0.3 support gem changes opinions.

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Skellymancer#5263 a écrit :
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Gery0724#5426 a écrit :
Hey there! What are you oppinions about the 0.3 support gem changes ? I mean especially the one where they potentialy remove that you can only equip one gem of each type.


FIRST: It makes 90% of the support gems useless.

Right now the "diversity" of builds lies in the fact, that when you run out of "good gems", you start adding "situational gems" or "synergy gems", or "utility" so you can complete your build.

SECOND: Balance issue for weapon skills.

Say you play crossbow. If you have unlimited support gems.
What is stopping you from adding Ballista to every single crossbow build?

Absolutely nothing. Added X damage? Free. Concentrated effect for more damage? Free. Duration support? free.

It is complete bullshit.
They will have to deal with this for the next few patches.

Edit: Ballista scale with two handed mod, ranged damage, etc. Stuff that you will be stacking for any crossbow build.


THIRD: Balance issues within the build choices.

Say you are warrior. You have 3 physical skills.
Since you will be sticking "MORE PHYSICAL" to all of them, all of them will be pre-nerfed from GGG part, so they do not over-perform.

So basically from 5 sockets, you will be forced to play effectively with 4 (or even less), because the skill damage will be hard locked and practically force you to stick the "MORE PHYSICAL" in every single one of them.

There is no fixing this...


If they went back to the original idea they proposed years ago (before the game came out) that said supports weren't going to be straight damage buffs, then it wouldn't be that big of a deal.

But when you can put 5 different x% more damage buffs in your supports....why wouldn't you? It's an exponential math problem, with too many multipliers your damage goes too high to not have them.

Now if you had the choice between five different interaction bonuses (easy examples being Pierce, Fork, Chain, stuff like that), then it becomes versatility instead of pure damage bonuses.
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vexorian#9572 a écrit :
Everyone is always so quick to doom and gloom.

If this change turns out to be a bad idea, you know what's going to happen?

In that case they will just revert the change in patch 0.4.0 and we move on with our lives.







It's not a bad idea, it's so good that made people (from what i can read here) love poe.
It's just the same idea on a game supposed to be different, so they said at least.

I understand that they want people to do skill rotation which is very cool, but since we can use 1 single skill to clear maps (see LS, LA, Galvanic Shards and other) and max two skills in a combo to take down pinnacle (rake+BH,galv+ shockburst, LR+LA and others) there no absolut need for a rotation.
Why would i use 5 skills with same %more damage multi when 1 or 2 skills do wonders already?

It will help other minor skills to do more damage of course but who gonna use permafrost bolt on a boss if you already have galvanic+shockburst?
It's going to push meta combo's power even more and give other skills some sort of usage imo.

Opens up new combo?
Will see what will happen on player's power with this changes but for me this move is not going to fix the core of problem, there are few skills that are very good and many others that are just bad.
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IILU81II#8410 a écrit :
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vexorian#9572 a écrit :
Everyone is always so quick to doom and gloom.

If this change turns out to be a bad idea, you know what's going to happen?

In that case they will just revert the change in patch 0.4.0 and we move on with our lives.









Opens up new combo?
Will see what will happen on player's power with this changes but for me this move is not going to fix the core of problem, there are few skills that are very good and many others that are just bad.


well it is a good ducking thing that this isn't the only changes being made to address problems is it?


do you not get that multiple system changes are happening? or do you just hyperfocus on one thing in a vacuum???
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thawn4444#3507 a écrit :


well it is a good ducking thing that this isn't the only changes being made to address problems is it?


do you not get that multiple system changes are happening? or do you just hyperfocus on one thing in a vacuum???


It is good indeed, but you mind if i give a feedback on one thing i dont like?
I do love the rest of the changes tho, you more happy now?
An unbelievable amount of builds were already extremely overpowered without this. This probably just busted the game and made it almost unplayable. Can probably do 80% of the content naked with this change...in HC. This is really not good.
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Originalx9#7672 a écrit :
An unbelievable amount of builds were already extremely overpowered without this. This probably just busted the game and made it almost unplayable. Can probably do 80% of the content naked with this change...in HC. This is really not good.


