Item Changes in Path of Exile 2
Wish we could get the visual bugs taken care of and the stuck on loading into chaos trials
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-NO INSTANT TRADE
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yeah you just fucked up the game and now trying to scramble something.
the changes seem pure bullshit. all that I am understanding is that you guys hated us having fun, you nerfed the hell out of everything, got backlashed by community so bad and now need to try to explain why quant and rarity were nerfed the way they were. wisps = shit rogue exiles = shit simulacrum = shit breaches = empty shit pinnacle bosses = just more of the same no changes at all loot = shit gear = shit crafting = shit eeeemmm am I forgetting something? | |
The point:
Blood hunt critical and Tangletongue is gonna STAND STILL see u in v0.3 |
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Big W Patch
Love all the transparency and the rapid responses to community feedback to improve the overall experience. A rocky start this league, but we finally getting there. |
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Loot problem feedback:
i think the problem is the items itself, because yellow items dont have much interesting stats, white and blue items dont feel great to loot, most uniques are unusable for my character. so here some ITEMIZATION IDEAS: 1. new item rarety: "red items" -only 3 affixes -+5 tiers on one random affix (highlighted) -exclusive powerful stats (+1 blue rarety weapon slot, empowered sockets,+1 sup gem on 1 skill, cast 2 spells at the same time, duplicates one minion randomly ...) -you can use only 2 red items -no crafting on red items -each red item has a link value from alpha to epsilon, which will result in different bonus stats by the combination of those -increases the highest tier by +1 of every yellow item equipped 2. item additions -socket items itself in items to get 5% of their stats -each item has one resistance or dmg type implicit, which is visualized, so you can tell imidiatly, this will give more res in general, so more room for uniques -more base types: life base, max res base, 3 sockets base -more affixes: aoe, +1 max charges, take some unique item stats -items up to tier 10, but only 2 stats will have garantied tier 10 -new bright white items which have 8 sockets and no stats, (every base/item type) (5/6) -give items hidden stats, which can be revealed in some mechanic, some items can have only hidden stats. hidden stats have different affix pools these are only ideas, so not everything has to be done this way. |
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Overall good changes. I wish these changes went even further though. Item rarity on gear shouldn't just be less relevant, it shouldn't even exist.
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Hopefully you didn't inadvertently nerf rite of passage charm drop rates into nonexistence!
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Please fix where ritual sacrifice fails to grant buffs when in temporal chains maps
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Rue is a cat
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