[Feedback] Campaign - Choose Normal or Cruel Difficulty @ Character Selection Screen

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CharlesJT#7681 a écrit :


I don't think you speak for the majority. If that were the case, then most players are carebears. I guess I'm just an old school fart that likes Diablo 2 for the difficulty and hope PoE2 follows suit.




Honestly I hate to say, I really do believe that is the majority of players. The majority of players are POE 1 players -- the people who funded this game for years.

It's going to be made to our likeness. And maybe one day it will* actually be challenging too.
Dernière édition par Rakie1337#5746, le 29 sept. 2025 à 12:34:15
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Rakie1337#5746 a écrit :
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CharlesJT#7681 a écrit :


I don't think you speak for the majority. If that were the case, then most players are carebears. I guess I'm just an old school fart that likes Diablo 2 for the difficulty and hope PoE2 follows suit.




Honestly I hate to say, I really do believe that is the majority of players. The majority of players are POE 1 players -- the people who funded this game for years.

It's going to be made to our likeness. And maybe one day it will* actually be challenging too.


I pray to all the powers out there that you are wrong.
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Rakie1337#5746 a écrit :
Honestly I hate to say, I really do believe that is the majority of players. The majority of players are POE 1 players -- the people who funded this game for years.

It's going to be made to our likeness. And maybe one day it will* actually be challenging too.


If that is the case (and hope you're wrong), then atleast GGG could offer two difficulties for the campaign- normal and cruel. Cruel would just buff monsters and bosses so the campaign can actually feel like a challenging adventure. This would appease both groups of players, would it not?
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OrphanMutilator#5189 a écrit :


I pray to all the powers out there that you are wrong.



Someone isn't paying attention to how patches are going and what GGG is saying... The game is turning more into POE 1 (as it should, it's called POE 2 after all).

What you need to do is invest more than we did, and outnumber POE 1 players -- there's so few new players it's surprising they haven't reverted more things faster honestly.


Bad ideas are universal. POE 2 is full of bad ideas. Things that wouldn't fly in POE 1 for a reason (bad/shit ideas) are being tested in POE 2 -- the data is coming in, not many people are happy.


It sounds like you should play POE 1 ruthless, espcially if you want challenge as POE 2 has zero challenge
Dernière édition par Rakie1337#5746, le 29 sept. 2025 à 12:45:47
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CharlesJT#7681 a écrit :
With Patch 0.3.0, Cruel difficulty was removed and replaced with Act 4 and 3 Interludes. I would like to suggest to add Cruel difficulty back in Patch 0.4.0 for extra challenge during the campaign. At the Character Select Screen, players would choose between Normal or Cruel difficulty. Normal difficulty is the campaign as of now, and Cruel difficulty would have added challenge (see details below).

A Cruel character can only be created on initial character creation and will play in a separate League. Cruel difficulty can also be enabled alongside other difficulty enhancing game modes like Solo Self-Found or Hardcore.

Campaign (Normal Difficulty)
* Requirements: Available at campaign start
* Recommended: For newer players seeking story
* Monsters & Bosses: Standard
* Penalties: None
* Bonuses: None

Campaign (Cruel Difficulty)
* Requirements: Available at campaign start
* Recommended: For experienced players seeking challenge
* Monsters & Bosses: Monsters and bosses are more difficult, receive a flat 25% health increase
* Penalties: Permanent -5% all resistance penalty will cumulatively apply after completing each act
* Bonuses: Players receive 5% more experience and gold




Waste of dev time, but sure as long as the game is balanced around Cruel and not normal.
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ShiyoKozuki#4168 a écrit :
Waste of dev time


How is it a waste of dev time, many people would enjoy a Cruel Campaign?
Dernière édition par CharlesJT#7681, le 1 oct. 2025 à 10:27:18
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quarki#9020 a écrit :
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redho#2812 a écrit :
M8 game starts after interludes, why would we want a longer tutorial?

Enjoy playing the tutorial for every char you create, and then whine about having to play the tutorial for every char you create.


It would help if the tutorial wasn't the equivalent of running white maps with no modifiers. That's my main gripe with it.

In endgame, I get breach, expedition, delirium, ritual, essences, strongboxes, shrines, and rogue exiles aplenty. In campaign, you only get expedition once, half of 1 wave of simulacrum in act 4, no breach, ritual only once, garbage essences in scarce encounters, a scant few strongboxes, maybe one shrine in act 4, and a couple rogue exiles in act 4.

I don't think it's fair to expect anyone to be on board with the suggestion of making the campaign harder, even as an option.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
Dernière édition par Pizzarugi#6258, le 1 oct. 2025 à 10:34:22
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CharlesJT#7681 a écrit :
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ShiyoKozuki#4168 a écrit :
Waste of dev time


How is it a waste of dev time, many people would enjoy a Cruel Campaign?


I think you are way overestimating A) How many people want to be stuck in the campaign longer, and B) How many people want the campaign harder.

Can I prove it? No.

But I suspect that its the same 90/10 split of people who don't play multiplayer/pvp and people who do when it is offered.


In other words, people just want to fire up the campaign after work, kill monsters, and then move on with life.
Dernière édition par jdp29#1389, le 5 oct. 2025 à 16:10:29

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