Is the problem Jonathan?

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Jyrlep#4788 a écrit :
On the whole "sequels should replace the old game" thing - yeah, I think GGG kinda faceplanted on the naming.

Calling it "Path of Exile 2" basically screams "this is PoE1 but newer, bigger, better". That's what the number does. It's like slapping "2" on a microwave and acting surprised people expect it to still heat pizza the same way, just faster. If the intent was "new direction, new pace, new combat philosophy", they should've named it something that signals that up front, not a title that implies a direct upgrade path.



I honestly would not have any problem with Path of Exile 2 if it:

1. Came out with a different name: Why take the Path of Exile name if you wish to do it so drastically different than Path of Exile? It's like callng Call of Duty 2 but it's actually a mil-sim game compared to arcade Call of Duty. This stinks. Call it whatever else if you are so confident of going your own way, highly deviating from the original game. Call your game "Darkness of Wraeclast" or something @Johnathon.

2. If Path of Exile 2 didn't affect Path of Exile: It's evident, PoE2 have been sucking on PoE's revenue for years, used up $100m to develop, directly gave us a 11-month maintenance mode because it's busy launching, then 2 half-baked leagues, and zero prospect of future support.
1. "Meaningful Combat" Is Anti-ARPG: https://www.pathofexile.com/forum/view-thread/3884793
2. Mechanical Skill (Dodgeroll) and Intellectual Skill: https://www.pathofexile.com/forum/view-thread/3883605
3. Some PoE2 Numbers and Charts: https://www.pathofexile.com/forum/view-thread/3896886
Dernière édition par nagisanzeninzz#2697, le 24 déc. 2025 à 05:02:23
Jonathan himself is only one part of the whole issue with the game. I am tempering my feelings with "path of exile 1 is still there, and playable" and "this is early access, it's supposed to be jank". However, i've already touched on a few... egregious topics already just in the past month.
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i1332v#2731 a écrit :
Some of players around here act as fanatical "cult" members. Can not take right criticism. Can not take right "arguments".

Well, you know what happens to cults? They get obsolete because something more "hype" appears.

Stop arguing like kids, keyboard warriors. Go outside, get fresh air in your body. Stop arguing who is the problem. I DO NOT CARE !

This game is somewhat "fun". But it's unbalanced to a point that is unplayable and frustrating to "play" the same thing every time, hoping you get some what "better". It's not funny anymore.


A toxic community to an unfinished game...wow guess what will happen by the release of the game... Some people are ready to kill if Devs change the rules!
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Xzorn#7046 a écrit :
From what I've seen and heard. His ideas make sense but he doesn't seem to dissect the context of why they make sense. The most infamous for me was about making monsters slower.

He said if they weren't fast. Players would skip them. As a dev myself that's a red flag. Ask why would players skip enemies and the answers become clear then the reasoning falls apart.

Players skip monsters because bosses give better drops which they've now made worse with more bosses in every map. The enemies themselves should stand out and feel worth killing. Magic Find doesn't help the situation I might add by turning the game into a glorified boss rush.

We had access to spam teleport in Diablo 1 and no one rushed Diablo. The journey down to him was much more rewarding. He might have had a +8 ilvl but more rolls on the way was simply better.

Despite wanting to make a different style than what PoE1 turned into they seem to copy many of the same mistakes. Reducing enemy density was one of the first sensible changes I've seen since launch. Less but more meaningful enemies is key to creating engaging combat.

Next would be player damage. No point in better AI if everything dies instantly.


Such a good feedback. I think both player and monster damage should go down little bit and every skill should feel as powerful as other. Hard to pull that off but it is what it is.
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My personal opinion is no, Johnathan is not the problem at all. If there is a problem its that at the moment both games seems a bit on the wrong feet, unbalanced, maybe the workload is a bit too high and they struggle to keep the pace.

I appreciate Johnathan and his vision, just like i do with Mark's or Chris's, even though all three are different. There is nothing to be gained pointing fingers at someone in particular. If anything i'm pretty glad they stick to their guns and sometimes go against the community because the very vocal gaming community is often a bunch of entitled crybabies who will go full hysterical when then don't drop 10 divs every map while going 200km/h blasting a whole map in under a minute.

I'm glad they're trying to steer away from that, i loved poe1 for years but i'm 100% behind the slower pace and meaningful combat they envision for poe2.

Is it perfect right now ? Hell no, endgame is clearly problematic compared to poe1, with much less possibilites, juicing making it not only harder but also making it so one death means a dead map, and the overall "mapping" system that is just so weird... But its going to change next patch, and they do listen a lot more than you guys give them credit for.

I feel like they're onto something but not able to find the right balance.
For instance in poe1 keepers, the league mech felt a bit lackluster when reaching endgame. I felt that the issue was not the mech by itself but it being a future core mechanic (let's face it there is no way in hell they scrap breach from the game, especially with the lore of keepers explaining stuff going into poe2), and as any core mechanic, without atlas/scarab support, it feels not enough. They should've pumped it a bit more, and nerfed it when it goes core to make it feel better as a league and not broken as a core mech.
But then I tried the mech in ruthless keepers, and man, what a day and night difference! In ruthless the mech felt so awesome, gave so many good stuff like alchs/fuses/chaos during campaign, target gear, awesome grafts... It honestly felt much more in place in ruthless than it did in bench league, and that proves two things: the mech by itself is awesome and rewarding, but its tuning for bench league is off because it basically only felt good early league and then fell of a cliff.
So yeah, they have the right ideas i really do believe it, just a balancing issue, which is always a nightmare and takes a lot of time to figure out.

