Arbiter .... nope.

Hm.

Why not make each piece required to enter the boss to also add a minor positive player buff +% speed/res/hp/rarity for example that resets when Arbiter is defeated?
It would make gathering them feel much rewarding both for mapping and boss fights and the fight itself more aproachable.

I mean GGG wanted to make it roguelike, this is exactly how roguelike work.
Dernière édition par Krain1986#0054, le 18 mars 2025 à 04:32:05
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C4Guy#0918 a écrit :

I'm saying that one-shot mechanics in general are bullshit and should NOT happen to a level 95+ build with high defenses, especially not in that frequency that stupid POS Arbiter uses them. It completely negates a significant aspect of how a build usually works.
I had over two dozens of fragments from citadels, killed Xesht a dozen times, Olroth twice and Trialmaster once (couldn't be arsed to farm for Simulacrum or Audience with the King, tho) and that was no problem because with all those bosses you have a fair chance of winning the fight without doing everything perfectly. I had only 2 deaths with that char in endgame (both totally my own fault), although I used every waystone I had no matter the mods, that's how strong it is.
None of that matters for the Arbiter fight, because there the only thing that matters is your dps, your movement speed and your ability to play "Geometry Dash" with those one-shot attacks. Total bullshit.


There is nothing wrong with 1-shot mechanics as long as they are telegraphed and can be played around.

Your goal when fighting a boss should be "Do not get hit". If ur able to tank their hits then the fight is not mechanical as you can just stand there and dps it down.

You're supposed to learn the patterns of the boss and avoid it's attacks. Rather than go "it hit me, that's alright I'm fine".

Everything Arbiter does isn't a 1-shot. I don't know why you're exaggerating to try and make ur point. His explicit 1 shot attacks are very clear and telegraphed. You can watch a YT vid on his mechanics if you're not sure how to play around them.
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C4Guy#0918 a écrit :
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Juggla1570#0315 a écrit :
The fight is actually pretty fun.

What the fuck is fun about that fight? It's just one series of one-short attacks after another and to win it you essentially need to build a zoomy glass cannon. You absolutely CANNOT win this fight with a "slow, methodical approach" and that's why it's complete and utter bullshit and one of the reasons I stopped playing PoE 2...


Yep.

I saw someone's video of it and immediately went lolno on even trying.. it's literally the peak PoE1 zoomy, twitchy design where one mistake = you're done and since this game thinks that everyone is perfect and no one makes mistakes cos we have one portal, well..
Dernière édition par LordMordeth#6639, le 18 mars 2025 à 16:59:37
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SoujiroSeta#2390 a écrit :
There is nothing wrong with 1-shot mechanics as long as they are telegraphed and can be played around.

Unless the "playing around" includes ramping up your defenses sufficiently, there's absolutely something wrong with such a mechanic. Again, if I want to play one-shot shit like that I go play Geometry Dash.

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SoujiroSeta#2390 a écrit :
Everything Arbiter does isn't a 1-shot. I don't know why you're exaggerating to try and make ur point.

Because it doesn't fucking matter if only some of the attacks are one-shots. Unless you're running a completely OP build that kills the fucker fast enough, you will have to do the "dance" at least once, but usually several times because he uses the one-shot attacks so often that between a third and half of the fight is spent dodging bombs and firestorms. And it's not like those would be used only once or twice in a row, but 8 or 9 times.
Look, I'm totally fine with a really hard boss, with many HK shots, specially when it has great restrict uniques. But it is kinda dumb when the hardest mechanics can be skipped with good enough DPS. You might sometimes have to deal with the donut nukes, which aren't that hard, but you don't need to deal with those "fire hallways". It doesn't make sense to do this fight with an average build and learn the fight if you just can cheese that.

That unbalancing is what makes bosses on poe (1 and 2) pretty much weird. If you deal with all mechanics, you act like dumb, like "why am I not cheesing it? It is so much easier". But if you are cheesing it, it doesn't feel like a challenge at all.

Also, it is bad game design when the fight requires a good amount of movement speed while some classes get a really bad time to reach that. STR Warriors, for example, have 5% penalty from armour chest plus 3% penalty from shield and the red side doesn't have movement speed nodes on the tree like the green side. Actually they have reduced movement speed there (LOL). You can do donut thing just fine, but, for the hallways, it is just too tight.
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DEvil27#6183 a écrit :
Look, I'm totally fine with a really hard boss, with many HK shots, specially when it has great restrict uniques. But it is kinda dumb when the hardest mechanics can be skipped with good enough DPS. You might sometimes have to deal with the donut nukes, which aren't that hard, but you don't need to deal with those "fire hallways". It doesn't make sense to do this fight with an average build and learn the fight if you just can cheese that.

