demoralizing and absolutely not worth my time to continue past level 90.


If youve alredy reached level 90 and all you care about are levels then yes you are correct, its better for you to stop playing or start a new character at that point. The part where you get character power from leveling up essentially stops at lvl 90 and you should be focusing on upgrading your gear/jewels/etc.

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Insindis#6798 a écrit :
This idea was cool back before World of Warcraft was released


Why is it still not a cool idea?
Just pointing out that an idea or concept is old isnt an argument for anything. Alot of the best concepts in anything are old, because their usually very basic and essential. Thats why to this day almost every single game (atleast good ones) have some mechanic similar to this. Because it is essential for the game to be good.


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Insindis#6798 a écrit :
The closing of my Maps is already punishment enough.


You are in full control of this. You have 100% control over how many revives you want in your maps. So once again not really an argument for anything.


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Insindis#6798 a écrit :

To combat losing experience, I am forced into playing META builds that one shot the screen or playing builds that cant do damage but cant die. I am all for the slower gameplay vision, and it seems as though with this route we are forced into a playstyle in maps that is the complete opposite of GGG's vision.


No this is a misconception and just a bad excuse people try to use.
I guarantee you the average player who just plays a "meta build" to one shot everything dies 100 times more often then someone who focuses on their defenses and makes a more well rounded build.

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Insindis#6798 a écrit :

Experience loss prevents experimenting with cool things. It is counter productive to the idea of action ROLE PLAYING GAMES. RPGs are all about experience gains, or did we lose sight of that vision?


No it doesnt. You can experiment all you want. Please explain how it stops you from experimenting instead of just making up stuff with no basis in facts.

Its a 2.5% experience loss. Which essentially is nothing pre lvl 95+.
And after 95+ you dont really focus on levels anymore because the time it takes for you to gain one level is so absurdly long that your time is better spent getting gear/jewels/etc.

This is just a string of bad excuses with no logic to cover up the fact that you havent learned to play the game properly and you want them to remove all challenges and punishments to put the game down to your level.
Change my mind.
Dernière édition par Nyon#6673, le 28 sept. 2025 à 13:57:08
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stkmro#2432 a écrit :


If ggg reduces xp loss on death, every player will reach level 100 very fast and nobody will play the game anymore. The game will die very fast.


That's just factual not true, I don't know why people even use this talking point. Monster level caps around 80. At lvl 95+ XP gain is at a snails pace. You are only reaching lvl100 very fast if your entire life is centered around this game and you have no job.

The fact that the player numbers already drop off pretty quick in a season when almost no one, if any, reach 100 just shows people are leaving for other reasons. If anything, people are frustrated that 100 seems unobtainable and they get bored when their XP stalls

The best and top players at the top of the pyramid are supposed to have 1000 divine builds.

Meaning to say:
1) to have max damage, millions of dps that can onehot all enemies and bosses on screen before they kill you.
2) to have max armour, max evasion, max deflect, max block, max resistances, max life, max es, so that they can't be killed at all
3) to have max BIS mirror tier gear in every slot.
4) to have knowledge of every single game mechanics
5) to have knowledge of every monster and boss attacks and defences
6) to have knowledge of every crafting details
7) to have knowledge of everything regarding what items to buy and sell
8) able to nolife the game and have lots of free time to play the game
9) able to have extremely tough and strong mindset and determination and dedication to achieve objectives

This is what I mean. Only these types of players or people who can achieve close to this level should be allowed to easily reach level 100. This is exactly what I mean.

The subpar, the lesser people and the weaker and inferior players should not be allowed to attain level 100 easily. Otherwise this will make a mockery and a big joke of the ladder board.
34pre98qua
Dernière édition par stkmro#2432, le 28 sept. 2025 à 14:18:33
Gatekeeping level 100 because im not a top player is the most idiotic thing I have heard in my entire adult life.
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Insindis#6798 a écrit :
Gatekeeping level 100 because im not a top player is the most idiotic thing I have heard in my entire adult life.



Very good, now you finally understand that you're not a top player. Level 100 is only for the best of the best.
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OniJihn#0420 a écrit :
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Foeten5639#8632 a écrit :
So if getting to 100 is a challenge why does everyone pay for legion 5 ways in poe 1 to get to 100 fast and easy


Because theyre bad and cant complete the challenge without paying for it.

People pay for end game boss carries too, does that mean end game bosses arent a challenge? 🤦‍♂️


No but in the post someone said that if it was easy to get to lvl 100 ppl would just quite the game i was just pointing out that it already exists.
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stkmro#2432 a écrit :
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stkmro#2432 a écrit :


If ggg reduces xp loss on death, every player will reach level 100 very fast and nobody will play the game anymore. The game will die very fast.


That's just factual not true, I don't know why people even use this talking point. Monster level caps around 80. At lvl 95+ XP gain is at a snails pace. You are only reaching lvl100 very fast if your entire life is centered around this game and you have no job.

The fact that the player numbers already drop off pretty quick in a season when almost no one, if any, reach 100 just shows people are leaving for other reasons. If anything, people are frustrated that 100 seems unobtainable and they get bored when their XP stalls

The best and top players at the top of the pyramid are supposed to have 1000 divine builds.

Meaning to say:
1) to have max damage, millions of dps that can onehot all enemies and bosses on screen before they kill you.
2) to have max armour, max evasion, max deflect, max block, max resistances, max life, max es, so that they can't be killed at all
3) to have max BIS mirror tier gear in every slot.
4) to have knowledge of every single game mechanics
5) to have knowledge of every monster and boss attacks and defences
6) to have knowledge of every crafting details
7) to have knowledge of everything regarding what items to buy and sell
8) able to nolife the game and have lots of free time to play the game
9) able to have extremely tough and strong mindset and determination and dedication to achieve objectives

This is what I mean. Only these types of players or people who can achieve close to this level should be allowed to easily reach level 100. This is exactly what I mean.

The subpar, the lesser people and the weaker and inferior players should not be allowed to attain level 100 easily. Otherwise this will make a mockery and a big joke of the ladder board.


Did you even read my post? Not a single weaker or inferior player is hitting lvl100 easily even with no XP loss. They would still have to grind for hundreds of hours and if you don't have 1000 divine gear it takes a lot longer

Only a very small minority actually care about the ladder board, and if it means that much to them they can play hardcore.

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