Item Changes in Path of Exile 2
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thank
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虽然我不是一名长期忠实的流放之路游戏爱好者,但我流放之路1也玩过几个赛季共十几个不同角色,在流放之路2中也刚玩到进入异界,交易系统确实是不完善,不完善在于交易门槛高,体现在搜索与购买的流程繁琐且不可控(比如卖家不在线就无法购买),我也明白开发组对于交易系统的一些担忧,所以迟迟没有一个完善的系统,我提出一个建议,可以参考一下!
首先开发一组贸易地图(篇章),专门用来做市场的,比如现实中的市场,大家进入地图可以看到很多店铺或摆摊,当然这些店铺或摆摊的需要一定权限才能在这开设,这样大家除了刷图之外又有一个途径去玩游戏,毕竟游戏除了升级杀怪外应该还有一些别的功能可玩。地图虽然是一张,但应该有很多条线路可选择,不同的线路可容纳的玩家和玩家数量可能不同,然后就是店铺上标价的东西与仓库页是相通的,你可以选择从仓库转入贸易地图中店铺进行摆摊供其它玩家选购,然后每成交一件物品系统可收取百分比的金币可为流通税(跟现实中市场一样),卖家在这贸易地图中有两个模式选择,一个是店铺,一个是摆摊,可分别设置入驻门槛,店铺不需要玩家值守,摆摊则需要玩家值守!店铺不讲价,主打看中就买;摆摊的每一个买家可以有一次或两次出价机会,卖家选择最终是否出售该物品。如此一来,游戏中的在线人数与是否繁华也能在此贸易地图中体现出来,没事还能结交些玩家促进交流。毕竟一个游戏(世界)是否繁荣的一个重要因素是看市场交易是否健康活跃。至于其中的平衡性就靠官方去做设计了。 是否做到平衡主要围绕几点: 1.一堆刷到的装备除了扔NPC外还能便捷地卖给其它玩家支撑自己角色发展。 2.买卖双方有门槛(如出售时长和准入机制),官方能从中有收益。 3.不会破坏现有交易系统。(降低买卖交易中造成的时间成本) 4.对新玩家和老玩家友好。 等等..... | |
It seems that a lot of people forget that the game is currently in the developed, early access state. It is not therefore reasonable to complain about lack of features. On the other hand, players reporting issues like that is exactly the valuable information developers look for during public beta test stages of any game development.
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" exacly! tf! |
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Too few, too late,
I wont come back until Act 4 is avaliable and/or either there is an true offline protected trading system or you drop the trade oriented focus. |
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ok everything sounds very good.
i just need to be able to connect to the servers and start testing everything out. |
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" How could we remember it's in EA when the developpers didn't treat it as an EA and are even adding Mystery Box into the game and spamming them ? EA don't sell cosmetics and dont release on a League format. This is not an EA, it's a broken, untested, unfinished full release. If the game have been a EA we would have been regular, weekly, balance patch and free respec. |
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Huge, can't wait to level a character tonight. Great job!
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you were gone for 2 weeks, we played without a patch, you came back and completely broke the game? well that's a success! =)
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