Constantly getting kicked from server and rolling back progress.
and again..
GGG, PLEASE TAKE THE SERVERS DOWN UNTIL YOU ACTUALLY FIX THIS CRAP! And STOP LYING about it! |
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This connection issue happens every day, always around EU midday, always for several hours, and almost doesnt happen in the EU evening at least for me
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Still same issue here aswell, hope this soon goes to known issues page.
Also switching from EU --> DC, fixed the issue, although latency is more contantly around 100 - 150 MS, i never get the 300+ spikes. |
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" Well, even if it works, personally for me it will be problematic to swap to 100-150 when I usually have less than 10 :( |
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" I think they working on it. But,just a short message 3 days ago and all would be fine ... . |
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I could be wrong but it seems to me there are 2 issues:
1. The server is disconnecting. 2. The game/server isn't pausing the instance and saving like it does if you lose connection client side e.g. closing the game. Effectively it's disconnecting at a certain time but the client isn't recognising that for several minutes or when you do something to force a save. As it often crashes during porting. If NA servers seem ok I guess we will have to live with that until this gets fixed. Dernière édition par Orion_3T#9801, le 10 avr. 2025 à 10:26:16
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+1
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+1
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Yeah it would be good to get some sort of information about what the issue is and when we can expect to solved.
Also, It is just not worth to grind the endgame to higher maps. Better to farm lower maps and expect to lose some of them. Not being the dark about the issue would help adjust the way we play, because until it is not solved it is just a to much risk and frustration to push maps. And we can't know when an issue is supposed to be solved, if GGG doesn't say they have addressed it. |
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I mean.. not having a single post from GGG around that large issue in days is frustrating..
Everyone is busy with fixing a1 wolves movespeed for no reason, or what? PoE nowadays looks more and more like a fork server with tons of custom weird experimental stuff rather than original game with carefully thought out balance brough live to players.
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