Titan Quest 2 does it better
"it does but its easier to just use a skill that blast the entire screen into oblivion rather than position yourself wisely. "i would even go to say POE2 is graphically superior and has superior animations too. even the randomly generated maps can look visually impressive over TQ. but that said, aesthetically TQ2 is beautiful where everything has been carefully crafted. if you're fighting on a high hill or even cliff, if you see some area below, its likely you would end up going there much later. i wouldnt say TQ is more beautiful than poe2 tho. nor would i say its on par. both are beautiful in their own ways. " yes and no. it depends on what you want in a game. i actually like the randomness of the boring loot we get in TQ2 more than POE. tho boring, the loot drops are generous and we can reliably be "strong enough" to clear current content without trading. to me i feel thats where loot matters. i dont want to rely on trade just to barely function. "isnt that the benefit of using a good build? i can assure you that playing a non tank melee is not easy. "boring skills lead to a more easy path for balancing. honestly i'm sick of fancy ass skills that just blast everything to bits with no challenge. which is why i would rather play a survivors like rather than any modern d-like nowadays. its essentially the same thing. TQ differentiates itself there a little by being slower and more simple. i really hope it doesnt go into the full screen zoom zoom shit we have in other modern d-likes. "i dont have much to comment on this as i think OP is touching on something too subjective. tho i would say it doesnt add anything to begin with. OP could have just skipped writing this. " i do agree to an extent we're spamming A LOT of skills in fact. i dont quite like doing that tbh. so i agree with you on that. its an issue with the original TQ too. the main issue is there are too many timed buff/debuffs. if we could do away with those it would be better. but that said, i do feel that if they fix that, the skills do feel more impactful. before i had access to all the buffs/debuffs, using a skill usually had a nice feel to it. a small payoff once in a while. compared to modern d-likes where the basic attack is the payoff over and over again. " i agree with both of you " kinda hard disagree with you on this. tho i agree that you shouldnt want to die anyway, how death is handled matters greatly. one reason why i do not play soulslikes are because i dont want to run a long distance just to get back to where i just died. i dont play soulslike because i dont want to lose my "xp" and am forced to run back there to retrieve my "xp". dying is a penalty enough. add too much penalty and i ll just rage quit or something. is it a player skill issue? yes definitely but if you let me keep retrying with little drawback, i will! and thats how i git gud! i die a huge lot fighting bosses in TQ2 but with the generously close proximity to the boss arena on death, i can keep trying with little hassle. and i get good at the boss. now i m so good at fighting a seahorse which could 1 shot/combo me quite efficiently. " lol dude, tho i gasp that tq2 has 4 masteries, i would still say that i prefer the mastery system over poe's ascendancies any day. it allows so much build variety. games still in EA. let it cook "agreed. tho its in EA. but i would point out im VERY pleased with what is in the game currently. "it does tho. in poe if you're out of pots in a boss fight, thats the end of your reliance on pots. in tq2 life pots reward you pot usage if you damage/kill enemies on the get go without needing to invest in any silly pot mastery. as long as you're actively trying to deal damage, you can regain your life flasks. while mana flasks are done in a way that dont allow you to spam too much. "i would say i agree with you halfway. POE2 bosses are extremely good. my fav boss fight is balabalablabalababurebbababsaba forgot her name. poe2 boss fights can feel epic. but i would say TQ boss fights tho basic in comparison can feel in a right place. "i like both tq2 and poe2 auto attacks. they are on par with one another tho they have some philosophical differences where TQ's skills are very limiting on purpose. " they serve the same function but for my preference, i've always preferred dashing animation than rolling tho, and i really think that rolling in vidya games is more out of giving a mechanic for players to "reach lower areas" or actively dodging high/mid attacks. "weapon swapping is a good to have, but i honestly feel any game that relies on weapon swapping, kinda fails. TQ2 included. tho i dont feel like im forced to weapon swap in POE nor TQ so alls good. "the sad reality is cosmetics help continue the game dev after its natural lifecycle ended. i am not confident that poor ass gamers would just give money to devs with nothing in return. " it is unsustainable but i hope at the very least it has a solid single player campaign. not all games needs to be live services. and if i m being honest, i've already played poe for 10 years. i dont need another "forever" game. i want a good and fun game to play. i've played poe for 10 years. never dropped a mirror, hh, mb. if thats what it means to play a sustainable game. then i dont want a sustainable game. let me play it once and finish it. or let me continue for more if i want to. i m tired of chasing things that essentially dont exist for me. [Removed by Support]
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" Why wouldn't they? It is a big IP with a big publisher behind it. The only way it won't be finished is if the publisher/developer goes under for some reason, and even then it is possible for someone else to finish it. Early access games are dangerous only when made by nobodies. |
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