That unbalancing is what makes bosses on poe (1 and 2) pretty much weird. If you deal with all mechanics, you act like dumb, like "why am I not cheesing it? It is so much easier". But if you are cheesing it, it doesn't feel like a challenge at all.

Also, it is bad game design when the fight requires a good amount of movement speed while some classes get a really bad time to reach that. STR Warriors, for example, have 5% penalty from armour chest plus 3% penalty from shield and the red side doesn't have movement speed nodes on the tree like the green side. Actually they have reduced movement speed there (LOL). You can do donut thing just fine, but, for the hallways, it is just too tight.


Yeah bro my first time was a titan and it made me rage quit cos of the movespeed then I found the trampletoes/magma/shield wall build so I did that and 1 shot arbiter, felt fkn good. Watching him die to poison before he can do attacks is also really satisfying.
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C4Guy#0918 a écrit :

Unless the "playing around" includes ramping up your defenses sufficiently, there's absolutely something wrong with such a mechanic. Again, if I want to play one-shot shit like that I go play Geometry Dash.


What do you mean by "Unless the playing around includes ramping up ur defenses sufficiently"?

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Because it doesn't fucking matter if only some of the attacks are one-shots. Unless you're running a completely OP build that kills the fucker fast enough, you will have to do the "dance" at least once, but usually several times because he uses the one-shot attacks so often that between a third and half of the fight is spent dodging bombs and firestorms. And it's not like those would be used only once or twice in a row, but 8 or 9 times.


One of the devs in a stream stated that "they (ggg) expected the arbiter fight to last around 5 minutes". In the interview they did with Ghazzy/DarthMicro after they came back from their winter break they said they want endgame encounters to last somewhere in the ballpark of "3 minute fights".

You're expected to dance with endgame bosses. Running in there and Dpsing them down in 20 seconds was not the intended playstyle. You're expected to learn their patterns and know which ones are ok to get hit by (if you do get hit), and which ones are "must avoid at all cost".

If they tune the game to make endgame boss fights take upwards of 3 or more minutes you're not gonna enjoy Poe2. This game might not be for you and I, personally, would recommend Poe1. You can blast thru all endgame content without needing to know what the bosses do. You also get 6 portals as well which makes zerging even better.
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SoujiroSeta#2390 a écrit :
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C4Guy#0918 a écrit :

Unless the "playing around" includes ramping up your defenses sufficiently, there's absolutely something wrong with such a mechanic. Again, if I want to play one-shot shit like that I go play Geometry Dash.


What do you mean by "Unless the playing around includes ramping up ur defenses sufficiently"?

I mean that one of the ways to mitigate one-shots should be ramping up your defenses sufficiently. In the case of the Arbiter, this is simply not possible.


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SoujiroSeta#2390 a écrit :
If they tune the game to make endgame boss fights take upwards of 3 or more minutes you're not gonna enjoy Poe2.

I wouldn't mind long boss fights at all if the attacks don't include one-shots, at least not in the amount and frequency the Arbiter uses them.
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C4Guy#0918 a écrit :
I mean that one of the ways to mitigate one-shots should be ramping up your defenses sufficiently. In the case of the Arbiter, this is simply not possible.


I don't think it should but it actually is possible. His strongest moves deal around 60k - 80k raw fire dmg. It looks a lot, but if you get 90% max resist, it is only 6k - 8k dmg, which is viable amount of ES for some builds in the current patch, and you can even reduce it further with things like enfeeble + extra curse effection or some other passives that reduces hit dmg, like Blood Mage's Grasping Wounds.

But yeah, not possible for a average build.
Dernière édition par DEvil27#6183, le 19 mars 2025 à 15:45:54
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C4Guy#0918 a écrit :

I mean that one of the ways to mitigate one-shots should be ramping up your defenses sufficiently. In the case of the Arbiter, this is simply not possible.


You mean grim feast? Grim feast was made to help you with packs of monsters. It's giga busted in it's current iteration, but it wasn't intended to give you double ES when entering a solo monster arena.

You should not be trying to tank arbiters regular attacks to begin with, but if you do get hit, assuming you built ur character right, it should not kill you. Unless you have like 1500 hp/ehp. There is a sequence to his regular attacks as well and you should not be getting hit by them consecutively. The 1 shots kill everyone unless you block/acrobatics it.

There are many solo boss encounters in Poe1, and there will be solo bosses in Poe2 as they release more bosses. You're not meant to rely on grim feast to take a tankable hit from Aribter.

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I wouldn't mind long boss fights at all if the attacks don't include one-shots, at least not in the amount and frequency the Arbiter uses them.


There will be 1 shots, and if endgame encounters last several minutes then you're going to have to dodge those 1 shots several times. As long as they are telegraphed and can be avoided there is nothing wrong with them.

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