Campaign bosses need to be tuned back to how they were back in 0.1

The only challenging boss fight I had this entire league was Act 2 Jamanra
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rifraf-_-#9478 a écrit :
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I think they were afraid of another 0,2 so they came up with a free weekend and made it easy so every dolt could play it. Game should just have difficulty tiers so everybody could adjust it how they want.


Good ol' easy/normal/hard. No excuse we don't have that. I don't understand how ARPG developers think they can pull it off by providing just 1 difficulty.


I always wished they would do Casual, Softcore, and Hardcore.

Balance the game around hardcore. Make the game hard for Softcore and Hardcore.

Add Challenge dungeons that are just for Prestige, not mandatory for gear.

Maybe POE already does the last part but I am honestly not familiar enough with that part of endgame.

Dernière édition par Utukka#5444, le 22 sept. 2025 à 21:26:27
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saashaa#5518 a écrit :
yeah, bossing in campain lost it's difficulty.


Agreed, I thought the game was more fun in 0.1.0 as monsters and bosses felt a lot more dangerous.
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Utukka#5444 a écrit :
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rifraf-_-#9478 a écrit :
"
I think they were afraid of another 0,2 so they came up with a free weekend and made it easy so every dolt could play it. Game should just have difficulty tiers so everybody could adjust it how they want.


Good ol' easy/normal/hard. No excuse we don't have that. I don't understand how ARPG developers think they can pull it off by providing just 1 difficulty.


I always wished they would do Casual, Softcore, and Hardcore.

Balance the game around hardcore. Make the game hard for Softcore and Hardcore.

Add Challenge dungeons that are just for Prestige, not mandatory for gear.

Maybe POE already does the last part but I am honestly not familiar enough with that part of endgame.



I really don't get GGG. Why dictate how everyone should play? Why not have a 'normal' difficulty which is the developer intended way of play, an 'easy' difficulty for those who just want to blast some monsters and gtfo, and a 'hard' difficulty for those who want more immersion??

I suppose balancing 3 difficulties is more time consuming than 1 but there are reasons 99% of the games out there have more than 1 difficulties. This is an area GGG completely lacks awareness.
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rifraf-_-#9478 a écrit :
I suppose balancing 3 difficulties is more time consuming than 1 but there are reasons 99% of the games out there have more than 1 difficulties. This is an area GGG completely lacks awareness.


Agreed.

Dernière édition par CharlesJT#7681, le 23 sept. 2025 à 11:19:12
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Nikuksis#6962 a écrit :
Also the difficulty gap in the early maps is also extremely weird, why map bosses so much easier than campaign bosses are (in spite they are very easy now already)?
Aren't the game supposed to be harder the deeper to endgame you are? Currently the most difficult part of the game is the act 1.

Its funny that the miller boss in the first area is way harder and engaging than any map bosses in endgame.

Sadly this is how every modern AAA game does t now because they do not spend time or resources on balancing their game.
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saashaa#5518 a écrit :
yeah, bossing in campain lost it's difficulty. Not even mentioning how brain-rotting is end-game now.. synergies? forget that. Everything is automated.


https://www.youtube.com/watch?v=OpnuOw-YN34


That's how i got trough entire campain in 0.2 and now we are much more powerful :/
they promised meaninghful and methodical combat and it's brain-rot holding one button fiesta

Leave it to the D4 streamers to ruin yet another ARPG.
When will companies stop listening to these people?
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ShiyoKozuki#4168 a écrit :
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saashaa#5518 a écrit :
yeah, bossing in campain lost it's difficulty. Not even mentioning how brain-rotting is end-game now.. synergies? forget that. Everything is automated.


https://www.youtube.com/watch?v=OpnuOw-YN34


That's how i got trough entire campain in 0.2 and now we are much more powerful :/
they promised meaninghful and methodical combat and it's brain-rot holding one button fiesta

Leave it to the D4 streamers to ruin yet another ARPG.
When will companies stop listening to these people?

when the money stops coming in. looking at popularity of other slop, forecast isn't very good. greed wins again


[/quote]

I really don't get GGG. Why dictate how everyone should play? Why not have a 'normal' difficulty which is the developer intended way of play, an 'easy' difficulty for those who just want to blast some monsters and gtfo, and a 'hard' difficulty for those who want more immersion??

I suppose balancing 3 difficulties is more time consuming than 1 but there are reasons 99% of the games out there have more than 1 difficulties. This is an area GGG completely lacks awareness.[/quote]

I get what you are saying but this is the exact same thing said in the zoom vs slow and methodical argument.

In a zoom game you can play slow. In a slow game you cant zoom. So that is the basis of the argument from those who want to zoom. Its the same thing but people tend to forget the let them play like they want to response when it comes to that.
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Soulsniper1313#7576 a écrit :


In a zoom game you can play slow. In a slow game you cant zoom. So that is the basis of the argument from those who want to zoom. Its the same thing but people tend to forget the let them play like they want to response when it comes to that.


please tell me how to play slow in breach, or even in dreadnought act2. if they balanced the game around slow play but allowed broken interactions to zoom then you will have your case, it would even feel better to zoom in that game because it would feel like you are clever- rn the game holds your hand and shows you how to be OP

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