Please GGG, no way we are still using FSR 2 in 2025
There is no information about FSR and DLSS changes in the upcoming 0.3.
So developers hate players eyes. |
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" Just read it in the last patch note. Nvidia reflex will be available |
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" Well they did state that they are rewriting the engine code and optimizing the game tbf. Let's see how the game perform next week. If it has like minimum 30% of fps improvement I would take it for now without upscaling updates. With that said, I am not too optimistic tho haha. |
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" And by the way, AMD has just released the SDK of FSR 4.0.2 yesterday, meaning no official supported need for devs to implement it in their own games. There is no excuse anymore for GGG to not put that in. One only problem maybe that that will have to disable FSR 4 if you choose Vulkan as the rendering engine in optionts because it's not supported still while I guess a large portion of players use vulkan rather than DX12 in POE, it oftens give a better performance in this game particularly. |
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" Updating DLSS version requires only update .dll files. No work |
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" The only reason for FSR 2.0's existence are consoles (PS4 and XOne). This option should not be available on PC. PoE2 needs (image scaling, not frame generation): - NIS - for older PC's - FSR 3.1 - RX 5000 and RTX 20 GPUs - FSR 4.x - for RX 9000 - DLSS latest version - works on all RTX Dernière édition par liquidu#8269, le 21 août 2025 à 08:58:47
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+1
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yeah it sucks but it makes sense given the pre-release status of the game.
Why spend resources constantly implementing & updating to the newest version of DLSS/FSR six different times over the games development when you can just do it once at the end to bring it up to the latest version? I imagine that's why the versions are lagging so far behind. That being said, the criticisms that the game isn't actually in beta/early access given the monetization are certainly a fair counterpoint. |
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" Oh exactly. The consoles that's why. This list is what they should implement and separate from console version. |
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Reasons they'd still be using FSR2 :
1:) it works 2:) implementing newer versions of FSR is going to be a lot of dev time for little upside 3:) FSR/DLSS are going to be moved from unique feature stacks to the directX stack with the next epochal change coming in or around the next generation of graphics cards (RTX 6000 series, AMD Project Amethyst, etc) So you're not wrong, FSR2 is a bit dated, but its also supported by the widest cross section of graphics cards currently so, again, there would be little upside to actually stepping forward to a new version for... some additional synthetic frames. IGN : Reamus
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