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One of the things that we have had a lot of feedback about is item drops feeling unrewarding in various situations. Over the last two weeks we have done a major rework to item drops in order to try and address these issues. We are going to be deploying these changes in 0.2.0g today (we had to roll back 0.2.0g earlier after it caused some existing skill gems to be missing from your builds. We will re-deploy it on Thursday May 1st PDT. Apologies for any inconvenience caused.)
Item RarityIn order to control the items that monsters drop, they primarily have two stats added to them. Monster Item Quantity is a stat that increases the number of items that are dropped. Monster Item Rarity on the other hand determines how good the items are that drop. In order to prevent too much item spam, in Path of Exile 2 we want to rely on Item Rarity more, and Item Quantity less. This means that the effect that Monster Item Rarity has on your item needs to be powerful, and noticeable. Currently we believe that this stat is not affecting drops enough. For example, when a Wisp has possessed a monster, it gives the monster +2 drops and 300% more Monster Item Rarity. The rarity is further increased by each monster that the wisp affected as you were chasing it. This should in theory result in noticeably better item drops, but in practice it doesn't feel meaningful enough. This is just one example, but this problem affects drops game wide, from all monsters and chests. We are making some very significant changes to the way that Item Rarity affects the items you get. Here are some of the highlights:
These changes significantly improve the effect that Item Rarity has on the quality of the items you receive. Overall you should see significantly better items when killing more challenging content. One side effect of this change would have been to make Player Item Rarity that you get on mods on your gear more valuable also, which is not our intention. In order to counter that, we have reduced the effect that these mods have. We have also lowered the Map Item Rarity mods on Maps as these were having too large of an effect after these changes. The overall effect of these mods will still be similar to before, but the displayed number is lower. Unique Boss Drop ProtectionEven if a monster has high Monster Item Rarity, sometimes you can still get a bad drop because you happened to get unlucky. Drop protection involves adding an additional item in the case where you didn't get lucky with the items that naturally dropped. We already have some drop protection rules in place to prevent some of the worst cases, but we didn't think that they went far enough. We have made the following change:
Azmerian WispsAzmerian Wisps were a great example of content that wasn't feeling rewarding enough because Item Rarity was not having enough of an effect. Wisps now feel much better from those changes alone, but we also made the following changes:
Rare and Magic ChestsWe didn't feel that Rare and Magic chests were exciting enough to find. Ideally each time you see one, you feel excited to open it. In order to fix this, we made the following changes:
We did need to lower the chance of these spawning, but you will still get a lot better items overall. This is especially true in Endgame where the number of rare / magic chests was lowered substantially, but the major increases in results from these chests more than make up for that. StrongboxesStrongboxes, as a baseline, have been increased to be equivalent to the new balance for Rare Chests. Specifically:
Of course strongboxes also have mods that allow for further increasing Item Rarity. These mods were adjusted down for the same reason as the Map Item Rarity mods, they were having too much of an effect relative to other mods after the changes to Item Rarity more generally. They have the same effect as before, but show a lower value. Trial of the SekhemasSekhema Trial chests were very underwhelming considering the amount of work you need to do to earn them. We have made significant changes here:
Trial of ChaosIn the Trial of Chaos, we were finding that Corrupted Item rewards were no longer valuable in Endgame. In order to improve the rewards, we have made the following changes:
ExpeditionExpeditions also received some improvements:
DeliriumThe rewards you were getting from Delirium for going deeper into the fog were not high enough. We have made some changes here too:
Accessibility to Pinnacle ContentIn order to find loot more easily, it helps to be able to gain access to being able to fight Pinnacle Content more easily. We have made the following changes here:
Other Changes in 0.2.0gWe also made some changes to Corrupted Nexus':
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I hope this will turn the ship around. Cheers, exiles.
cuteDogL Dernière édition par ClumsyParasite#3060, le 30 avr. 2025 à 22:52:53
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Thanks GGG - keep pushing!
Please put Hideout Trade Vendor on your priority list. The state of trade has been a long standing issue but can be addressed with this simple implementation. Trade friction can still exist but this solution solves most of the interaction/afk/scam issues: In practice: 1. We put items into vendor and price them - just like the current way with public stash tabs 2. Buyer finds item from Trade site and messages Seller. Seller Invites to Hideout (no need to leave map or change the party) 3. Buyer opens Hideout Trade Vendor and buys whatever they want at their convenience 4. Currency appears in a sold tab to collect later. Optional automated message to notify seller a trade occurred. Hey, they might even buy other stuff from your vendor too - an extra fun experience for everyone. __________________________________________________________ Future posters: Spamming streamer worship is lame. Dernière édition par Jerdslaw#6583, le 1 mai 2025 à 00:27:57
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too late
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poe2 bad
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Thanks for the update!
Streaming Path of Exile on Twitch: Twitch.tv/ActionRPGs
“There are only two great tragedies in life: one is not getting what you want and the other is getting it.” ―Oscar Wilde In Memoriam – John C. Hemphill, Sr. (November 21, 1951 – October 10, 2024) |
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Wont gonna change anything, it's welcome anyway but not enough to make me comeback
But at this point just revert all the nerf on spell you made on dawn of the hunt it will be faster.... |
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dopamine until chris wilson returns
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too late. we're already having soooooooo much fun in last epoch. see y'all in 1.0
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now am play LE i will try in 0.3 ty for update LoL
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