Further Changes From Today
UXMAL CHANGES SOUND GREAT! It was very frustrating to see my freeze buildup go down as it flew away slowly and casually. Less movement should be really good. Hope that applies to that similar boss in Act 3.
|
![]() |
Great changes, keep em coming!
|
![]() |
Nice!
Dernière édition par DreamAgain#4820, le 11 avr. 2025 à 01:32:33
|
![]() |
One thing which I would love to see worked on is some way to make it easier to see damaging area of effects when there are a lot of friendly effects going on. This is a good example of how hard it can be to see both the mobs you are fighting and anything you need to get out of when you are in a group:
|
![]() |
That's a lot of changes in a very short amount of time. Thank you a lot!
|
![]() |
" I need to understand, what are the bad skills for you in huntress ??? Are you just talking about not enough dmg skills, or bad design ? Because right now, Im discussing with some mates and a lot of us played differently at beginning of campaign : - Some players played around whirling slash and tornadoes and barrage later (I discovered very latelay you can stack 3 stages of whirling slash to release more tornadoes xD), - Others (like me) played around explosive spear then storm lance and lighting spear - Others around bleeding with rake, rapid assault, spearfield - And finally some players played around parry, to generate frenzy then a skill using it (it was before they add cull the weak) And all of us, can get through campaign !!! And personnaly, I died for the 1rst time in act 3 so my build was okay. So again, if GGG decide to upgrade dmg of skills, they would make it more easy and then, trivialize this game for players like us. There are other ways to make this game more enjoyable (with rewards) than just upgrading dmg of skills that would totally destabilize the pace of the game |
![]() |
Really nice changes, especially the minion revive timer changes, but PLEASE add:
Offerings have 500% more maximum life OR offerings gain maximum life equal to the sacrificed minion's health. My offerings have 1230 life, while my skeletal warrior have 6663. This is completely wrong, since I lose a skeleton to get a buff (which is lost upon being killed), the HP cannot be so low. Raging spirits' spirits summoned per fire spell cast increased from 2 to 3. 2 spirits per cast is too low, please increase it to 3!!!! |
![]() |
W
|
![]() |
I have a solution for the people that think the game is too hard. Either give the option like in FPS games for Easy, Medium, Hard or give them an option in their settings that makes them so they cannot die no matter what aka Godmode.
This make it fun for the kids but make the game harder for people that actually want a challenge. Thanks |
![]() |
" Dont get why you spam that evrytime.. |
![]() |