GGG Let us achieve lvl 100 or whatever is the max level...
" I thought we talk here about reaching level 100...now you talking about implementation of a ingame trading system in POE2? But attention GGG, we have the #1 star developer in the whole universe here...when he says that it's impossible to implement an ingame solution for trading, than it must be so. Let's just ignore the fact that we already have an ingame currency trading system as a fundament. XD And as usual, when people like you have no arguments they come with personal harassments. Sry but I have no time to argue with people like you....learne the game & improve to reach LVL100 or leave it, I don't care. Have a nice day. :) Dernière édition par CroDanZ#1818, le 16 mars 2025 09:38:16
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The game has always been designed and balanced ONLY around the no-lifers. This is undeniable. Everyone else doesn't seem to matter to GGG (only if you buy their over priced microtransactions). All you need to do is look at the history of POE1 over the past decade and compare that to how things are trending so far in POE2. GGG has obviously doubled down on this philosophy, and it is unlikely to ever change. All this does is hurt their profitability, ROI, and alienate the majority of the player-base.
Dernière édition par Renegade_Archer#1313, le 16 mars 2025 09:56:13
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" THIS! |
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" Only because YOU aren't able to achieve certain goals in a game it doesen't mean that this is the case for everyone else. I've brought 5 casual freinds to POE, 1 of them even never played ARPGs before...ofc it took some time to learn them all the essential basics & mechanics but at the end they were able to beat most of the content. And all of us have tons of other purposes beside gaming, means we're the definition of "casual". The market is flooded with failproof ARPGs where you can reach max level and faceroll all content without any effort, why do you want POE2 be the same? Only to say that "there's nothing to do" after 2-3 weeks in a 3 months league? XD I even hope that they make the game way harder in endgame....more fair by geting rid of some annoying not well diesplayed 1-shot mechanics but generaly way harder. Act1-3 Normal with my first character was the best ARPG experiance I've ever had in my 3 decades as a gamer, would wish myself this difficulty throughout all the game and no matter if 5 Divine or 5000 Divine investment....More investment should only bring more QOL, not the ability to 1-shot all content. ;) Dernière édition par CroDanZ#1818, le 16 mars 2025 13:01:11
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I've achieved my in game goals - including end game goals on multiple characters. I stand by what I said previously.
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I wonder if the same ppl who complain about level 100 in PoE2 would do the same in Diablo 2 with level 99.
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" No problem with that, just wanted to add a perspective of someone like me and my friends who don't no-life the game and that the situation is not as dramatic as you think. :) Ofc if you want to run a stat-stacker with Astramentis and all the expensive BIS items you have to nolife the game (or being very lucky with drops or gambles) but this is just for those who want to get the maximum out of theyr char. Like leveling to 100 is perfectly min/maxing an endgame activity for those who want to take on this challange but not essential to "beat the game". You're able to beat ALL content in the game with around 20-40 Div investment (or even less) and this can be achieved by every casual wihtin 3 months who's willing to learn the game and take advantage of most of the tools it offers. If you're skilled enough you can beat all content even with 1 Divine investment, they're tons of player who already demonstrated it.....you just have to play good to compensate the lack of defense. ;) Dernière édition par CroDanZ#1818, le 16 mars 2025 13:59:26
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" As far as I remember, getting past 87 in D2 is already unrealistic in solo, due to soft cap in experience gain. But no, there is no need to complain because there is no use for that many additional skillpoints. But in poe extra 5 points from 95 to 100 give another notable cluster with future extra mastery as well. This can make a difference for non-meta homebrewed build. |
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" I can tell you from my experiance, becasue back in the days in Ladder 3 of D2-LOD me and 10 friends of mine tried to reach the top10 Ladder with 1 char. Sadly we only reached rank 23, but I would say Top 50 isn't bad at all in this game. ^^ It took us around 300 hours or so to get 1 char to 99 in 8 player games. But 300 hours if done very proffessionaly and efficient..., 1 port/game crator, a team comp buff party & to kill baal mobs just a bit faster (2-3 seconds per run make a big difference at the end of the day) and 2 people who've only spend time to pricecheck/trade for us. And those 300 hours were just for the race....don't want to mention the 100ts of hours "practicing time" before the race. It was very time consuming but with the right people very fun at the same time....but I would never do it agian. ^^ Solo no idea .... 800-1000 hours maybe back in the days? Nowdays with "Terror Zones" in D2R it's way faster what I've heard....probably 200 hours or so if played solo. Dernière édition par CroDanZ#1818, le 16 mars 2025 14:39:42
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" I mean, you run Baal and then after level 95 terror zones in D2 to reach 99, for example. I have to disagree. The last 5 points from 95 to 100 don't make a huge difference for most builds. Sure, that could be one passive cluster more, but at this point, the power gained isn't that high anymore. The last levels only give you 5 points out of 123, that's 4%. You can calculate how much each of these 5 points will increase your overall power, and a few exceptions aside - it's not that much and especially not mandatory. Some ppl don't understand that stuff like "50% increased whatever Damage" or "50% increased Evasion/Armour/Energy Shield" is good, but rarely changes the overall picture. These are "increases" and not "multipliers". So if your build has at level 95 already "500% increased whatever", the additional "50% increased whatever" added to that are just min/maxing. Furthermore, you obviously could use the last 5 points for the most powerful nodes on the tree, but then the question would appear "Why don't you select these incredible nodes earlier with your 118 points and swap them out with something that gains you less power?". That's kinda the entire point of creating a build in PoE. You try to make something as efficient as possible with the tools you are able to get. |
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