"Trial of the Sekhemas" & "Trial of Chaos" Kill All Fun in the Game

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Kerchunk#7797 a écrit :
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poetsave#2298 a écrit :
Trail of Sekhemas isn't about your build, your skill as a player it is all about LUCK, can you get lucky and get the LEAST harmful rooms. Not your skill, not how strong your build is ... it's RNG!


I guess I technically agree that it's not about your build or skill as a player, but it is about your ability as a human being to think about the design of the trial and come up with ways to solve the obstacles it presents.

For example if you find yourself hindered by bad luck with room modifiers, you might consider whether there's anything you can do to get more information about the rooms ahead of you in advance so you could take a path that avoids those harmful modifiers and in the process collects more boons and sacred water for even more boons (hint: there is such a thing).



Ok and what can you do to get more information about the rooms ahead? Oh and this has to be something that is 100% guarenteed every single time you do the run so that it is possible to use it, every single time.

There is nothing, not a single thing. Build and player ability definately affect the outcome of these trials for sure, if you overpower the content then it is significantly easier but RNG can still play a huge part in how difficult it is.

There is nothing wrong with the actual content the problem is that Ascendency is gated behind such RNG systems.

You are welcome to have Sekhemas and ToC. Run it as much as you want. I just want GGG to detach ascendency from both Sekhemas and ToC and give us something that is more in line with a general difficulty increase each time you ascend. PoE 1 actually had this done quite well.
Dernière édition par Cyriac_Darakus#1022, le 20 sept. 2025 à 21:32:07

100%

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Cyriac_Darakus#1022 a écrit :
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Kerchunk#7797 a écrit :
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poetsave#2298 a écrit :
Trail of Sekhemas isn't about your build, your skill as a player it is all about LUCK, can you get lucky and get the LEAST harmful rooms. Not your skill, not how strong your build is ... it's RNG!


I guess I technically agree that it's not about your build or skill as a player, but it is about your ability as a human being to think about the design of the trial and come up with ways to solve the obstacles it presents.

For example if you find yourself hindered by bad luck with room modifiers, you might consider whether there's anything you can do to get more information about the rooms ahead of you in advance so you could take a path that avoids those harmful modifiers and in the process collects more boons and sacred water for even more boons (hint: there is such a thing).



Ok and what can you do to get more information about the rooms ahead? Oh and this has to be something that is 100% guarenteed every single time you do the run so that it is possible to use it, every single time.

There is nothing, not a single thing. Build and player ability definately affect the outcome of these trials for sure, if you overpower the content then it is significantly easier but RNG can still play a huge part in how difficult it is.

There is nothing wrong with the actual content the problem is that Ascendency is gated behind such RNG systems.

You are welcome to have Sekhemas and ToC. Run it as much as you want. I just want GGG to detach ascendency from both Sekhemas and ToC and give us something that is more in line with a general difficulty increase each time you ascend. PoE 1 actually had this done quite well.
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Cyriac_Darakus#1022 a écrit :
There is nothing, not a single thing.


There are relic mods that will reveal the rooms ahead of you on the map. Amphora and Tapestry relics can reveal 2 rooms, Incense and Coffer up to 4. These stack.

Using these, it's extremely easy to stack lots of Sacred Water and hit up the Merchant as often as possible; the Scrying Crystal is a very common option there and will add +1 to your revealed rooms benefit. Look out for Silver Chalices as well - they turn minor boons into major boons which can reveal the entire map to you.

Like guy, what are you doing? I tried to give you a hint here and you're really just going to double down?

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Oh and this has to be something that is 100% guarenteed


Haha, okay. Why is that suddenly a rule? You refuse to use things unless they're 100% effective every time?

Is that your policy on seatbelts and parachutes too? 🙊

If you get 4 rooms revealed and prioritize sacred water and merchants, you should almost never have to take an affliction that hurts your run. You can either get ones that don't affect your build, or pick ones that you have offset with boons.

If the fact that it might only work 95% of the time isn't good enough for you then I don't know what to tell you dude but I can bet that's not an especially compelling argument that's going to motivate GGG to change the game for you.
I have done 7 trials of Sekhemas for my 5th & 6th points and only one of those runs was from a key I got as a drop. The other 6 keys I had to buy 'cause after 90+ hours of play on just a single character I have only got ONE key to drop.

