Major Endgame Changes in Patch 0.3.1 for Path of Exile 2
Looking for
- Fixed the Abyss elite monsters and their power aura |
![]() |
*-* IDK why everyone hated Towers
In my opinion this is a change for the worse. They should have left the Towers but just make them not a Map. So path towards a Tower - Enter Tablets - do more Maps I personally hate the Idea of being forced to do 6 mod Maps just to use 3 Tablets. |
![]() |
Niiiiiceeeee, a boss on every map it's what I want :D
|
![]() |
when
|
![]() |
" I think the next week, maybe Wednesday o Thursday |
![]() |
Can we get a fresh server for when these changes come in please?
|
![]() |
Keep up the good job guys
Now bring my incinerate back |
![]() |
this sux. This is PoE2, not PoE1. Towers are great solution for planning, juicing maps with some math and brain usage. Dont go this way PLEASE!
|
![]() |
" Probably because everyone hated sextants, including me, and the towers are just a new skin. Also consider that the idea is to find these citadels and doing 15 maps around a tower is keeping us away from that goal. Promising changes as honestly doing fillers ( huge empty maps) is just boring. Poe2 isnt like poe1 where you can run at 300% ms and clear the map in seconds. |
![]() |
Amaaaaaazing!!! Thankyou GGG!
|
![]() |