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Thanks GGG - keep pushing!
Please put Hideout Trade Vendor on your priority list.
The state of trade has been a long standing issue but can be addressed with this simple implementation. Trade friction can still exist but this solution solves most of the interaction/afk/scam issues:
In practice:
1. We put items into vendor and price them - just like the current way with public stash tabs
2. Buyer finds item from Trade site and messages Seller. Seller Invites to Hideout (no need to leave map or change the party)
3. Buyer opens Hideout Trade Vendor and buys whatever they want at their convenience
4. Currency appears in a sold tab to collect later. Optional automated message to notify seller a trade occurred.
Hey, they might even buy other stuff from your vendor too - an extra fun experience for everyone.
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Future posters: Spamming streamer worship is lame.
Why not make the Stash main part, i put it in with a price if it is a fixed price someone buys it from the vendor and it disappears out of my stash. then i can get my currancy from the vendor.
no mor 2 ex and then they tell you a much higher price.
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Posté parR0l1nck#4347le 1 mai 2025 à 04:15:17
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Players leave not because the item drop rate isn't high enough, but because the fun places stop being fun. Why is everyone mainly using spears? Aren't you all awake yet?
Oh I don't know probably because its a new addition, maybe that's it right?
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One side effect of this change would have been to make Player Item Rarity that you get on mods on your gear more valuable also, which is not our intention. In order to counter that, we have reduced the effect that these mods have.
Someone explain this nonsense to me
Do you realize what we sacrifice for a MF structure? What do you mean by side effect?
I just gave up on the 10 item mod in my own build and you trashed my efforts
Have fun remaining players, I'm going to Diablo
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Posté parpoemylove#1320le 1 mai 2025 à 04:15:48
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more items dropping is all good and well... just make the item more class specific...
i see no point in a mage or witch receiving STR gear...
item upgrade should also be more class specific... case in point, mage or witch exalting ring gave more STR... duh.
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Posté parSeptimX#5204le 1 mai 2025 à 04:18:02
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Don't get affected by the toxicity, same people were complaining every league about the "now precious" POE 1.
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Posté parRaiBlack#0933le 1 mai 2025 à 04:19:55
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Game is back up btw
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Posté parStello#9766le 1 mai 2025 à 04:22:36
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Smart loot is a bad concept and one that GGG have thankfully stayed away from.
Different loot means you might be influenced to start a new character, or if you're playing on trade, give you stuff to sell on the market.
There are a lot of things to fix for sure, but this ain't it.
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Posté parAzumodei#0837le 1 mai 2025 à 04:23:46
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man on paper this looks like really good changes!
ps, pleas keep doing changes/balance more often. this is "early access" when something is as op as lightning spear people have to handle their build being nerfed.
(it is possible to nerf something without making it completely useless!)
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Posté parstesta90#3196le 1 mai 2025 à 04:23:53
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Smart loot is a bad concept and one that GGG have thankfully stayed away from.
Different loot means you might be influenced to start a new character, or if you're playing on trade, give you stuff to sell on the market.
There are a lot of things to fix for sure, but this ain't it.
new character? so tired of doing a new character again and again .... for two days per characer.
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Looks like this is going in a good direction!
But my remaining feedback still is:
- Please reconsider removing "Item Quantity" modifiers from gear, or at least greatly restrict the item slots in which it can be rolled. In an ARPG where the endgame grind is 90+% based around loot drops, I can't see a world where players don't feel forced to equip MF gear, so for me personally, the "one extra axis of progression" argument feels very weak, as a mandatory axis is not really that interesting but rather incredibly cumbersome
- We DESPERATELY need more control over the first steps of crafting an item. At least for the first 2~3 mods, we should have some control. Something akin to the old Essences in PoE1 for example. Having better loot is a good improvement, but it will still feel like a slot machine until you get a nice item, you can then slam (slot machine again). Having a repeatable/controllable way to get at least the first mods is absolutely necessary for more players to engage with the crafting system. The way it is right now, I don't see any improvement in how players acquire new items, with the vast majority still relying on trading, with only difference being the availability of these items on the trade site. Most players will not engage with the current necessary flow to craft your items, which is: Pick up hundreds of bases and start slamming them, then 3-to-1 and repeat. This simply feels bad, I'm sorry.
- Please consider some improvements to the trading system overall. I agree that a full Auction House might probably be a bit too much for PoE1, and I don't have a full solution to suggest, but the current state of trade in PoE2 is ATROCIOUS, with my main concern being that the vast majority of people simply don't reply to trade requests, most likely because the whole "friction" has been considerably increased in PoE2 compared to PoE1 (porting out is slower, maps are bigger, dying is more punishing, we can't port out during bosses, etc). We basically feel forced to trade for upgrades, and trading feels horrible, so the endgame flow ends up feeling horrible
They just diubled down om magic find this game has no hope
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Posté parNoyAvargel#6918le 1 mai 2025 à 04:28:45
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