Shouldn't you technically be immune to the element you're using?
The element you use should be your specialty. It's like fire damage working on the Fire Man in Fantastic Four. Can an Ice Wizard be frozen? Can an Electric Man be electrocuted?
Can a Poison Master be poisoned? I think all the movies, anime, and manga we watch are going to waste. We're just puppets borrowing other people's powers, I guess :D Dernier bump le 20 sept. 2025 à 03:43:26
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" I legit never have read fantasy where the character is immune to an element just because he uses it. Heroes maybe, but no one cares about them |
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This isn't a superhero movie, it's an adventure game. In standard fantasy people aren't usually immune to their own elements outside of very extreme scenarios, like being undead or an elemental.
A fire mage can still burn, and ice mage can still freeze. These are normal things in the kind of fantasy PoE/2 is. The exception is poison. Poison users usually are portrayed as highly resistant to or even immune to poisons. And we actually do have that in PoE2, because one of the poison clusters grants poison immunity. |
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Technically, No.
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Op is up to something.
Let's have ways to spec-in more resistance vs the main element we are dealing, I mean why not. Definitely more interesting than speccing into reduced slowing debuff. |
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Archon makes you immune to the elemental ailment if you spec into it, but only when Archon is active, so the idea is there, but to be immune to even the hit damage of that element would probably be so powerful that everybody would want to take the passives and you end up with the meta all being elemental-immune builds.
So I think it's just not a good idea in terms of game design. |
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In what world would this make sense?
Are you envisioning every magical character as being like The Human Torch from Fantastic Four? Because....they aren't. Or perhaps you are a One Piece fan and seem to think that ALL literature follows the "Logia Fruit" rules. The only other source material off-hand that I can think of that offers a "partial immunity" to its wizards is Fairy Tail. But Gray can and does still get Frozen, especially during training arcs. And Natsu still gets hurt by fire. Last I checked...the average "wizard" or magical being isn't made of their speciality element. And 99.999999% of the time, they are casting the spells AWAY from themselves so that it never actually touches or winds up near them in any way. Even Thor the Thunder GOD.....isn't immune to electricity. In fact...I can name more examples of a magical being or creature being accidentally harmed by its own element over being immune to its own element. Dragons have been beaten pretty regularly in literature by being force-fed their own fire. Ice Wizards have been regularly frozen for using their power too much. I could go on. Hell, there are even tons of examples of magical beings being killed or hurt simply using their own mana, period let alone any form of immunity. I'm not sure what the OP is thinking about that sparked this idea....because the exact opposite scenario is far more common. Starting anew....with PoE 2 Dernière édition par cowmoo275#3095, le 19 sept. 2025 à 22:35:03
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" Bro this makes sense in basically every rpg ever. A strong enemy that is specialized in fire damage, in almost every single rpg that ever came out (very much including poe) they will tend to be more resistant to fire damage. Why not extend this to the player ? Poe 1 and 2 actually already do this to a very small extent, but it's almost irrelevant. Why not lean into it ? Dernière édition par LFA01#0120, le 19 sept. 2025 à 22:40:48
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" I literally cannot think of a single game where this is true. In some cases, those characters have access to SKILLS that make them more resistant to the element, but in basically NO scenario are they inherently more resistant...And even that isn't all that common at all. PoE already DOES set you up to be more resistant to elements based on character class, through placement on the tree and stat-based skills. Plus, this thread was connecting this idea specifically to tv shows, movies, and comics which was the entire focus of my post. It wasn't attempting to connect to what other games may or may not do. If you are talking ENEMIES.....well that just makes sense lol. Obviously in a video game setting, a fire ENEMY would naturally be more resistant to fire. As players, we need to be able to predict what the boss is resistant to without being overtly told through 4th-wall breaking numerical values. So when we see a "red" enemy....we naturally assume it will be resistant to fire. Player v Enemy encounters kinda.....have to work that way lol. Why in the world should this be extended to us as players, when we have gear and control over ALL of our resistances, and are for all intents and purposes....human? And we have full access and control over all of our own information at all times. Starting anew....with PoE 2 Dernière édition par cowmoo275#3095, le 19 sept. 2025 à 22:51:21
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I see how it is thematic, but it's really not that deep or interesting.
how would it be balanced? what if you use all types? if you use one snap do you get all ele res? maybe passives or something could exist that give small amounts of res depending on the type of elemental skill used recently. usually how they do things like this, is put it on a unique that does something like converts fire to lightning, so thematically it has fire/lightning resist. that's more interesting because it's an item choice that compliments your skills and stats in a similar type makes you feel like a "fire/lightning guy" by your own choosing what would be cool, is maybe buff the worse archetypes with uniques that fit this kind of design. "you cannot be ignited" fire stuff "you cannot be chilled" cold stuff "you cannot be shocked" lightning stuff "you cannot be bled" physical stuff etc that is intentionally for sort of the lower performing or maybe budget shells so to speak Dernière édition par AverBeg7#1689, le 20 sept. 2025 à 01:19:16
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