Arbiter .... nope.

The fight is actually pretty fun. I'd be happy to grind it out to learn the mechanics. But it took me weeks to find the 3 pieces to run it. I didn't make it to the end my first set of runs. And now I have to grind maps for weeks to find another 3 pieces? lol nty.

I guess this brings me pretty close to done with the game until we get more new stuff to try. It's been a blast. I really enjoyed the game. I got hundreds of hours out of my 30 bucks. But with nothing left to progress towards, and the minimal amount of skills/weapons to explore, I'm finding myself bored. Maybe 0.2 will give me interesting builds to explore. But without improvements on investment required to open the Monolith, I don't see how you'll keep my interest for long since I know I wont be finishing the game.
Check out my Frozen Dagger build in the Shadow forums!!
Dernier bump le 18 mars 2025 04:27:04
It would be great to have some kind of "dream" mechanic in which you dream about this or that event. For example, a boss fight. No drop, no loss of experience. Just honing the skill.

And so that it is not a complete repetition of the real battle - random modifiers. For example, that there will be another boss in the battle... and he will be on your side. Coze it's a dream so why not?

Social media content generator, simulator, no harm to the economy.
Dernière édition par Radonegsky#6656, le 17 mars 2025 14:00:58
"
Juggla1570#0315 a écrit :
The fight is actually pretty fun.

What the fuck is fun about that fight? It's just one series of one-short attacks after another and to win it you essentially need to build a zoomy glass cannon. You absolutely CANNOT win this fight with a "slow, methodical approach" and that's why it's complete and utter bullshit and one of the reasons I stopped playing PoE 2...
"
C4Guy#0918 a écrit :
to win it you essentially need to build a zoomy glass cannon.


I don't have a glass cannon and I got him to just below 1/2 in my first few tries.

As I said, I haven't made it to the end of the fight. I've only seen the first few one-shot mechanics. In-line waves with a 'safe' line, and 'safe' circles. Unless there are other mechanics then it's certainly doable in slow-methodical fashion. The safe spots feel pretty fair. Now if you have zero move speed then yeah it may not be doable. But even just 10% + roll will get you there. I have 25% and I feel way faster than I need to be for it.
Check out my Frozen Dagger build in the Shadow forums!!
"
Juggla1570#0315 a écrit :
But even just 10% + roll will get you there. I have 25% and I feel way faster than I need to be for it.

Only if you're lucky and that shit is close enough together and even if it were doable, it is still a bullshit fight and I have absolutely no motivation whatsoever to engage in it any further.
I sold my two dozens of fragments and eventually stopped playing because nothing else about the endgame had any appeal to me, either.
bossgating is sht in all games.
The mechanics are pretty simple to learn or just watch youtube vids on them but this particular fight although very easy on multiple chars now, my first warrior I got to him, wow fucked me upppp bro - movespeed issue not skill (lol)

It is like people say he does 1 shot you off screen a lot and it's very hard to counter it even if you think you know whats about to happen.

ANYWAYS the citadel pieces, the citadels in general, shit house. So fucking spread out, having to do 30-40 maps each time then some poor souls who fail one and need to find another and the rewards for this fight lol, yeah cool.

Shit system, average boss, as always shit loot.
"
Sydneydonza#3078 a écrit :
The mechanics are pretty simple to learn

But I don't WANT to learn those mechanics. If I want to play a game where one wrong move instagibs me I go play Geometry Dash. What did I build a character for if the final boss then instakills it anyway, no matter how good the defenses are?

I had enough fragments collected for 36 attempts and I used three of them and then traded the others off, because fuck that shit...
"
C4Guy#0918 a écrit :
"
Sydneydonza#3078 a écrit :
The mechanics are pretty simple to learn

But I don't WANT to learn those mechanics. If I want to play a game where one wrong move instagibs me I go play Geometry Dash. What did I build a character for if the final boss then instakills it anyway, no matter how good the defenses are?

I had enough fragments collected for 36 attempts and I used three of them and then traded the others off, because fuck that shit...


Awks bro, I was talking to the dude who started the thread.. he said he's happy to learn the mechanics.

You also realise learning the mechanics means you're likely to NOT be one shot? Well unless you're a bad player. He's also not the final boss... there are a fair few bosses and they drop better loot all be it with a really fucking terrible drop ratio because the game is in shit condition, but yeah lol learning a fight is literally how you beat it unless you're saying you should just be able to stand there and tap a button a few times and they die because that's possible too, heh.
"
Sydneydonza#3078 a écrit :
You also realise learning the mechanics means you're likely to NOT be one shot? Well unless you're a bad player.

Well, d'uh. Who would've thunk that not getting hit at all will NOT kill you.
With that line of thought you could make ANY boss attack in the game one-shots. What a load of bullcrap...

"
Sydneydonza#3078 a écrit :
He's also not the final boss...

He literally is the final boss of the campaign. All other bosses are from "sidequests".

"
Sydneydonza#3078 a écrit :
but yeah lol learning a fight is literally how you beat it unless you're saying you should just be able to stand there and tap a button a few times and they die because that's possible too, heh.

I'm saying that one-shot mechanics in general are bullshit and should NOT happen to a level 95+ build with high defenses, especially not in that frequency that stupid POS Arbiter uses them. It completely negates a significant aspect of how a build usually works.
I had over two dozens of fragments from citadels, killed Xesht a dozen times, Olroth twice and Trialmaster once (couldn't be arsed to farm for Simulacrum or Audience with the King, tho) and that was no problem because with all those bosses you have a fair chance of winning the fight without doing everything perfectly. I had only 2 deaths with that char in endgame (both totally my own fault), although I used every waystone I had no matter the mods, that's how strong it is.
None of that matters for the Arbiter fight, because there the only thing that matters is your dps, your movement speed and your ability to play "Geometry Dash" with those one-shot attacks. Total bullshit.

Signaler

Compte à signaler :

Type de signalement

Infos supplémentaires