0.3.0 became too easy, mobs are unnoticable

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AverBeg7#1689 a écrit :

Ok I can tell just by the skills you named that you are not one shotting high tier bosses in SSF my guy, that shit sounds like it wouldn't even clear a t1.

I got bored in maps when hit T5 since there was no challenge, no real bosses and no item upgrades and the main issue the mobs are all the same, i dont see whom im fighting, im just pressing two buttons to explode the packs of random mobs, no tactics no monster focusing, nothing.
And if this packsize and monster density a thing in low tier maps i dont even want to see the higher which become even worse in matter of combat and game pace.
Dernière édition par Nikuksis#6962, le 16 sept. 2025 à 08:22:28
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Mashgesture#2912 a écrit :


Posted sub 30 second clips of them and wish they just lasted you know like geonor when you first encounter him


geonor is a joke too on a lot of builds if you optimize a bit (in leaguestart gear)
Like my warrior perfect strike does around 2/3 of his HP and instsaphase him ofc then he runs around and does 20 abilities while being invulnerable and then i almost instakill the wolf

On hollow palm monk similiar story to warrior, maybe slightly less damage but i also dont have to worry about a weapon

On ed contagion the fight did go pretty good, how it should be, wasnt OP but ed contagion is considered weak single target and it feels like a cheat mode for anything but bosses


thats my experience with multiple fresh start in hcssf, we just get so much currency and rare items now and the bosses have not been buffed accordingly, it feels like they are all tuned to be fought in blue gear
Dernière édition par raV#3445, le 16 sept. 2025 à 08:21:05
Becouse some of you find game easy, doesn't mean that everyone can handle it well. There is still an option of cruel difficulty. And don't forget that you benefited from broken system in patch 0.1.0 where everything was easy to get.

Besides, balance issues between classes still exists until GGG team stop punishing specific category of players.
Dernière édition par a09368652#0684, le 16 sept. 2025 à 08:22:26
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a09368652#0684 a écrit :
Becouse some of you find game easy, doesn't mean that everyone can handle it well. There is still an option of cruel difficulty. And don't forget that you benefited from broken system in patch 0.1.0 where everything was easy to get.

Besides, balance issues between classes still exists until GGG team stop punishing specific category of players.


whats the option of cruel difficulty?
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Nikuksis#6962 a écrit :
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AverBeg7#1689 a écrit :

Ok I can tell just by the skills you named that you are not one shotting high tier bosses in SSF my guy, that shit sounds like it wouldn't even clear a t1.

I got bored in maps when hit T5 since there was no challenge, no real bosses and no item upgrades and the main issue the mobs are all the same, i dont see whom im fighting, im just pressing two buttons to explode the packs of random mobs, no tactics no monster focusing, nothing.
And if this packsize and monster density a thing in low tier maps i dont even want to see the higher which become even worse in matter of combat and game pace.


When the game is an ARPG, and the point is to grind gear with a strong character by increasing the rate of farm via more monsters, what other option is there apart from throwing pacing out the window at a point?

The pacing exists in the campaign for SSF characters, if you are playing trade and buying GG gear for that level then ofc it's easy. In maps it has to be thrown out the window. There is no other option. Balancing that amount of monsters in a map to each have "pacing" is not something that is in the realm of possibility.

Blasting T5 maps on a melee blood mage sounds pretty fun to me, if I was doing it I would've pushed it as far as it went and then if it was good I would've told people about it. I have not seen a single melee blood mage build guide since the base crit is for spells and I have no idea how you made it work, especially with two of the worst skills in the game
Dernière édition par AverBeg7#1689, le 16 sept. 2025 à 08:40:50
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raV#3445 a écrit :
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Mashgesture#2912 a écrit :


Posted sub 30 second clips of them and wish they just lasted you know like geonor when you first encounter him


geonor is a joke too on a lot of builds if you optimize a bit (in leaguestart gear)
Like my warrior perfect strike does around 2/3 of his HP and instsaphase him ofc then he runs around and does 20 abilities while being invulnerable and then i almost instakill the wolf