I agree with you i played minions everybody saying that minions are weak but they are in good place not insta clearing maps not oneshoting bosses. thats what the game should be about. Not one button screen clearing going from pack to pack 5-10 sec fight with each bigger pack of monsters then move on and a 2-3 min bossfight at the end.

I just don't want them making the game poe 1, and the support gem change is strangely going that way, the restriction was good and now its gone and they added multiple tiers to the gems and made it so some higest tier ones do thing differently ? just why ? Overcomplicating the game new players are not gonna like this, only old poe 1 players who wanna form poe 2 into poe 1.
I thought the solution here would be to add more interesting support gems, or make additions to existing support gems so that they're not "generic" enough to to boil down as a default desire to add into every skill.

I liked the idea of having to optimally configure support gem selection amongst my skills - it gave each skill it's own identity or role, or place in a rotation.

It was also kind of a hint that if you had two skills where one support gem was the "best" option for both, you likely had overlapping roles in skills.

I guess what they are saying with this change is - why is it bad if we let them have skills with overlapping roles? With the argument that this can create build diversity.

I think the word "diversity" is being used a little too freely here.

If every skill can be used at any time with the ability to eliminate any need to consider sequence, ailments, timing, etc. then it just makes none of those things matter and removes it as an aspect of consideration.

Ignite the boss before using the skill with immolate support? Forget immolate. Just use fire infusion for 25% unconditional fire damage every time no matter what and you can just spam your skills indiscriminately.

I focus on physical damage and have a chance to bleed and stun on all my attacks? Brutality on every skill.

Fire damage? Fire penetration on every skill.

It waters down skill identity.

I think a better solution is to make supports interesting and just bake the "generic" stuff like damage and attack speed into the skill itself as you level it.

Make it so there's no such thing as a "generic" support gem and so that a support choice should change the way a skill is used, not just make it do "more damage" in a flat numerical bonus sense.

I think that if generic choices like "more projectiles" or "more attack speed" or "more damage" are always better than any other support gem in every skill - it shouldn't be a support gem choice in the first place.





Dernière édition par karsey#2995, le 22 août 2025 à 12:47:12
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karsey#2995 a écrit :
I thought the solution here would be to add more interesting support gems, or make additions to existing support gems so that they're not "generic" enough to to boil down as a default desire to add into every skill.

I liked the idea of having to optimally configure support gem selection amongst my skills - it gave each skill it's own identity or role, or place in a rotation.

It was also kind of a hint that if you had two skills where one support gem was the "best" option for both, you likely had overlapping roles in skills.

I guess what they are saying with this change is - why is it bad if we let them have skills with overlapping roles? With the argument that this can create build diversity.

I think the word "diversity" is being used a little too freely here.

If every skill can be used at any time with the ability to eliminate any need to consider sequence, ailments, timing, etc. then it just makes none of those things matter and removes it as an aspect of consideration.

Ignite the boss before using the skill with immolate support? Forget immolate. Just use fire infusion for 25% unconditional fire damage every time no matter what and you can just spam your skills indiscriminately.

I focus on physical damage and have a chance to bleed and stun on all my attacks? Brutality on every skill.

Fire damage? Fire penetration on every skill.

It waters down skill identity.

I think a better solution is to make supports interesting and just bake the "generic" stuff like damage and attack speed into the skill itself as you level it.

Make it so there's no such thing as a "generic" support gem and so that a support choice should change the way a skill is used, not just make it do "more damage" in a flat numerical bonus sense.

I think that if generic choices like "more projectiles" or "more attack speed" or "more damage" are always better than any other support gem in every skill - it shouldn't be a support gem choice in the first place.







Very well said.

They are not creating healthy build diversity with this change. They are opening the gates to dumb, lazy builds so players can feel they're making "smart" choices when in fact they're putting the triangle piece into the circle hole but somehow it still works. Hurray? No, because that's dumb.

Another thing they're doing with this change is essentially making their lives easier as developers because they won't feel forever pressed to create well designed interactions between skills and gems since the player will have the freedom to "put fire pen on every skill" 🙄

Lazy, sloppy and dumb change from GGG.

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