But you know what i trust the fck out of them in the long run. Maybe it's rough right now, but GGG always delivered, never sold their soul, they listen to the community but never to the point to betray what their core game vision is, to the point of pushing meta updates that were initially badly received but in the long run were beneficial.
Dernière édition par isspissdicounass#0813, le 24 déc. 2025 à 16:18:03
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But you know what i trust the fck out of them in the long run. Maybe it's rough right now


This is how I felt after 1.0 into 2.0

Shortly after that the rug was pulled on everyone and all the good will garnered by the January statements held for a moment. Every bug or issue in 1.0 I kept telling myself "Don't worry they are hard at work on it give em time". Then 2.0 released and I realized that was not the priority. Not to mention all the stuff I felt confident buying MTX wise from a POE1 season (That is still not in the game but hundreds more MTX have been made in their place).

That is when it started feeling gross. And the reality had set in that I in fact bought a wonky sales pitch from a snake oil salesman. I wanted to convince myself I wasn't wrong and that people were "hard" at work doing "rapid development" that was promised. So I played more POE 1 than I ever had, up to the end game. That is when it clicked for me...

NOT 1 SINGLE THING that exists in POE 2 in not in some way shape or form already existed in POE 1. And the cherry on top of that cycle... The Abyss boss we have, was the Keeper of Secrets boss. I got swindled into paying 30$ (and considerably more) to play a bug riddled mess that is being treated like a full release. I'm watching them turn the apple I had just tossed away into a new candy apple and sell it to someone else.

So now we know this won't be the next big advent for ARPGS, it's a long merchandise and MTX engine that will keep drip feeding content to a game that at it's core has no ability to even function correctly in the best case scenarios. If that decision falls on one person, then yeah it might be their fault.
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nagisanzeninzz#2697 a écrit :
"
Jyrlep#4788 a écrit :
On the whole "sequels should replace the old game" thing - yeah, I think GGG kinda faceplanted on the naming.

Calling it "Path of Exile 2" basically screams "this is PoE1 but newer, bigger, better". That's what the number does. It's like slapping "2" on a microwave and acting surprised people expect it to still heat pizza the same way, just faster. If the intent was "new direction, new pace, new combat philosophy", they should've named it something that signals that up front, not a title that implies a direct upgrade path.



I honestly would not have any problem with Path of Exile 2 if it:

1. Came out with a different name: Why take the Path of Exile name if you wish to do it so drastically different than Path of Exile? It's like callng Call of Duty 2 but it's actually a mil-sim game compared to arcade Call of Duty. This stinks. Call it whatever else if you are so confident of going your own way, highly deviating from the original game. Call your game "Darkness of Wraeclast" or something @Johnathon.

2. If Path of Exile 2 didn't affect Path of Exile: It's evident, PoE2 have been sucking on PoE's revenue for years, used up $100m to develop, directly gave us a 11-month maintenance mode because it's busy launching, then 2 half-baked leagues, and zero prospect of future support.



You are right, just imagine calling super Mario 64 a mario game, its 3d! They share nothing in common right?

Next time the devs should ask permission for you to create a game with a brand they actually own, because, well, you bought a supporter pack, that makes you a major share holder of the company
Dernière édition par zepberonha#9748, le 24 déc. 2025 à 16:44:37
Game plays like an IT guy is in charge.

Im an IT guy.
I write software, i feel the containers.
But the game is at risk of becoming well , built by an IT guy.
As odd as that sounds.

PoE1 feels different.
For instance .. in PoE1 i trust it.
I trust the odds, are they the same i dont know , but PoE1 floods you with
loot drops, i know people some .. hate that .. but .. you do see the odds playing out. The sword you want is one in 1000 well good chance if you turned off the loot filter you would see those 1000 swords....

PoE2 you are going to see 5 but the argument is , they will be a more meaningful 5. To which my question is how did you determine that ...and arrange it.. I don't
trust PoE2, I don't trust the loot drops, I don't trust the game.

PoE1 is broken.
It is almost perfectly broken .
There is enough grey area to foster exploration and exploitation of game mechanics.

In fact it was the most fun pass time of several content creators to find the broken interactions and make builds from them.
Those people don't exist in PoE2...

PoE2 feels like a game on rails and it's going for it.
But its getting so predictable .... so boring.

PoE1 you feel any mob at any time can drop anything.
Orbs have value based off what they do.

PoE2 feels like there is an air of non accountability because the market solves all the problems the developers are creating. Its a crutch. You really feel the game in SSF.

I would describe it as sweaty, claustrophobic and cheap.
Introducing a movement skill that kills you, are you kidding me?!
That says volumes ...

I would never hear the former creators of PoE say..
"And now we introduce a new movement skill that in conjunction of us giving 30% of mobs teleport abilities , results in you dying 800% more... we give you the worlds first .... movement skill self oneshot!"

Thats is definitely a change in vision

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