On hollow palm monk similiar story to warrior, maybe slightly less damage but i also dont have to worry about a weapon

On ed contagion the fight did go pretty good, how it should be, wasnt OP but ed contagion is considered weak single target and it feels like a cheat mode for anything but bosses


thats my experience with multiple fresh start in hcssf, we just get so much currency and rare items now and the bosses have not been buffed accordingly, it feels like they are all tuned to be fought in blue gear


Legit the most challenging aspect of the game right now is the performance gimp you get when lots of effects are on screen, even before endgame. I died multiple times on a mini boss in Act 4, the spear lady, because of all of her effects cluttering the screen and making the game a slideshow.

Performance tax >>>>>>>>>>>>>>>>> anything else
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AverBeg7#1689 a écrit :
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Nikuksis#6962 a écrit :
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AverBeg7#1689 a écrit :

Ok I can tell just by the skills you named that you are not one shotting high tier bosses in SSF my guy, that shit sounds like it wouldn't even clear a t1.

I got bored in maps when hit T5 since there was no challenge, no real bosses and no item upgrades and the main issue the mobs are all the same, i dont see whom im fighting, im just pressing two buttons to explode the packs of random mobs, no tactics no monster focusing, nothing.
And if this packsize and monster density a thing in low tier maps i dont even want to see the higher which become even worse in matter of combat and game pace.


When the game is an ARPG, and the point is to grind gear with a strong character by increasing the rate of farm via more monsters, what other option is there apart from throwing pacing out the window?


The issue many players are facing in 0.3 is they don't necessarily feel the need to grind gear because their character already feels quite godlike early on. It's a legit criticism and GGG should address it asap.
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rifraf-_-#9478 a écrit :

The issue many players are facing in 0.3 is they don't necessarily feel the need to grind gear because their character already feels quite godlike early on. It's a legit criticism and GGG should address it asap.


I don't feel that way at all, and I think it's probably only a true sentiment for very few meta shells. Even then, if you push up to t15 and start juicing your maps you always feel like you could use more damage or survivability.

You really think mobs with abyssal mods are "unnoticeable"? I am wired every map this league is great in terms of monster engagement imo. The problem is not being able to see past some of the mods and the performance

Yeah, there's some more broken skills but it's not like it's cheap to get those builds going
Dernière édition par AverBeg7#1689, le 16 sept. 2025 à 08:42:50
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AverBeg7#1689 a écrit :
OP's average character level when he quits the game is like level 40 btw. I'm not making this up, on his profile his highest standard character is level 64 and the rest are 40 or below. He consistently cannot push a character past the campaign.


I doubt he even made it to the new content this league. It's funny, because even if this post gets a lot of traction, it is worthless. Since with one check of the profile, I can see it is a lie, then GGG obviously knows he is completely full of shit.


You checked my poe1 characters, oh boy...
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AverBeg7#1689 a écrit :
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rifraf-_-#9478 a écrit :

The issue many players are facing in 0.3 is they don't necessarily feel the need to grind gear because their character already feels quite godlike early on. It's a legit criticism and GGG should address it asap.


I don't feel that way at all, and I think it's probably only a true sentiment for very few meta shells. Even then, if you push up to t15 and start juicing your maps you always feel like you could use more damage or survivability.

You really think mobs with abyssal mods are "unnoticeable"? I am wired every map this league is great in terms of monster engagement imo. The problem is not being able to see past some of the mods and the performance

Yeah, there's some more broken skills but it's not like it's cheap to get those builds going


Not everyone shares the same exact concept of challenge. That's why I understand where OP is coming from but at the same time not everyone does. For reference, 0.1 felt pretty good to me when it came to challenge during the campaign and bosses felt threatening. 0.2 felt a bit easier but still ok. 0.3 in comparison felt a lot easier, and the bosses especially during Act 1/2 felt like fodder which was a shame.

It's not to say the game is bad. It's phenomenal. I love it. I do feel however the challenge aspect during the campaign is a valid point of criticism.

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