GGG Let us achieve lvl 100 or whatever is the max level...

I honestly see no reason why achieving the maximum level in the game should be practically impossible unless you're dedicating your entire life to playing it.

Sure, someone playing 10+ hours daily might reach max level after about two months, but that's just unrealistic and unreasonable for most players. My friends and I, for example, work in IT—our time is valuable, and we can only afford about 2-3 hours of gaming daily. Expecting players to commit full-time hours each day just to experience endgame content feels unfair and frustrating.

We genuinely enjoy the game and, importantly, we're ready and willing to invest financially into it because it's well-made and engaging. But the excessive grind and "no-life" mechanics prevent us from fully enjoying everything the game has to offer.

This issue becomes even more puzzling considering there's a seasonal reset every few months. What's the logic behind keeping the max level and certain unique items practically out of reach if everything resets anyway? Wouldn't it make more sense—and encourage more players to stay engaged—if these were achievable goals?

I'd love to hear the community's thoughts on this.
Dernière édition par Jagdkommando90#7200, le 15 mars 2025 08:57:14
Dernier bump le 16 mars 2025 13:28:49
Actually, it took me about a week (solo - and im old and slow) ... surely not 2 months.

It can be done, through blood, sweat, and tears (and many Omens).

Oh, wait, this is POE2 section... my bad. I only play POE1.
GGG - Why you no?
Dernière édition par JoannaDark#6252, le 15 mars 2025 09:33:46
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JoannaDark#6252 a écrit :
Actually, it took me about a week (solo - and im old and slow) ... surely not 2 months.

It can be done, through blood, sweat, and tears (and many Omens).

Oh, wait, this is POE2 section... my bad. I only play POE1.


yes this is exactly what Im talking about, why gate your own content from PAYABLE masses?

I mean max lvl, items, mechanics(Delirium boss for example)?...
There must always be levels to chase. If its ever allowed to be just gear, the game dries out. We learned this in every arpg ever made that did and didn't do this. They are right in having it this way.
"
JoannaDark#6252 a écrit :
Actually, it took me about a week (solo - and im old and slow) ... surely not 2 months.

It can be done, through blood, sweat, and tears (and many Omens).

Oh, wait, this is POE2 section... my bad. I only play POE1.


It actually takes 80 hours to level 99 to 100 in Poe2. With Temporalis. I wonder how long will it take without, probably 200.

I levelled 1 to 100 in 21 hour in Poe1 (already had the gear ofc). Breach scarabs, Beyond and breach skill tree.
Unless POE2 implements a juiced experience mechanic such as the Legion 5-Way from POE1 99% of us will stay in the early/mid-90's with our characters. Just the reality. Not a huge deal IMO (i.e. player power basically peaks well before 100) but I understand the gripe as a completionist (got every ascendancy to 100 in POE1). This game has a long way to go so be patient is my suggestion. Cheers.
Dernière édition par WarPig17#1988, le 15 mars 2025 12:11:33
But yeah should be fixed.

The EXP is the same, but Poe2 Map Level is 79-80 (unless you juice it, and you can't juice every map).

Poe1 Map Level is 83.

This is a lot. Also many builds in PoE2 are boring and slow, but I guess it will be fixed as we get more content.
"
Jagdkommando90#7200 a écrit :
"
JoannaDark#6252 a écrit :
Actually, it took me about a week (solo - and im old and slow) ... surely not 2 months.

It can be done, through blood, sweat, and tears (and many Omens).

Oh, wait, this is POE2 section... my bad. I only play POE1.


yes this is exactly what Im talking about, why gate your own content from PAYABLE masses?

I mean max lvl, items, mechanics(Delirium boss for example)?...


Well, that is how games as service are. Specially the Free-to-Play ones. It can be done through long grinding to keep you in their game or through a "cash" system (specially on gachas). GGG strongly uses the long grinding strategy, instead of the "cash" one, so yeah this game will always have content gated by long grinding.
"
Originalx9#7672 a écrit :
There must always be levels to chase. If its ever allowed to be just gear, the game dries out. We learned this in every arpg ever made that did and didn't do this. They are right in having it this way.


Sort of the opposite for me. 100 isnt the stopping point even, the BIS gearing is. On top of that making new characters is always the fun part to me, having multiple different builds depending on how you're feeling like playing at that moment. Or trying to make a better version of a current character. And even then, there was always seasons, ladder seasons in D2, this game has 'leagues'. Everyone starts over again in those.
"
WarPig17#1988 a écrit :
Unless POE2 implements a juiced experience mechanic such as the Legion 5-Way from POE1 99% of us will stay in the early/mid-90's with our characters. Just the reality. Not a huge deal IMO (i.e. player power basically peaks well before 100) but I understand the gripe as a completionist. This game has a long way to go so be patient is my suggestion. Cheers.


To be fair.
I got 80M/hour at 99 on regular Dunes maps with cheap scarabs.
You don't even need 5-way.

The main difference is base level of Maps. Poe1 it is 83, poe2 has it at 80.
Bad layouts you're forced to run in poe2.
And clear speed, of course.
Dernière édition par Hornsent#1110, le 15 mars 2025 12:11:07

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