"Trial of the Sekhemas" & "Trial of Chaos" Kill All Fun in the Game

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xerkx#0500 a écrit :
Do not make people do everything all over again when they fail. Save their progress inside the trials. If they die, they lose a key and not a good amount of living time. Let them choose if they want to start from the beginning or at the stage they failed (without Boss drops ofc), when they use a key at the entrance.


1. It's a trial, not a give me.

2. If they failed it is highly likely because they fucked up their pathing and took random afflictions.

3. Relics are your "save points", they make the next run easier.
+1

I really hope before full release they overhaul the whole philosophy behind it, I don't get why they're so hellbent on just apply DEBUFF AFTER DEBUFF to you as if to make it "harder".

Just design the bosses or the encounters to be harder? Don't take away all my stats, or just GIMP my build to increase the difficulty. Why not come to my house and chop my hands off IRL to make it "harder" to play?

At least if you want to keep with this debuff nonsense, at LEAST allow us the option to remove one after we kill a boss.

So many times they just kill a run, not because you played badly, or because the fight was too hard but purely because of RNG and you got a bad debuff.

If you've PLAYED the entire game with a build focusing on armour and you rely on that defensive stat to not get one shot and the game then just goes "oh yeah now you have ZERO armour enjoy :)"

Like what do they expect, you can't rely on your armour to soak some damage to engage now you have to change your entire playstyle in that moment to do something that's not even in your build
You don't gotta lie be cool around here.


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Coconutdoggy#1805 a écrit :
You two can't do it.

Well I can flawlessly in every single league do you know why? Because I know what I'm doing.

Maybe learn?
Maybe watch a video?
Maybe optimize your build?

And if you still can't do it even after a 75 honor resist cap and a proper build well then that's literally on you.
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poetsave#2298 a écrit :
You don't gotta lie be cool around here.


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Coconutdoggy#1805 a écrit :
You two can't do it.

Well I can flawlessly in every single league do you know why? Because I know what I'm doing.

Maybe learn?
Maybe watch a video?
Maybe optimize your build?

And if you still can't do it even after a 75 honor resist cap and a proper build well then that's literally on you.


Every build I've done has cleared and farmed both sekema and trial of chaos with ease.

In every single.

Every single league.

Do you know why?

BECAUSE I KNOW WHAT I'M DOING LMAO
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
Trail of Sekhemas isn't about your build, your skill as a player it is all about LUCK, can you get lucky and get the LEAST harmful rooms. Not your skill, not how strong your build is ... it's RNG!

OH and LUCK/RNG matters most on getting key drops. No matter how much perceived skill you profess to have that matters zero on getting key drops.

player skill matters ZERO when the entire system is about luck.

If you think different go take you awesome skill and win the POWERBALL JACKPOT.

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Coconutdoggy#1805 a écrit :
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poetsave#2298 a écrit :
You don't gotta lie be cool around here.


"
Coconutdoggy#1805 a écrit :
You two can't do it.

Well I can flawlessly in every single league do you know why? Because I know what I'm doing.

Maybe learn?
Maybe watch a video?
Maybe optimize your build?

And if you still can't do it even after a 75 honor resist cap and a proper build well then that's literally on you.


Every build I've done has cleared and farmed both sekema and trial of chaos with ease.

In every single.

Every single league.

Do you know why?

BECAUSE I KNOW WHAT I'M DOING LMAO
Dernière édition par poetsave#2298, le 20 sept. 2025 à 20:34:37
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poetsave#2298 a écrit :
Trail of Sekhemas isn't about your build, your skill as a player it is all about LUCK, can you get lucky and get the LEAST harmful rooms. Not your skill, not how strong your build is ... it's RNG!


I guess I technically agree that it's not about your build or skill as a player, but it is about your ability as a human being to think about the design of the trial and come up with ways to solve the obstacles it presents.

For example if you find yourself hindered by bad luck with room modifiers, you might consider whether there's anything you can do to get more information about the rooms ahead of you in advance so you could take a path that avoids those harmful modifiers and in the process collects more boons and sacred water for even more boons (hint: there is such a thing).

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poetsave#2298 a écrit :
Trail of Sekhemas isn't about your build, your skill as a player it is all about LUCK, can you get lucky and get the LEAST harmful rooms. Not your skill, not how strong your build is ... it's RNG!

OH and LUCK/RNG matters most on getting key drops. No matter how much perceived skill you profess to have that matters zero on getting key drops.

player skill matters ZERO when the entire system is about luck.

If you think different go take you awesome skill and win the POWERBALL JACKPOT.



No


I suggest you just get a carry as its pretty disingenuous and reductive to suggest this about Sekhemas.



If what you say about Sekhemas is true then I have just 100% lucked my way into beating it across 3 different leagues now and around 20+ characters.



Thats not how luck works.
Mash the clean

"Thats not how luck works."


That's EXACTLY how LUCK and RANDOMNESS works. The trials and getting key drops is ALL about luck and randomness.

It's disingenuous to think the trial mechanic isn't completely wrapped in luck and randomness.


No amount of skill will influence room options available each new run/floor.


Dernière édition par poetsave#2298, le 20 sept. 2025 à 21:23:59
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poetsave#2298 a écrit :
That's EXACTLY how LUCK and RANDOMNESS works. The trials and getting key drops is ALL about luck and randomness.

It's disingenuous to think the trial mechanic isn't completely wrapped in luck and randomness.


No amount of skill will influence room options available each new run/floor.

Thats not how luck works.







I don't think you understand anything about luck or the trial in anyway shape or form.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
Dernière édition par Coconutdoggy#1805, le 20 sept. 2025 à 21:24:42
Please enlighten me on how a players build or skill makes a difference in the room options presented to the player.

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Coconutdoggy#1805 a écrit :
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poetsave#2298 a écrit :
That's EXACTLY how LUCK and RANDOMNESS works. The trials and getting key drops is ALL about luck and randomness.

It's disingenuous to think the trial mechanic isn't completely wrapped in luck and randomness.


No amount of skill will influence room options available each new run/floor.

Thats not how luck works.







I don't think you understand anything about luck or the trial in anyway shape or form.

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