0.3.0 became too easy, mobs are unnoticable

I guess it does depend what point of the game you are still at and what build you play.

Fair enough, act 1-3 was made a lot easier, it used to take a lot of patience and actual good play, now not so much. I think it's because they nerfed it in 0.2 when all the skills/ supports sucked and in 0.3 they buffed some stuff.

Would be fair to say, they should continue to buff the skills especially in terms of mechanical QOL, and if they are making the player more powerful by doing that, they should also buff the mobs back up a bit.

If you're saying the new content was too easy (A4+), or that you can ignore things in maps, I disagree. I think it's about right. I played my first character SSF just theory crafting infusions with no guide and it was not easy. If you have a really strong build tested by someone else beforehand and you buy items or overprepare, then sure it's easy. But should it not be at that point?
Dernière édition par AverBeg7#1689, le 16 sept. 2025 à 09:11:52
even for most build it is, for ssf minions it's way around.
I wonder how they are unnoticable on t16+1zone and juiced plus annointed maps? I m standart enjoyer got mirror xbow my galva shard damage is 700k on gametooltip before any action plasmaburst deals %80 dmg to uber bosses and still some rares are noticable.


May be you are the one at the end-game viable farmer character but not everyone is uber geared...
I'm sure this has been pointed out by now, But the game is not too easy or too difficult, it's an unbalanced mess. as the playerbase gets more knowledgeable they lean towards more effective and more convenient skills. Everybody knows by now that lightning arrow deadeye is effective, where as parry/disengage is dumb. The game did not get easier we made it easier for ourselves, for some reason we're too dumb to realize that or we can't admit that we did it because the game has serious issues when trying to play the "right" way.
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AverBeg7#1689 a écrit :
I guess it does depend what point of the game you are still at and what build you play.

Fair enough, act 1-3 was made a lot easier, it used to take a lot of patience and actual good play, now not so much. I think it's because they nerfed it in 0.2 when all the skills/ supports sucked and in 0.3 they buffed some stuff.

Would be fair to say, they should continue to buff the skills especially in terms of mechanical QOL, and if they are making the player more powerful by doing that, they should also buff the mobs back up a bit.

If you're saying the new content was too easy (A4+), or that you can ignore things in maps, I disagree. I think it's about right. I played my first character SSF just theory crafting infusions with no guide and it was not easy. If you have a really strong build tested by someone else beforehand and you buy items or overprepare, then sure it's easy. But should it not be at that point?


Yeah, Act 1-3 were made a lot easier in 0.3. That's where I think the majority of the criticism stems from. For some people it's too easy which translates into boredom. Especially the bosses were a major letdown for me this season because I'm always looking forward to face them to test my build and my skill. Act 4 and the interlude seemed ok to me. Not baby easy.

Other than that, the performance this season has been by far the biggest nerf. Endgame is literally unplayable on PS5.
The original purpose of currency was to support and improve our weapons. Currently, playing SSF, currency is becoming just a fun addition, as everything I use to fight was dropped from mobs. Where is the challenge I had in previous patches, to gain more resistance or more strength to equip something? At this stage, you don't need to know the game; you just play it and complete the campaign without much trouble. You equip whatever drops into your weapon, and you choose the weapon with the highest flat damage. I don't think GGG was about matching Diablo 4's gameplay. I really hope they improve it, because the game has been phenomenal so far. Especially someone's huge disappointment with the new patch.
Dernière édition par Mrocznyvalpurgis#6501, le 17 sept. 2025 à 03:07:26

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