Item Changes in Path of Exile 2
hi
how long we need to wait for the server start?? i want only information so i can do something better with my time as to wait for nothing it s too much for you? |
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Please try your best to add more of the fun factor into the game better quality of gear is a good start next look into stat requirements so we can use different gear and support gems they really need an eleven percent stat decrease to make trying out different builds more ascessible. I'm a casual player an I do wish the game was more casual player friendly more loot drops to ofset all the having to go to the trade sites players would stay in game more. I myself dislike not being able to find that special unique I need for my build by grinding, Poor loot drops ruings the dopamine kick players get from ARPGs in general, special drops seems very rare there no fun in having to go to a trade site I should be able to collect most uniques in the game by grinding to me if that was possible players would really be delighted. Keep up the good work EA is the perfect time to mold the the game.
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Please give us a time to turn on the server, instead of wasting all players' time waiting aimlessly without saying a word. Aren't you adults? Is there no such simple courtesy?
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" ahahaah do something better, dude stop crying |
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" No, we dont. Speak for youself next time, thanks. |
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Bad game bad patch
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" Karen, stop wasting your time here. SSF player✔️
ARE YOU NOT ENTERTAINED!? |
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Jonathan , good job u messed all up , just enjoy ur game , nobody like ur shit .
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" cmon, you can do better with your 384532105684 supporter packs bought. SSF player✔️
ARE YOU NOT ENTERTAINED!? |
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Looks like this is going in a good direction!
But my remaining feedback still is: - Please reconsider removing "Item Quantity" modifiers from gear, or at least greatly restrict the item slots in which it can be rolled. In an ARPG where the endgame grind is 90+% based around loot drops, I can't see a world where players don't feel forced to equip MF gear, so for me personally, the "one extra axis of progression" argument feels very weak, as a mandatory axis is not really that interesting but rather incredibly cumbersome - We DESPERATELY need more control over the first steps of crafting an item. At least for the first 2~3 mods, we should have some control. Something akin to the old Essences in PoE1 for example. Having better loot is a good improvement, but it will still feel like a slot machine until you get a nice item, you can then slam (slot machine again). Having a repeatable/controllable way to get at least the first mods is absolutely necessary for more players to engage with the crafting system. The way it is right now, I don't see any improvement in how players acquire new items, with the vast majority still relying on trading, with only difference being the availability of these items on the trade site. Most players will not engage with the current necessary flow to craft your items, which is: Pick up hundreds of bases and start slamming them, then 3-to-1 and repeat. This simply feels bad, I'm sorry. - Please consider some improvements to the trading system overall. I agree that a full Auction House might probably be a bit too much for PoE1, and I don't have a full solution to suggest, but the current state of trade in PoE2 is ATROCIOUS, with my main concern being that the vast majority of people simply don't reply to trade requests, most likely because the whole "friction" has been considerably increased in PoE2 compared to PoE1 (porting out is slower, maps are bigger, dying is more punishing, we can't port out during bosses, etc). We basically feel forced to trade for upgrades, and trading feels horrible, so the endgame flow ends up feeling horrible |
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