VISUAL CLARITY and PERFORMANCE - THE BIGGEST ISSUES that need to be solved before 1.0
" Either the developers of this game are amateurs or every other game literally has magic in it that allows it to run no matter what sort of hard drive you install it on. Pick which one seems more likely, considering the length of the known-bugs list of this game, let me know what you come up with. FYI my main OS disk is NVME and I routinely get to bosses in this game with invisible effects because they haven't finished loading, event as I cleared the rest of the map. Dernière édition par xayd#4454, le 27 janv. 2026 à 02:48:23
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I may have overlooked it and it exists, but I really want a setting to adjust Skilleffect quality - of course besides further performance improvements.
My PC ( 5600x - 3070 ) can handle the game pretty well most of the time, but my build is very effect heavy and that absolutely kills my framerate. Especially with high monster density. One use of Spellslinger with Firestorm and Thunderstorm is enough to make my hardware sweat a lot, if then also CoC Comet triggers, maybe (not even necessary) add an infused frostwall, some chilled ground, I can drop from ~80 fps all the way to 20-30fps. And that number will persist for some time until the effects cleared. Love my build, but it's really taxing lol. |
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" This is simply how high-res textures loading works. Here in POE2 these obviously just wait to be loaded (this is why you see nothing for some time). In other games, like Diablo 4 or Baldur's Gates 3, very low res textures are preloaded at first (to show at least something) and then they are quickly replaced with hi-res textures (if you choose to play with hi-res textures at all). These hi-res textures are massive files and this is exactly where ultraspeed m2 drive helps a lot. The faster the better. Ofc CPU should be good as well and RAM must be fast too. On my PC for example (which is good enough) I never experienced such problems in POE2. Everything loads perfectly. " What speed? Does it have DRAM cache buffer? And the game must be installed on this very disk, btw, not elsewhere. It doesn't matter at all if OS itself uses slow or fast disk. Dernière édition par Azimuthus#1135, le 27 janv. 2026 à 12:07:14
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reduce number of mobs mean reduce number of effects . Simple equation . They did nerf 40% according to them the number of monsters which is in campgain. But the visual issues happen in late game which still the same amount of mobs as I see it.
We also need visual clarity to differentiate party member skills from monsters skills. Dernière édition par SaKRaaN#0012, le 27 janv. 2026 à 12:13:03
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bump
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0.4 was teased as the patch with performance upgrades but then delivered a litany of:
Deadlock Detected Never in the history of this game's EA have I experienced as many crashes as with 0.4 Performance remains the #1 most repulsive barrier to enjoyment in PoE2. |
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" I am a software developer, too. I know how precaching works. The fact that I have an NVME disk is immaterial, the fact that this game lets me die to a map boss who is shooting invisible spells, after I've spent 10 minutes clearing the rest of the map, and my machine has 32 gigs of RAM, is a testament to the failure of this game from a technical standpoint. Dernière édition par xayd#4454, le 27 janv. 2026 à 17:30:24
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