YOUR GAME IS
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The current mix of souls-like and classic ARPG doesnt work well. I explained this in detail in this thread:
https://www.pathofexile.com/forum/view-thread/3742054/page/2#p26085924 |
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" And youre not the only one. It is actually very basic knowledge that these two in conjunction dont mix for reasons stated multiple dozen times here, on reddit, yt, steam reviews, everywhere. This is game btw is nowhere near like a Souls game, it tries to force certain mechanics of it into a classic ARPG which creates this conflict. Calling PoE2 a souls game is an absolute disgrace to the Souls genre and nobody that played and liked Souls can be seriously comparing these. |
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" Oh, I still think a combination is possible. You can literally mix all genres to some degree. But you have to know what you're doing when you actually try it. In case of PoE2, it kinda feels like: "We use the gameplay of PoE1 and give you many soul-like mechanics on top of it and now figure out how to play the game" It's just not balanced right now. I like the souls-like mechanics. WASD movement and dodge roll are super cool and feel natural. But it would be way better to have 5 enemies on screen at max instead of 50, but these 5 have more health/res/damage and synergies to their movesets, so that the player actually HAS to use the soul-like mechanics, instead of trying to get es much dps/clear speed as possible to clear the 50 enemies that are on the screen most of the time. Because in Dark Souls, you most of the time face 1-3 enemies at once and that's where these souls-like mechanics make sense. But when facing 50 enemies that swarm you? You will still be surrounded after making a dodge roll and will be vulnerable after it... So DPS/clear speed is still the best strategy in this game. Dernière édition par AceNightfire#0980, le 28 avr. 2025 à 05:55:47
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" The effect of this can be observed in the TREND STEAM, which are filled with negative comments. |
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" I agree with the last part being possible but it would require a giant rework of most of the game - starting with all the zones (imagine only 1/10th of mob density in them), going further with the way the economy works (right now you are lucky if you get one div worth out of 30+ T15 maps which would take days of farming in a slower game like souls), endgame mechanics (which are all about speed clearing, breach, delirium, etc.). So yeah they COULD go in that direction but the work would be tremendous and basically change the way the entire game was represented for the last 5+ years. In any case, what we would need is at least a confirmation of what direction the game will definitely be heading into and them sticking to it. That way each player could decide right now if they want to continue having hopes of changes that might suit them or just quit because this game is not for them. |
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" I dont think the changes would be too huge. The changes mostly involve numeric values. Their map is randomly created, which means there is a code the defines the size of the map, probably represented by some numbers. Tone them down and the generator creates a smaller map. Same for mob size. It's a simple numeric value you have to change in order to reduce pack size. Health/Damage/Speed are also controled by numeric values. Loot table too. GGG could tune down the map- and pack-size from all maps quite fast to a souls-like game, if GGG wanted to do so. Dernière édition par AceNightfire#0980, le 28 avr. 2025 à 08:06:33
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PoE2 is an ARPG with slower mechanics, that's it. You can't mix genres when people act with tribalism, unfortunately they did that with the marketing so we have people here disappointed because this game is not soul like.
Tech guy
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" In reallity, GGG can't. ARPG core is killing packs of mobs to obtain loot, hence and repeat. Soulslike are methodical one on one combat, is pretty rare to have rooms packed with high end mobs. Anyone that played Dark Souls I-III, Bloodborne, Sekiro or even Elden Ring (easiest of them all) knows that will rarely encounter 10+ mobs at once. Loot will scattered in chests, dead corpses or fixed encounters. GGG can make BOSSES looks like soulslike, but they have to adjust immensily how maps with hundreds of mobs are meant to be played. They will always have to build two different games in one to be anything like a souls game. Dernière édition par Fhrek#4437, le 28 avr. 2025 à 10:45:51
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" I still think it's possible. They just haven't found a good balance between these 2 concepts yet. Right now, the pack sizes are literally as big as in PoE1 and the monsters are faster then the player himself, so out-running is not possible. In PoE1 that wouldnt be a problem, because the goal there is to get dps and clear-spead. So enemies should die before they even touch you. But in Souls-Like games, everything is slower and more methological. It doesn't have to be 1on1. It's okay if it's 1v5 or 1v6. But GGG must give the player the possibility to fight these 5-6 enemies without the need to kill them before they can touch you. And this is a numeric issue. Take a look at PoE2 right now. There are enough situations during Act1-3, where you only fight like 5-6 enemies at once. Do you have problems with these situations? Usually not. Dodge Roll, blocking, parrying and you defensive stats are sufficient. But later, with juiced maps, you start to get swarmed. There is not place to dodge at. You will always end up besides an enemy who's ready to hit you after the dodge roll. And blocking/parrying when facing 50 enemies? Not possible. This is the point where the souls-like elements lose their functionality. And it's also the point the player decides to go full dps/clear speed, which makes the souls-like mechanics obsolete. |
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The game is good... [Removed by Support]
Dernière édition par Ayelen_GGG#0000, le 28 avr. 2025 à 16:29:10
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