My last run at the start of the 3rd floor ALL 2nd room choices had MAJOR afflictions tied to them. Run killing afflictions.

So how does skill and knowing how the trials work overcome that Luck/Randomness?

Luck and Randomness in this game mechanic will steam roll skill 100%.
gods, 30 minute sof focus, thats about it. I did the 4th trial with 50% honor resist, with shitty relics and it as a walk in the park. Even with 30k dps skills.

git gud, nothing more to say.
Current Build: Penance Brand
God build?! https://pobb.in/bO32dZtLjji5
Contradictory statements.




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tsunamikun#0433 a écrit :
I did the 4th trial with 50% honor resist, with shitty relics


also ...

Relics = more randomness and luck. No skill at all will determine the quality and quantity of relics that drop for a player.
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poetsave#2298 a écrit :
Contradictory statements.




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tsunamikun#0433 a écrit :
I did the 4th trial with 50% honor resist, with shitty relics


also ...

Relics = more randomness and luck. No skill at all will determine the quality and quantity of relics that drop for a player.


No. With the 4th trial you already have unlocked enough slots to easily cap HR.
And lets be frank, you can get those 3-4 relics you need to cap with 4ex.

I had shit luck and couldn't be bothered to buy relics, so i just used the ones i found. nothing contradictory to find here, because lets face it, the trial is that easy. after meeting the dps check and clear range you need, just need to migitate the honorloss taken and understand how to path. Sekhema is way easier than sanctum in this regard.

Also before the obligatory ssf comment, no you don't play ssf, you're just tradeleague scrubs like me ;)
Current Build: Penance Brand
God build?! https://pobb.in/bO32dZtLjji5
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ClDumbass#4072 a écrit :
I don't feel the core issue with the trials has anything to do with difficulty.

The issue is rather that they're a significantly different style of gameplay than the rest of the game, and have a lot of their own rules to learn for something that (for many players) is a one and done. On its own that's a fine type of content to have, but if it becomes a required activity that's a different story.

Also, the fact that you have to farm the tokens to attempt it (or buy them from other players) is a significant step backward from Lab, which you can just try until you succeed. We do have quest versions of the first two, but not the final two. We will probably get a quest version of the 3rd with trial of the ancients, but that still leaves the final one with no retry-until-success method, and it sounds like they don't want one.

Overall trials feels like I'm playing Skyrim, then suddenly the game says "if you want Expert perks, go beat a few levels of Bloons Tower Defense. And I'm just like "wut". It doesn't matter if it's easy, why am I suddenly playing a different game?


Literally there's uber lab keys in POE, what are you on about saying that attempt tokens are bad, get a grip on reality.
At first I hated the whole thing, couldn't get it done. Then I spent some brain juice on it and now it's a walk in the park. I'm absolutely no gaming god, if even a senior like me can do it, most people will be able to. As far as I'm concerned, all thie BS about trials is just bad attitude and lack of... something.
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poetsave#2298 a écrit :
Both "Trial of the Sekhemas" & "Trial of Chaos" are 100% ways to kill fun, enjoyment, they kill momentum and are more annoying than the benefit they end up providing.

In both games the way you earn ascendency points ultimately are the reason I quit playing each league before finishing all of them.

They are 100% of the reason I never finish a league and get past a couple tiers of map levels.

They are also another of MANY reasons I never recommend PoE2 or PoE1 to anyone that hasn't played the game. I don't want them coming back cand calling me an A-Hole for recommending such a rage inducing game to play.

Ascendency trails seem like it is you (GGG) trolling players like you enjoy making players suffer with something so annoying. Like you hate your players.


Hi there, I honestly think that ggg cannot make the game any easier or make the trials any easier than it is now. If things get easier, I am afraid the game has to close down very soon.

If everybody can accomplish all the challenges easily without spending alot of time in studying, observation, analysing, investigation, experimentation, learning from others or reading guides, watching youtube guides, watching how streamers play, then everybody will reach endgame very soon and acquire all drops and acquire all the best-in-slots and then there will be nothing to play later. Then the game truly has to close down soon.

It is meant to be that players have to go through hardship and difficulties and challenges, whether it is spending of effort or time or both.
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Dernière édition par stkmro#2432, le 22 sept. 2025 à 06:29:49

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